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PLAYTESTERS : Team 1 (Dave Smith, Patrick Chen,Aien Elmi, Jason Kang, Ki Chang Kim, Roger Liang,
Arthur Nguyen); Team 4 (Becca Hobart, Kevin Blake,Todd Stites, Daniel Briscoe); Team 6 (Timar Long, Erykah
Fasset, Chad Kirby, Mike Brodu, Maxime Lemaire, RayRupp); Team 7 (Jason Shafer, Nathan Shafer, Matt Strout,Liza Strout, Joe White, Terry Moore, Eric Newlin); Team
8 (Edward Reynolds, Brebouillet Mathieu, David Whitney,Richard Whitney, Stuart Biggs, Robert Knight); Team 8b
(Michael Hill, Shane Pheeney, Chaedy Ritherdon, TarlCowly); Team 8c (Thomas Atwood, Ryan Castilla, Henry
Joiner, Brandon Woodmen); Team 17 (Tom Lewis, Jamie Kipp,
Gavin O’Hearn, Shawn MacLean, John Taylor); Team 18(Dave Laderoute, Mike Clark, Chris Talarico, Chris Masdea,Lee Vollum, Richard Hewitt, Bill Hrenchuck); Team 19
(Charles Caswell, Vincent Stantion, Eddie Sweeden, ChuckSweeden, Justin Cross, Fox Whitworth); Team 20 (Matt
Tyler, Timothy Hill, Stephen Mumford, Matthew Linkswiler,Paul Casagrande, Rober t Zapf); Team 21 (James Freeman-Harris, Sarah Koz, David Wright, James Mosingo); Team
22 (Scott Shepard, Dawn Dalton, Andrew Doud, JustinDavidson, Jon Huskey, Trista Lillis); Team 23 (James
Wagner, Kevin Pason, Ryan Bataglia, Chris Foster, JimFriedman, Jason Whiston, Phil Jenicek, Dan Sulin, Izzy
Lombardi-Friedman); Team 24 (Tony Love, KassandraMullin, Brian Tieken, Kimberly Wajer-Scott, Phillip Scott,
Nicholas Love, Jerry Fleenor, Patrick Williams)
TheImperialArchives
CREDITS
THEIMPERIALARCHIVES
www.l5r.com
™
LEGEND OF THE FIVE RINGS
ANDALLRELATEDMARKSARE© AND™ ALDERACENTERTAINMENTGROUP
INC. ALLRIGHTSRESERVED.
ARTISTS: Steve Argyle, Drew Baker,
Stefano Baldo, Jason Behnke, Hannah Boving, CristianChihaia, Miguel Coimbra, Ed Cox, John Donahue, Jason Engle,Shen Fei, Richard Garcia, Jeff Hill, David Horne, Aurelien
Hubert, Llyn Hunter, Veronica V. Jones, Wen Juinn, Jason Juta,Kez Laczin, April Lee, Damien Mammoliti, Roberto Marchesi,
Patrick McEvoy, Marcel Mercado, Jonathan Moore, JakeMurray, Amy Nagi, Luis NCT, Rebekah Norris, William
O’Connor, Chris Ostrowski, Micheal Phillippi, Chris Pritchard,Ramon Puasa Jr., Beth Sobel, Florian Stitz, Gong Studios,
Gemma Tegelaers, Isuardi Therianto, Mario Mibisono, RobinWouters, Sam Yang
WRITTENBY: Rob Hobart, Marie Brennan, RobertDenton, Maxime Lemaire, Chris
Hand, Ryan Reese
EDITEDBY: Robert Hobart
ARTDIRECTOR: Shawn Carman
COVERDESIGN: Robert Denton
COVERART: Gong Studios
LAYOUT Robert Denton
ORIGINALGRAPHIC
DESIGN:
Edge Entertainment
PRODUCTIONMANAGER: David Lepore
SENIORBRANDMANAGER: Todd Rowland
CHIEFEXECUTIVE
OFFICER: John Zinser
HEADPLAYTESTER: Brian Bates
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Elements of the Political Life . . . . . 28 Political Position . . . . . . . . . . . . . 28 Money . . . . . . . . . . . . . . . . . . . . . 30 Social Weight . . . . . . . . . . . . . . . 32
The Emperor as a Religious Figure . 35 After the Hantei Dynasty. . . . . . . . 38 The Religious Role
of the Iweko Dynasty . . . . . . . . . . . 39The Imperial Bureaucracy and Religious
Authority . . . . . . . . . . . . . . . . . . . . . 39 Imperial Religious
Authority and Clan Shugenja . . . . .41 Imperial Religious Authority
and the Brotherhood of Shinsei . . . 42 Special Authority Figures. . . . . . . . .44Shigenja: Conduits
of the Spirit Realms . . . . . . . . . . . . 46 Shugenja and Faith . . . . . . . . . . . . . 47 Practical Magic:
Usage of Spell and Ritual . . . . . . . . 48 The Other Worlds. . . . . . . . . . . . . . . .49 Shugenja-themed Story Hooks . . . 50Lost Minor Clans . . . . . . . . . . . . . . . . 54 The Bee Clan . . . . . . . . . . . . . . . . . . 54 The Raven Clan . . . . . . . . . . . . . . . . 56
The Shark Clan . . . . . . . . . . . . . . . . 58 The Salamander Clan . . . . . . . . . . . 61 The Firefly Clan . . . . . . . . . . . . . . . 63 The Tanuki Clan. . . . . . . . . . . . . . . . 66
Tableof Contents
The Yobanjin . . . . . . . . . . . . . . . . . . . . 68 History . . . . . . . . . . . . . . . . . . . . . . . 68 Yobanjin Culture . . . . . . . . . . . . . . . 72 Relationship with Rokugan . . . . . . 74
Lands of the Yobanjin . . . . . . . . . . . 77 The Major Yobanjin Tribes . . . . . . 80 The Yobanjin Wyrms . . . . . . . . . . . . 83NPCs from Rokugan’s History . . . . . 84The Oni Lords . . . . . . . . . . . . . . . . . . . 92Appendix . . . . . . . . . . . . . . . . . . . . . . . 96 New Mechanics . . . . . . . . . . . . . . . . 96
Shourido and the Susumu . . . . . 96 New Advantage:
Student of Shourido . . . . . . . . . . 96 The Scorpion Maskmakers . . . . 97 New Advantage:
Well-Connected . . . . . . . . . . . . . . 97 New Disadvantage: Debt . . . . . 97 Yobanjin Weapons and Skills . . . 98 Yobanjin Paths/Schools . . . . . . . .99
Optional Rules:Shugenja and Religion . . . . . . 100
Official 4th EditionErrata and Clarifications . . . . . . . 102 Missing Creatures,
Book of Air . . . . . . . . . . . . . . . 106
Introduction . . . . . . . . . . . . . . . .4
The Way of Shourido . . . . . . . . . . . . . . . 6The Mechanics of Two Paths . . . . . . . . 9 Voices of the Spider:
The Susumu Family . . . . . . . . . . . . 10 The Susumu Courtier School . . .11
The Shogunate . . . . . . . . . . . . . . . . . . . 12 The Origins of the Shogun . . . . . . . 13 The Rise of the Modern Shogun . . .14 The Shogunate in the Age of Iweko 15 The Greatest General . . . . . . . . . . . . 16
How Does OneBecome Shogun?. . . . . . . . . . . . . 16
The Shogun’s Forces and theEmerald Champion . . . . . . . . . . 17
The Duties of Office . . . . . . . . . . . . 17 Limits to the Shogun’s Powers . 18
The Bakufu: The Shogun’s Retinue 20 The Second General . . . . . . . . . . 21 The Master Percussionist . . . . . 21 The Shogun’s Retainers . . . . . . . 21
Courtier Characters in L5R . . . . . . . . 22 The Life of a Courtier . . . . . . . . . . . 22 Building a Courtier Character . . . . 24
Courtiers and Traits . . . . . . . . . . 24 Courtiers and Skills . . . . . . . . . . 25
Handling Social Rolls . . . . . . . . . . 26 Modifying Rolls . . . . . . . . . . . . . 26 Dividing the Effort . . . . . . . . . . 28
TheImperialArchives
TABLEOFCON
TENTS
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Tamori Yuina’s breath wisped around her in the chilly
night air as she trudged along the mountain trail. The
sun had sunk only minutes before, the final brushstrokes
of purple light vanishing into the trees, but the air was
already growing colder by the minute as the stars materi-
alized above her.
“No fire?” the Dragon shugenja whispered, shifting her
pack of ofuda and talismans between her shoulders.“No fire,” Tsuchi mumbled, his deep voice reverberating
inside her head down to the soles of her feet. Yuina stead-
ied her vision by forcing her knuckles into her temples.
Ever since her soul’s union to the earth kami only a few
months ago, her whole body seemed teeming with voices.
It was a distraction she was going to have to get used to.
“Concentrate,” Tsuchi called from beneath her, inside
her. “The stone will guide you.”
Yuina huffed in response, and frozen breath swirled
around her face. She muttered a prayer of protection to
ward off the cold.
“Do you think this ghost will be near the lake?” she
asked. The elemental spirit did not respond. She bit hertongue. By now she should have known what his answer
would be.
Wait and we shall see.
Early that morning, a group of mountain villagers had
run to her house, wailing and babbling about an angry
spirit that had carried off someone’s daughter during the
night. “We need you to rescue her!” they cried. “Dispel the
yorei!” Their wild pleas had unnerved her.
“I have never done this before,” she grumbled to
Tsuchi after the farmers had left. “Studying is one thing.
Practicing is another. How can I banish a yorei?”
His answer had been the same silence.
The trail came to a fork, splitting in two directionsthrough the wooded mountain slopes. Darkness blanketed
the forest in either direction, and the starlight barely let
her see a few feet in front of her. “Which way?” she asked.
“Concentrate,” Tsuchi encouraged. “The path will reveal
itself.”
Yuina closed her eyes and cleared her mind, letting the
calm of the earth steady her spirit. She felt strong, secure,
grounded. She felt the weight of the world deep beneath
her. And then she suddenly felt the heaviness shift, as if
there was a slight tilt of the world. As she leaned blindly
toward it, she felt Tsuchi move forward beneath her feet,
leading her.
She ran, trusting her feet to follow.
Suddenly the spirit stopped, and Yuina halted at once in
reaction, nearly tripping over her own feet. She opened her
eyes to see the moon had come out, peeking over the trees,its pale light revealing a glimmering lake. She had stopped
on its edge, just before plunging into its cold water.
“The ghost is out there,” Tsuchi murmured in her head.
Yuina scanned the scene, finally recognizing a wispy
white shadow floating above the middle of the water. A
small black dot bobbed in the water beneath it.
“The child,” she gasped. She clapped her hands together
and ignited a shock of energy within her spirit. She hurled
it into the earth beneath her and felt Tsuchi rise in re-
sponse. A bridge of rock thrust itself up from the lake’s
bottom, parting the icy ripples, and Yuina crossed it with
light steps. As she ran, she slipped a long ofuda from her
pack and rolled the paper around one hand.“I hope this works,” she whispered, and felt Tsuchi
agree.
The yorei looked like a woman, with long white hair
that dipped past her feet into the lake. Her limbs hung
lifelessly, her head bowed, as she watched the little girl
struggle in the water below. The girl cried and sputtered,
fighting weakly against the black icy water. “You are my
child now,” the ghost crooned, her eyes glowing with a
sinister delight. “We shall enter the afterlife together.”
“Not until you face me,” the Dragon shugenja cried,
unleashing a bolt of green Jade energy from her ofuda-
wrapped fist. The light crashed into the spirit, knocking
it into the water. Yuina muttered a quick prayer, feeling
Tsuchi’s strength respond to her intentions, and her stone
bridge curled around the little girl, lifting her out of the
lake.
Suddenly a cold, slimy hand clutched at the back of
Yuina’s neck, piercing her skin with sharp fingernails.
“This child is mine,” the spirit howled, its face melting
around a gaping maw of countless insectoid fangs. It
lunged, biting into Yuina’s shoulder with a hundred teeth,
shredding her green silk kimono and her flesh beneath. The
Dragon cried out in surprise, but she felt Tsuchi’s strong
spirit steadying her own, and she did not give in to the
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INTRODUCTION
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pain. Instead she plunged her ofuda-wrapped hand deep
into the hungry ghost’s chest and recited the words of a
funereal blessing.
The scroll burned into the spirit’s ethereal body, the
kanji on the paper igniting into sparks of fire. The ghost
reeled away, hissing, as the words of Yuina’s prayer echoed
across the lake. The shugenja unrolled the ofuda, and the
words flashed brighter. The spirit sprang forward again,
reaching for Yuina’s face, but the shugenja was ready.
Lifting her hand, she struck the ghost’s forehead with the
scroll. With a scream, the spirit fragmented into a thou-
sand sparks of green light that flickered before vanishing.
“I release you,” Yuina whispered.
She sucked in what felt like her first breath since the be-
ginning of the encounter. Her whole body was shaking, and
her shoulder ached with pain. But the victory was hers.
The little girl lay unconscious on the stone bridge. Yuina
carefully picked her up, ignoring the continued pain of her
injury. She could feel blood trickling down her back, too
fast for her liking. She whispered a prayer over it before
heading back to the lake’s edge. Tsuchi followed, sinkingthe bridge behind them.
“Well done,” he said.
Yuina smiled grimly. “I almost lost an arm. And that
was just a restless spirit.”
“Patience. You will improve.”
“I hope so,” she sighed, letting his calm settle into her.
“Will it get easier?”
His silence again answered her.
Wait and we shall see.
Welcome to theImperial Archives!
Over the course of the five-year history of the Legend of
the Five Rings 4th Edition RPG, there have been many times
when we simply could not fit everything we wanted into
the books we published. Moreover, there have been many
topics which our writers wanted to explore but which simply
did not mesh with the topics of the different books. Over
time, these “orphaned” topics and pieces have accumulated,
and we have decided the time has come to gather them into
one place and make them available to L5R players and GMs
everywhere.
This book is sub-titled “A Rokugani Miscellany” and that
is ultimately what it is: a collection of all the miscellaneous
topics and writings we couldn’t fit into any of our earlier
hard-copy books. Here you will find discussions of Shourido
and the Susumu family, of the Shogun and his role in the
Empire, of courtier characters and how they can be played, of
the gaijin people known as the Yobanjin, of the religious role
of the Emperor and the Imperial bureaucracy, the religious
and cultural roles of shugenja, a list of hypothetical Minor
Clans to add flavor to your campaign, and an assortment
of famous NPCs from the history of Rokugan. Here you will
also find game mechanics that mesh with the topics of these
articles, as well as the stats for the long-missing Oni Lords
(originally meant to appear in Enemies of the Empire).
Finally, we have included a comprehensive set of errata
and corrections for the entire 4th Edition RPG line.
We hope you enjoy the Imperial Archives!
5
TheImperialArchives
INTRODUCTIO
N
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The Way of Shourido
EXCERPT
FROM
“THE
DIFFERENCE
IN
OURHONOR,” BYSUSUMUGENJO(SCRIBEFORTHECHIEFASSISTANTTOTHEHEAD
OFTHESEPPUNLIBRARIES)
Years have gone by and held me captive in these solid
walls of words and honor. Rare is the day in which I do not
read another tragic story of loss, some sacred accounting
of life given for a higher purpose or a greater goal. Rarer
still are those moments when I pause to reflect on the
vast wealth of information, of history, which I have been
granted. Words on the page speak of tremendous ideals…
and the one thing I have learned in reading them all?
It is impossible to understand honor through a scroll.
I specialize in the study of honor, of Bushido and itsmany philosophies and interpretations. And of Shourido,
that newly-named but ancient way of thought. I am a
scholar of the soul of humanity. And I have this to say:
Bushido is not the only path to purity. There are those
who will tell you the way of the Kami Akodo is the sole
code by which a samurai can live. I, and a hundred-
thousand stories of the past, must humbly disagree.
Bushido IS a path of honor, yes. But Bushido is also a
complex contradiction, a maze of words which confuses
the mind and throws the soul into inner turmoil and
second-guessing. Bushido is not clear. Bushido is not
simple.
And Bushido, on its own, is not pure.
Shourido is also a path of complexity. It is the “Way
of Victory.”It is a path to power, walked by samurai long
before we of the Spider deigned give it a name. Shourido
is an exercise in pragmatism, a study of reality. Yes, there
are those who call it a dark path, or a path of selfishness.
And to be sure, there is some truth in these accusations.
The Way of Victory may be abused and manipulated to
justify wrong-doing and false-thinking. It may serve asa wonderful disguise behind which to hide one’s shame
and failure.
But if you believe these claims cannot also be laid
at the feet of the Code of Bushido, you have not spent
enough time around your fellow Rokugani.
What clan, Great or Minor, may claim not to have in
their past a black mark? A samurai, a daimyo, perhaps
even a Clan Champion who has used Bushido to justify
some cruel or dastardly action? One hardly needs to look
outside our own century, beyond one’s own province, to
see powerful lords who defied the intent of Bushido while
at the same time cloaking themselves in such words as
Duty, Loyalty, and Honor. While history has perhapsjustified their actions, the lords of the Scorpion and Crab
during the era of the Clan War are perfect examples.
Lord Shoju slew an Emperor in the name of Duty – and
his only fault was not succeeding in the extinction of
the line. Had he accomplished the task he set himself,
we would be calling that “crime against Bushido” a
victory of magnificent proportion. Lord Kisada, now the
blessed Fortune of Persistence, in his life allied with the
Shadowlands and allowed corruption to march at his
side. He attacked the very heart of the Empire and called
it Duty. What power did Bushido have to stop these men?
Yes, of course, you see Shourido and its selfish-sound-
ing way and you blame it for the failings of others. But
no philosophy alone may be blamed for the failings ofweak men and women. In fact,
Shourido is a belief in personal
responsibility. It refuses to
allow a true practitioner to
lay his failings at the feet of
another. In fact, of its seven
sacred tenets, Shourido
boasts five which restrain
the self:
Determination shines
a light on the path of
correctness and guides a
samurai to that path no
matter what distasteful orshameful methods need to
be utilized along the way.
Insight cuts through
lies straight to the heart
of proper thinking. It
eliminates the emotional
pull of rhetoric and gifts
the true soul by combining
facts into Truth.
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THEWAYOFSHOURIDO
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Knowledge aids the individual by destroying ignorance,
laying waste to doubt.
Perfection is the all-encompassing desire to allow no
failure, no matter how small, to weaken one’s resolve.
And Strength gives one the power to act upon
knowledge tempered by insight, eradicating the gray lines
of indecision.Of the final two tenets, Control is the only one which
requires a relationship between the Self and the Other.
Proper control demands the use of every available means
to manipulate others toward only one possibility: the
outcome you desire.
And Will rules all. Will is that force which drives one
toward action. It overrides doubt, bolsters against fear,
and dismisses regrets and desires. It steels the heart
against unwelcome emotion and holds back tears in the
face of unbearable loss. Will throws off the shackles of
pain and lifts one from the brink of death, granting that
final moment in which to strike and destroy one’s enemy.
How could these tenets be considered dishonorable?
How could anyone sees these virtues as despicable? As
evil? As corrupt? No, Shourido is not a path of darkness,
nor a path of selfishness. Those who defame the Way of
Victory merely fear its questioning of their own ancient
tradition: Bushido.
For where Bushido is a complex contradiction,
Shourido is a clear-cut path to victory.
A follower of Akodo’s path must constantly sacrifice
one tenet of the Code to uphold another. What coopera-
tion may be found between Sincerity and Honesty? How
does one respond to a direct command from a lord which
requires an act of grave dishonor? Observance of Shou-
rido cuts away these self-doubts and grants the vision
necessary to achieve the purest outcome. Shourido allowsone to live without the constant struggle of inner turmoil
and second-guessing which the Code of Bushido requires.
Bushido is a path which restrains one’s inner power
and requires men filled with fear to give up their will to
samurai of greater status. Properly followed, it may lead
some to victory… but it leads most to failure and death.
Shourido glorifies the inner self and demands the most
rigid steel of the soul. It sharpens the mind and kills
doubt. Shourido is power for the unafraid.
May my words in this Violence Behind Courtliness City
reach those with the power to awaken others .
FROMTHECOLLECTEDLETTERSOFASAKOKURESHIKO,SCHOLAROFBUSHIDO
There are those who will treat a discussion on the so-
called alternate path to honor, the path of Shourido, as a
philosophical debate. Mark these samurai well, for they
waver in their honor and fail to understand the truth
behind the lies. The Code of Bushido is not some mere
philosophical discussion of how to best reach a stated
goal. Bushido was discovered by a Kami, one of the pure
Founders of the Great Clans who established the Empire
while the Fallen One, Fu Leng, was trying to destroy it.
The only mortal who has ever approached the power and
honor of these Kami is Yoritomo, who now holds a place
alongside them in the Celestial Realm.
Because of this origin it is not only incorrect to discuss
Bushido, the proper path of samurai, as philosophy – but
in fact it is blasphemy. Blasphemy of the worst and most
damning sort, which demeans the proper path and erodes
the walls of honor built up by centuries of right thinking.
Shourido draws on the inherent sinful nature of man to
hold tight to the easy-to-reach. Bushido emboldens the
samurai to reach instead, to reach past the precipice of
pain, loss, and potential dishonor for the more worthy
position.
Some say that Shourido is new. This, too, is a lie!
Shourido’s so-called “tenets” are easily found in every
journal, every poem, every play where weakness of
the soul is described at length. As long as there have
been men and women expressing selfishness, there has
been Shourido. Until its codification, Shourido’s tenetswere rightly shunned by all as dishonorable, vilified
as appropriate only for ronin scum and black-hearted
villains, for they undermine the very heart of Bushido.
You ask me: “Is it possible for one to exist in tandem
with the other?” And of course the answer is no.
Shourido is corruption. No, that does not do it justice. To
call Shourido corruption is to call the rain wet. Shourido
is a vile thing which insinuates itself into the hearts
and minds of the weak. It riddles their soul with holes
through which other corruptions may enter. It weakens
the mind. It causes tangible, physical destruction of the
body. Shourido festers like a disease and the only cure is
to excise the corrupted parts.
The Code of Bushido is path of selflessness, of serviceto others. The samurai bows to those of higher station,
to the ancestors, and to a way of living which involves
the care and well-being of all souls, not just one’s own.
Bushido is a philosophy of service and inclusion set
down by the wisdom of a god. Although Akodo originally
spoke of Bushido as the way of warriors, Bushido’s great
wisdom and inherent power spread rapidly to include all
true samurai – and rightly so. It has defined honor since
the dawn of the Empire and there is no force in this world
which may remove it.
Shourido is not an honorable path. It focuses entirely
on the self, in direct opposition to others. Indeed, it puts
aside the well-being of others so it may carve a dark path
to victory.
7
THEWAYOFSHOURIDO
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There are those who label Bushido a contradiction,
especially when considering the tenets of Sincerity and
Honesty. But this innate contradiction is a blessing.
It requires a samurai to think, to constantly evaluatehis own actions and compare them to the principles
and experiences of hundreds of thousands of ancestors
who have gone before. Bushido is a test, a constant
struggle, with total success a near impossibility. But it
is not achievement of an unreachable standard that is its
purpose; rather, the struggle itself tempers the steel of the
soul and makes a samurai better.
Shourido, for all its vaunted power, is a cheating,
manipulative shortcut which bypasses the struggle for
right action entirely. It undermines the heart of the
samurai and the very fabric of our society.
Let us put away this distasteful discussion of filth. Let
us consider instead ways by which we may excise this
corruption from our hearts and minds and souls. Let us
treat Shourido as we do all other forms of corruption,
and treat those who admit to wallowing in its oily
darkness as they should properly be treated – as the
Empire’s enemies.
FROMTHEPERSONALJOURNALOFMIRUMOTOSAORI, FORMERLYOFHOUSEDOJI,WRITTENLATEINHERLIFE
A samurai could spend his entire life in contemplation
on the whispered sound of a butterfly’s wings. There mightbe merit in such an existence, but it is not my nature. My
nature is to act, for to effect change in this world, one
must act. Contemplation of the theories of philosophy
have their place, and I have spent some portion of the
effort of my mind upon them. I have felt the weight of
tradition, the welcoming gaze of my ancestors, and the
thrill of a new discovery examined. But in the end, a
samurai must decide his proper path and then follow it
on his own.
A samurai, this samurai, must act.
The Code of Bushido identifies a set of prescriptions
on how one should properly interact with society. It
requires one to place free will in the hands of a superior,
be it daimyo, commander, Emperor, or the ancestors. But
what does a samurai do when those above him are not
honorable? How does a samurai decide if a path leads
to dishonor and failure when he is taught to trust in the
orders of his master, his daimyo, and his Clan Champion?
Why, the answer is simple: Think for yourself!
The tenets of Shourido, as they have evolved into
what the Spider consider their “code,” offer a way to
slice through the confusion. The contradicting knots of
Bushido which tangle the weak and unworthy are cut
cleanly if you merely take another view.
Some have asked me how I might justify following two
opposing codes of honor, and if I regard the questioner as
one worthy of a response, I have a ready answer. Honoris defined by the individual, for how else could anyone
comprehend any code by which to live but through the
lens of the self?
Bushido lays the groundwork with the weight of history:
ancestor after ancestor has defined a way of purity that
cannot be questioned. Bushido’s tenets are the measuring
stick against which a samurai should judge all actions. It
deals with how I relate to the world and to other samurai,
and both its inherent contradiction and its comforting
traditions offer a buffer against lesser temptations.
Shourido and its duty to the self lets me ignore the
desires of society. Those who label it mere selfishness
are at best confused, at worst liars. Shourido acts as a
bulwark against the sins of the world and allows me to
perceive when others are manipulating the idealism of
Bushido for their own purposes. I am able to deny any
dishonorable man’s attempt to manipulate my honor,
because my honor is protected on multiple fronts. When
Bushido demands a contradiction impossible to resolve,
Shourido proves the answer. Shourido helps me create a
Self which better understands the needs of society and
how to achieve them.
For those that require a simpler answer, I say this:
Bushido is my idealized goal. Shourido is the way I
perfect myself in order to walk Bushido’s impossible path.
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The Mechanicsof Two Paths
The Code of Bushido, the central moral system of
Rokugan’s samurai caste, is represented in the Legend of
the Five Rings RPG by the Honor Rank mechanic, and a
chart of Honor gains and losses is provided (on page 91
of the L5R 4th Edition Core rulebook) to guide GMs and
players in how to enforce the Code in gameplay.
However, no such chart has been published for the
sinister new “code” of Shourido that is popularized by
the Lost and the Spider Clan in the twelfth century. Why
is this?
The short answer is simply that Shourido is not how the
Rokugani define Honor. It is, in fact, complete anathema
to the ideals defined by the Code of Bushido. Shourido is
the path of the self – some say the selfish – and describes
a way to achieve power. Bushido is the code of conductfor maintaining a harmonious society, while Shourido
is a code of conduct to become a successful individual.
In a game where the optional Honor Roll rule (page
92) is utilized, Bushido acts as a literal bulwark against
failure. A samurai may use it as a final effort to succeed,
calling on his adherence to traditions laid out by the
ancestors in order to achieve an otherwise unattainable
victory. Other mechanical benefits of Bushido include
acceptance by others (represented by the use of Lore:
Bushido rolls to sense another’s Honor) and bonuses to
resist temptation, fear, and intimidation (rejecting the
will of others). This is because a true follower of Bushido
understands that following his code lets him rely on the
strength of others, on the faith of the majority of thepopulation and the strength of the ancestors.
By contrast, true followers of Shourido know that
they are alone. They are solely
responsible for the path of their
lives and, when faced with
the bowel-releasing terror of
fighting an oni, they cannot
rely on others to add to
their inner strength. This
means that Will, and by
extension Willpower, is vital
to a follower of Shourido.
Moreover, because
Shourido has neither theweight of history nor the
sheer volume of followers,
past or present, to justify a
comparable mechanic to
Bushido, adherents of the
Way of Victory must be
more zealous in order to gain
mechanical benefit from
their code. This is represented
in the game primarily through
the Dark Paragon Advantage,
which depicts a samurai who sacrifices the commonly
accepted views of Honor in order to achieve personal
power and success. Such samurai believe their code
of Shourido is the right path no matter what negative
light the Empire casts on it – but of course, one need
only consider the disciplined, determined villains from
Rokugan’s history to realize that believing your path is
right does not make it so.
All this being said, it is difficult but not entirely
possible for an L5R character to combine the two ways
of thinking – at least in game-mechanical terms. Such a
samurai will never reach the extreme heights of honor
achieved by legendary heroes from the past, but his
mixed thinking does have its beneficial side. Typically,
these characters will normally follow Bushido in every
aspect of their life and maintain as high an Honor Rank
as possible. However, there are always times when
Bushido contradicts itself or fails to achieve the desired
result. When this happens, these characters fall back on
the power of the self, using the ways of Shourido to find
a way out of the conundrum. This usually brings with
it a loss of Honor Rank which must be regained later
through contrition and service to others.
Basically, a samurai who follows both Bushido and
Shourido tries to walk a fine line between the two,
generally following Bushido but using the power of
Shourido when required. The Harriers of the Daidoji,
courtiers who dabble with Commerce, Intimidation,
or blackmail… such samurai understand this fine
line perfectly. Mechanically, following Shourido is
represented by the Dark Paragon Advantage, but the
‘power of Shourido’ can also be expressed through role-
playing an embrace of ruthless pragmatism. Sometimeshonor is sacrificed for the greater good; adherents of
Shourido are simply more consciously aware of this fact.
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Voices of the Spider:The Susumu Family
When the Empress Iweko was forced to recognize
the Spider Clan in the wake of the Destroyer War, she
decreed the clan’s remaining Tainted samurai would be
exiled to the Colonies to conquer them in her name.However, she granted permission for the handful of
“pure” Spider to remain within Rokugan to represent
their comrades in the courts. These samurai swore
allegiance to the name of Susumu, the Dark Fortune of
Deceit, and to his daughter Susumu Kuroko, the first
daimyo of this tiny new family within the Spider Clan.
Completely bereft of the Taint, they stood in a unique
position as the sole voice of the clan’s interests within
the Empire. Staying Taint-free allowed them to operate
freely within Rokugan, or at least as freely as the rest
of the hostile clans would permit. However, the Susumu
did not have a long tradition of courtly arts to call on in
pursuit of their duties. The so-called “Daigotsu Courtier
School” had originally been created in the Shadowlandswhen Daigotsu ruled over the City of the Lost, and its
Techniques were intended to be used by those with
the Taint. When Daigotsu created the Spider Clan to
infiltrate the Empire, the family tried to adapt the school
for use by non-Tainted diplomats, but the results were
not entirely satisfactory. The Susumu had no choice but
to inherit this school and employ it as best they could.
Despite the absence of Jigoku’s touch on their souls,
the Susumu are famed for being completely loyal to
Daigotsu, the Dark Lord of Jigoku, and their decision
to remain un-Tainted is solely in order to be able to
operate within the courts on Daigotsu’s behalf. As soon
as she assumed leadership of the new family, Susumu
Kuroko began to study ways the clan’s courtier school
could be modified to abandon its dependence on the
Taint. Instead, she sought to rely on the perverse code
of Shourido, with an especial focus on teaching courtiers
to understand everything around them and, through that
understanding, control their opponents. Although the
Spider Clan has always embraced the so-called “Dark
Virtues” of Shourido, Control is without question themain focus of the Susumu family (although they also
value Knowledge). The Susumu aspire to be consummate
manipulators, bending those around them to their whims.
(In this they are perversely similar to the Otomo family
of the Imperial house, and perhaps this may explain the
surprising number of Susumu-Otomo marriages which
occurred within the family’s first generation.)
In pursuit of developing a new technique based on
Shourido, the Susumu very carefully observed the
entirety of Rokugan’s courtly world, investigating the
perspectives, philosophies, and methods of all the other
courtier schools. No clan, no family, and no method were
considered beneath their scrutiny and consideration.
(It helped, of course, that some of the Susumu had
previously been infiltrators of other clans and families
in the Empire during the Spider Clan’s earlier attempts
to subvert Rokugan from within.) Moreover, the Spider
did not altogether abandon the Spider Clan’s earlier
infiltration campaigns – they studied the other clans with
the specific goal of seeking out vice in other samurai and
drawing them away from virtue toward the teachings of
Shourido. Even if such samurai did not become allies,
their embrace of selfishness would subvert the Empire
and thus serve the long-term goals of the Spider Clan.
The result of all this is that the Susumu are much
broader and subtler in both their attitudes and their
methods than the rest of the Spider Clan. By relying
on Control as their defining philosophical trait, they
embrace a path of quiet patience and flexibility. A
Susumu courtier can wait with the patience of Earth
for his enemies to exhaust themselves, can adapt
like the Water to different challenges, can call
on the knowledge of Fire and the manipulative
subtlety of Air. The Susumu endeavor to be
anything but what the Empire expects them to
be… because they cannot be what the rest of
their clan is.
The Susumu are thus an eclectic and unusual
family. They share much in common with the
brutal pragmatism of the rest of the Spider Clan,
but they do not employ overtly dishonorabletactics or call on the power of the Taint. They
are few in number and have no real political
power, but they seek always to control others,
manipulate the flow of any encounter, and
maintain an absolute and rigid grasp of the
situation around them, pushing others toward
the desired ends. When the Susumu’s abilities are
working at their peak, those speaking with them
often do not even realize why the conversation
proceeded as it did, and cannot tell that the
outcome was planned from the beginning by
the Spider.
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THESUSUMUCOURTIERSCHOOLIn truth, there is no “Susumu School.” At the end of
the twelfth century the family itself has existed for barely
more than a generation, and must still rely primarily on
the techniques of the pre-existing “Daigotsu Courtier
School.” However, daimyo Susumu Kuroko has worked
to adapt the school to her family’s idiosyncratic approach
to courtly duties, an effort viewed with a certain amount
of suspicion by other Spider. Although Kuroko’s work
is backed by the leadership of the clan, the Susumu
family’s separation from the majority of the Spider Clan’s
membership means very few of the rank and file can even
see what the family is doing, let alone understand it.
The original Daigotsu Courtier School was focused
on the corrupting power of the Taint, and while that
emphasis was scaled-back when the Spider Clan began
infiltrating the Empire, an assumption still persisted
within the clan that the school was inherently supposed
to operate in aggressive disharmony to the Empire’s
normal courtly world. The Susumu effort to pursue a more
“conventional” approach seemed almost disrespectful
to Daigotsu himself. Those few Daigotsu samurai who
have seen the Susumu courtiers at work argue that
while the Susumu may be effective in the short term,
their efforts are far less likely to serve the Spider Clan’s
needs in the longer term. The Susumu have focused to
closely on navigating different court settings without
arousing suspicion or losing control of themselves that
they cannot plot anything beyond the moment in which
they might find themselves. To this criticism the Susumu
reply that the Daigotsu are simply too blunt and crude to
understand the new family’s subtler approach.
It is worth noting that Susumu Kuroko herself was
originally trained in the earlier Daigotsu Courtier School,
and her efforts thus far have been based on developingnew variations on that school’s existing techniques.
Those trained in her new paradigm are invariably
younger members of the clan, and she considers them an
experiment to determine if techniques that completely
reject the Taint are truly an effective means for the
family to operate within the Empire. For now, she and her
superior Daigotsu Kanpeki have been moderately pleased
with the results… though it remains to be seen whether
the Spider Clan’s future will truly require such methods.
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The Shogun is, in some ways, a mirror to the Emperor.
While the Emperor represents spiritual leadership over
Rokugan and symbolizes man’s connection to Heaven, the
Shogun represents military leadership, martial prowess,
and man’s connection to earth. While the Emperor isidealized as a philosophical and spiritual warrior, the
Shogun is supposed to be far more practical, able to see
all matters through the lens of a martial mindset which
he maintains at all times. He is expected to protect the
sacred Son of Heaven from the earthly stain of martial
matters, taking them onto himself. Of course, for all his
prestige, the Shogun is not the equal of the Emperor; he
must ultimately bow to the Son of Heaven, as must all
samurai. However, the Shogun is expected to lead when
the Emperor cannot. He possesses the military ability to
overthrow the throne, and although no Shogun has ever
attempted this, some more martially-minded samurai may
occasionally whisper it would be better to have a Shogun
on the throne than an Emperor. And it is this dangerous
idea that prevented the implementation of the position for
centuries after its conception.
The Shogunate
Of all the Emperor’s Chosen, none are quite so intriguingas the position of Shogun. It is a position that for most of
the Empire’s history did not actually exist; rather, it was
a theory, an ideal, a failsafe that would never be needed
if honor was truly a force stronger than steel. The Voice
of the Emperor, the Imperial Advisor, even the Emerald
Champion all reinforce the authority of the Emperor,
serving as symbols of his infallibility. But the Shogun is
different. Of all the Chosen, his duty is the most martial,
the most autonomous, and the most extreme. The Shogun
is the prime general of all the Empire’s military forces. He
is the sword of the Emperor, in more ways than one.
The catch, however, is that there may be circ*mstances
where the Emperor’s sword must be used against the
Emperor.
Needless to say, it is a controversial position.
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The Origins of the Shogun
The concept of a “Shogun” was conceived by the
ronin general Sun Tao, the revered master of warfare
and leadership. During his lifetime he created 145
treatises on warfare, combining observations he made
from time spent among each of the Great Clans with
his own personal theories and meditations on the art
of warfare. These collected scrolls and treatises are
known as the Book of Sun Tao, and have influenced
many successful Rokugani generals.
Among these musings was the concept of a great
general in service to the Empire, answering to the Son
of Heaven but acting independently of the Throne. This
general would have the ability to muster an army from
the Imperial Legions for the protection of the Empire.
He would be a master of tactics and strategy, an ideal
general in every sense of the word, commanding the
respect of his officers by virtue of his character and
skill. A man given his position not due to right of
birth but solely due to his ability. As Sun Tao conceived
the position, it could be bestowed to anyone the Emperor
judged worthy, regardless of their prior social position,
whether they can from a Great Clan or a Minor Clan, or
even if they were ronin. In theory, even those born heimin
could be Shogun, although their lot in life would make
this unlikely.
As Sun Tao conceived it, the purpose of this general
would be to advise the Emperor in all matters of military
conflict, protecting the Son of Heaven from the spiritual
stain of warfare and from concerns that were beneath him.
If the Emperor were unwilling or unable to lead in war, the
role of this general would be to lead in his stead. And then
there was the most controversial of Sun Tao’s suggestions:
if the Emperor were cruel to his people and unfit to rule,it would be the duty of this general to overthrow him, to
completely shoulder the disgrace of such a necessary act
so that the shame would fall upon no other (and commit
seppuku accordingly). Sun Tao believed only a great and
virtuous general could possibly fulfill such a role, and
only a man of such character could ever be expected to
carry out such a duty.
In his writings, he called this general the “seii
taishogun,” meaning “great general who faces the east.”
When he presented his proposal to the Emperor, the title
was shortened simply to “Shogun.”
The proposal of this position and the duties it
encompassed was controversial, to say the least. The
Imperial Legions were under the purview of the EmeraldChampion, and had been for many years. The only
other person with the authority to muster those forces
was the Emperor himself, and the idea that the Emperor
might someday be unwilling or unable to lead his people
seemed heretical. If any military burden did arise, it
should be taken on by the Emerald Champion. Sun Tao
disagreed; the Emerald Champion already commanded
much influence and power as the Emperor’s yojimbo and
chief of all magistrates, and it would be too much power
for one man if he also commanded the Empire’s armies.
Moreover, Sun Tao foresaw that in the future the Empire
would become ever more vast, its forces ever more varied,
and the duties of the courts would gradually draw more
and more of the Emperor’s attention. Through no fault of
his own, the Emperor would eventually become too busy
to lead a standing army, and would have no choice but
to delegate his authority. Better that such a position be
conceived ahead of time, its duties plainly written and the
laws put into place.
Sun Tao also argued that the Emperor was a symbol of
Heaven’s reign on earth, too godly to stain himself with
the dirty business of war. Let the Shogun be the earth
beneath the Heavens, he argued. Let the Shogun be the
mountain that bowed to the Sun.
The Emperor listened to all the arguments. He respectedSun Tao’s wisdom, believing him to be the greatest living
general of that time, perhaps even an equal to Akodo
himself. But he was wary of Sun Tao’s proposal, reluctant
to yield such authority to another. In the end, while he
admitted seeing some wisdom in Sun Tao’s proposal, he
deferred any decision for further consideration.
Sun Tao left the Empire shortly after presenting his
treatises to the Emperor, and the Emperor died and passed
into the Celestial Heavens before coming to a decision.
With no one left willing to argue for the installation of the
position, and certainly no one with any desire to do so,
the argument was all but forgotten. For many centuries
afterward, the position of Shogun existed only as a
concept, a theory debated in the Empire’s halls and courts.
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The Rise of theModern Shogun
In the time of the Toturi dynasty, Emperor Toturi I
died without a clear succession of heirs. Many assumed
his eldest child, Toturi Tsudao, would ascend to become
Empress. But Akodo Kaneka, the illegitimate son of theEmperor and a geisha, contested her right to the throne,
for he was older than she. The power struggle that resulted
became known as the time of the Four Winds.
During this era the Empire knew great strife. Seeing
the struggles which Rokugan endured, Akodo Kaneka and
his allies cited to the authority of his birthright to claim
the title of Shogun based on Sun Tao’s ancient theories.
At first none would take his claim seriously, but his allies
took action to grant his claim legitimacy. The Unicorn Clan
Champion Moto Chagatai broke his wakizashi, a symbol
of his loyalty to the throne, and knelt before Kaneka,
pledging his service to the Shogun. He was followed in
turn by many others, including the Daughter of Storms
Yoritomo Kumiko and the great general Akodo Ijiasu,who became Kaneka’s right-hand man. Courtly allies of
Kaneka soon created a Mon to represent the office, and
Kaneka’s personal retinue began to refer to themselves as
the Bakufu, a military term that referred to a general’s
personal advisors.
Not all in the Empire recognized the position. To
mention the word in rival courts was dangerous, implying
that what the bastard son of Toturi had done was legitimate
and that his “authority” was real. Supporters of the other
three Winds whispered this was simply a power grab by
Akodo Kaneka – since he had no true claim to power, he
had invented a position for himself to take, claiming the
theoretical power of Shogun but not the responsibilities.
Instead of proving himself a great leader, he simply called
himself one.
Yet with every passing day, more samurai flocked to
Kaneka’s banner, the banner of the Shogun. To many it
seemed to promise a new kind of Empire, a new kind of
ruler. Kaneka had restored peace and order to the Yasuki
estates during the second Yasuki War, establishing himself
as a leader who would take action to maintain peace in
the Empire, even if such action was controversial. It was a
precedent that later Shogun would follow.
After the defeat of the Dark Lord Daigotsu, Hantei
Naseru was determined to show himself the rightful heir
of the Throne. In a courtly exchange with his half-brother
Kaneka, Naseru referred to him as Shogun, offering the
title in exchange for support of his own claim as Emperor.
Kaneka accepted… and so the position of Shogun became
a theory no longer. For the first time in Rokugan’s history,
Sun Tao’s dream of the ultimate general became a reality.
THERIVERANDTHEROCKS
The emergence of the Shogunate changed the face of
Rokugani politics, even as it changed the nature of its
military. Kaneka adopted the duties laid out in the Bookof Sun Tao, but also advanced his own agendas, expand-
ing the powers of the Shogun and cementing the office’s
authority. He sent advisors to the Great Clans and created
ties with every major samurai family. His duties over-
lapped with those of the Emerald Champion, and gradu-
ally the Emperor’s forces began to split, dividing between
the Emerald Magistrates and the Imperial Legions. Some
scholars believed a struggle for the Throne itself was in-
evitable. After all, the Shogun commanded the respect of
every clan and the might of the Imperial Legions, and
great difficulties plagued Naseru’s reign, offering justifi-
cation for a power grab. Yet Kaneka never overstepped his
position, always showing proper deference to the Emerald
Champion, and always answering to his half-brother To-turi III. Indeed, Kaneka changed in the coming decades,
becoming wiser and calmer, less like fire and
more like stone. It was as if the office he had
forged was changing him in turn.
After Naseru’s death without an heir, many
expected Kaneka to step into the position. He
had the support of every Great Clan, having
proven himself to be a capable leader. His
advisors urged him to do so, yet Kaneka
would not. In his heart, he knew that to take
the throne by force would set a precedent
that could doom his allies and cast a
stain over the office of Shogun for all
time to come. Furthermore, his office wascontroversial and associated with military
might; he would surely divide the Empire by
ascending to Emperor. Kaneka’s honor was
stronger than his desire for the throne; he
was no longer the blindly ambitious man
of his youth.
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However, Moto Chagatai felt
differently. In the Khan’s eyes,
Naseru’s widow Kurako was a
weak and impotent ruler, merely a
puppet of those around her. Chagatai
believed Kaneka was the only one
worthy to rule the Empire. Had his
allies not intended such when theyagreed to recognize him as Shogun?
Again and again Kaneka refused
to ascend to the Throne, and so
Chagatai decided to take matters
into his own hands. He launched an
unprecedented military campaign to
take the capital and the Throne, an
event that would come to be known
variously as the Winter of Red Snow
or, more simply, as the Khan’s March.
The Khan made public his intentions
to take the throne by force and make
himself Emperor. Yet some believed, and
still believe, that Chagatai’s true intentionwas to force Kaneka to take the throne himself, and would
have bowed to Kaneka if given the chance. Ultimately,
however, scholars can only debate whether or not these
were Chagatai’s true goals. The Shogun fought his old
ally in personal combat and fell against him, defending
the capital from the Khan’s invasion just as Sun Tao had
always intended. The Unicorn Champion’s gambit proved
to be the Toturi dynasty’s final undoing, and Chagatai
would be known as a villain for the rest of his days and
beyond.
The Shogunate
in the Age of IwekoAfter the ascension of Iweko I, Moto Jin-Sahn became
the second samurai to hold the title of Shogun. He was
awarded the position after proving both his virtue and
his martial prowess in the Celestial Tournament, and
the Empress immediately charged him with the duty of
hunting down and purging the Spider Clan from the face
of the Empire.
Jin-Sahn’s tenure as Shogun was marked by many
challenges. The invasion of the Destroyers tested the
might of the Shogunate for several years, and during
that time he also continued searching for the Dark Lord
Daigotsu, taxing his forces to their limits and beyond.
Ultimately, the Spider he hunted became the Empire’s
saviors, with Daigotsu rising to defeat Kali-Ma. At the end
of the war, Jin-Sahn shaved his head and retired, feeling
he had failed to uphold the standard Kaneka had created
at the inception of the Shogunate. The Shogun position
was in flux for a number of years afterward, alternatively
vacant or filled by lesser, temporary officers. For a time,
even Shiba Danjuro, the trusted right-hand man of Akodo
Kaneka during his tenure as Shogun, held the position,
although he stepped down after only two years of service.
The future of the office is uncertain. At the end of Iweko
I’s reign, the current Shogun is Moto Taigo, ironically the
son of the villain Moto Chagatai. His appointment to the
position was a surprise even to those close to the Empress,
and although Iweko was cryptic as to why she chose Taigo,
some whisper that the dynasty is secretly sympathetic to
Chagatai’s difficult choice and sought to appease his spirit
by elevating his son. Others believe it was to keep Taigo
from seeking a claim on the Unicorn Championship, lest
the Empire suffer a repeat of those dark days. His tenure is
marked with ambitious moves and shifts for power, puttinghim in conflict with the Emerald Champion. With a new
age about to dawn over the Emerald Empire, Rokugan will
need a worthy general, a great man of character, a Shogun
such as Sun Tao envisioned. Is Moto Taigo up to the task?
In the brief history of the office, no Shogun has dared
to invoke his right to challenge the Emperor. Yet many
say this is inevitable, and perhaps it is closer than it may
seem…
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The Greatest General
The Shogun may be the greatest military leader of the
Empire, but he is still a samurai, and as such he ultimately
serves the Emperor. The source of his authority is the
sanction of the Emperor, he wields power on the Emperor’s
behalf, and ultimately it still belongs to the Son of Heaven.
Of course, some argue that the Shogun’s service is truly to
the Empire rather than its ruler, pointing to his exclusive
right to challenge the Emperor; however, the prevailing
attitude is that even this duty is a shouldered burden
undertaken on behalf of the Emperor, much as a yojimbo
might be expected to execute his charge rather than allow
him to be captured or disgraced. As one of the Chosen, the
Shogun answers directly, and only, to the Emperor, and
while the Son of Heaven enjoys absolute rule with only
the guide of Honor to temper his actions, the Shogun’s
powers and limitations are far more explicit.
HOWDOESONEBECOMESHOGUN?
The Shogun is appointed
by the Emperor himself. This
is no small task, often likened
to a samurai entrusting an-
other with his sword. Since the
Emperor is choosing someone
to bestow with ultimate mili-
tary authority, a samurai who
might one day be compelled to
overthrow him, there are many
factors that weigh in the deci-
sion. Ideally, in keeping with
Sun Tao’s concept the Shogun
should be a great tactician and
commander, equal parts general,
warrior, scholar, and soldier. He
should be proud enough to lead
men but also humble enough to
be led. He should have exceptionalcharacter and honor. Most of all,
he should command the respect of
peers, rivals and allies alike.
However, one might argue that
selecting a Shogun based on these qualities alone is
unwise. After all, if an Emperor were to select a man more
virtuous than himself, what if the Empire came to prefer
the Shogun? If the Shogun was the greatest general, but
became corrupted, who would be able to stand against
him? What force would temper the Shogun’s ambitions
if they grew out of control? An unwise decision could do
more than end a dynasty… it could doom the Empire itself.
For this reason, political factors often contribute to the
final decision. Rarely does the Emperor actually choose
the greatest general in the Empire for the position, and he
never chooses someone with ambitions greater than the
political climate will accept. Of course, none discuss this
reality aloud.
Those who seek to be Shogun often choose the warrior’s
path. They try to increase not only their martial prowess
but also their glory, so their name can reach the Emperor’s
ears. But they also accumulate political allies and
sponsorships from wealthy lords. A samurai who desires
the position of Shogun must prove he is willing to kneel
to another, and must appear outwardly humble, keeping
his ambitions in check. A prestigious bloodline is seen
as important, as is the Shogun’s strength of character.
Uniquely, a samurai’s clan allegiance is not considered
especially important, nor is the samurai’s social status
prior to elevation. Because the position is not hereditary
and is not earned in competition, but rather granted for
a single lifetime, there is no perceived danger of creating
a dynastic shogunate. Furthermore, a Shogun will
naturally no longer answer to his former Clan Champion,
so clans cannot use the Shogunate to gain leverage over
the Emperor. Even so, a Unicorn has held the position
more often than samurai from any other clan, and any
samurai from a clan renowned for its warriors will likely
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be a stronger contender for Shogun than one who is not.
Claiming a current or past Shogun is very prestigious for
any clan, of course.
THESHOGUN’SFORCESANDTHEEMERALDCHAMPION
In practice, the Shogun’s personal forces consist of
samurai immediately loyal to the officers of his bakufu
(see below). The Shogun does not actually maintain a
standing army of his own; he leads the Emperor’s forces
on the Emperor’s behalf. This is an important distinction
with many implications, meant to keep the Shogun’s
power in check. However, the Shogun can call upon the
Imperial Legions for any task he may require, and he
has the authority to establish dojo and train soldiers for
Imperial service.
The Shogun’s authority over the Legions is shared
with the Emerald Champion. This overlap does lead to
occasional clashes between the Emerald Champion and
the Shogun, and as the Shogun’s office has become more
influential, the influence of the Emerald Champion has
somewhat waned. This conflict began during the time of
the Four Winds; when Kaneka took the Yasuki estates
to end the fighting there and was challenged by Yasuki
Hachi, the Emerald Champion at the time, for ownership of
the territory. As Yasuki daimyo, Hachi claimed jurisdiction
over the Yasuki estates, but lost the ensuing duel and
forfeited the lands to the Shogun. The incident sparked
strife between the two offices and this discord only grew
in later years. This can cause great difficulties for officers
in the Imperial Legions, who sometimes find themselves
receiving conflicting orders between the Shogun and
Emerald Champion – something which can result in a
ruined career or even seppuku.
During the Iweko dynasty, these clashes result in a
greater division between the Emerald Magistrates and the
Imperial Legions. In earlier centuries, the lines between
the two were blurred in spite of their separate duties, but
in Iweko’s reign the Emerald Magistrates answer directly
to the Emerald Champion while the Imperial
Legions answer directly to the Shogun.
Thus, the Emerald Champion’s office
comes to be seen as more of a
“domestic” position, while the
Shogun is seen as being focused
on the defense of the country
against outside threats. The
perception of the courts is that the
Emerald Champion relies for his
authority upon the Emperor, while
the Shogun is more autonomous,
since he can act without the
Emperor’s leave. In the eyes of many,
this places the Shogun above the
Emerald Champion in power, albeit
technically equal in social rank. It is
a complex relationship, one not easily
measured by numbers or scales.
TheDuties of Ofce
When Sun Tao conceived the idea of the Shogun, the
role was clear, but the duties associated with that role
were vague. Time has refined the duties of the Shogun,
and when Emperor Toturi Naseru officially recognized the
office, he also formalized it, creating a specific charter of
duties, powers, and limitations. This set a precedent that is
observed into the subsequent Iweko dynasty.
The specific duties of the Shogun are as follows:
1) To act as General and Supreme Commander of the
Imperial Legions, second only to the Emperor
In the absence of the Emperor, the Shogun leads the
Imperial Legions, the greatest army in the known world.
It is also common in wartime for clan generals to defer to
the Shogun and pledge their forces in his service.
2) To Maintain a Standing Army
The Shogun must also maintain the Imperial Legions. He
must oversee their training, equipment, and preparation.
In practice, the Shogun delegates these duties to officers,rarely handling them himself. Even so, he is ultimately
responsible for the state of the Imperial Legions, and a
poorly-maintained standing army reflects poorly on him.
3) To Advise the Emperor In All Matters of War
The Shogun is expected to be a tactical and strategic
genius, adept in all forms of warfare. When the Emperor
is leading his army, the Shogun is expected to be at his
right-hand side, advising and executing his orders. This
is to help protect the Emperor from kegare, the stain
inherent in dirty and unclean matters such as bloodshed.
4) To Enforce Sakoku
It is the explicit duty of the Shogun to keep foreigners
out of Rokugan. He is to maintain the integrity of the
Empire’s borders and ensure that the clans do not break
the Imperial mandate of international seclusion. During
the time of Rokugan’s expansion after the Destroyer
War and the establishment of the Colonies, this duty
became especially difficult, and
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the Shogun began to take on the duty of protecting and
escorting caravans between the Empire and the Colonies.
This specific duty may help explain the prevalence of
Unicorn samurai in the office.
5) To Rule When the Emperor Is Unable Or Unwilling
This is the most controversial of all the Shogun’s duties.
It gives the Shogun the implied sanction to overthrow theEmperor if he is deemed unfit to rule. It also makes the
Shogun head of state should the Emperor become unable
to rule for any reason. These duties overlap with both the
Imperial Chancellor and the Imperial spouse, creating the
possibility for power struggles in the event of an empty
throne.
There are obvious problems with this duty. It asks the
uncomfortable question: who is fit to judge the Emperor?
What mortal is worthy to judge the radiant Son of
Heaven? If man’s perceptions can be flawed, with what
right does he challenge one whose judgment is absolute?
The mere existence of this duty seems to undermine the
very concept of an Emperor, of a man whose judgment
and honor is beyond reproach. In the early days of theEmpire, such a thing was unthinkable, and this is why
the idea of a Shogun was ignored. It was not until the fall
of the Hantei Dynasty and the brief madness of Toturi I
that the Rokugani began to open themselves to the idea
that their leaders might not be flawless or incorruptible,
and that someday a Shogun might be required to act in
this uncomfortable capacity. Even so, the possibility now
exists that the Emperor’s authority could be undermined.
The Empire has never been the same since…
As with most problems within Rokugan, it is
honor that tempers these flaws. When Toturi III
left a vacant throne during the Khan’s March, the
Shogun deferred rule to Naseru’s widow, the Im-
perial Consort, effectively treating her as havingthe full authority of Heaven. This created a
precedent, implying forevermore that the Im-
perial Consort outranks the Shogun. During
the early thirteenth century, Iweko I goes
into seclusion to contemplate her
choice of successor, and lives up to her reputation for
cryptic and unconventional orders by specifically select-
ing one among the court and naming that person Imperial
Regent for the duration of the seclusion. This effectively
robs the Shogun of the authority to rule in her stead and
undermines his duty. Yet while the Shogun of the time,
Moto Taigo, secretly resents the Empress’ decision, he does
not challenge it. His honor, and his desire to salvage thereputation and legacy of his father Moto Chagatai, stay
his hand.
Will a time come when the Shogun must fulfill this
uncomfortable duty? The Fortunes will not say, and the
future is never certain…
6) Court and Festival Percussion
There is one more minor duty of the Shogun, and it
relates to matters of the court. In the Imperial Court, the
Head of Court Musicians is responsible for handling all
courtly music, song, and other musical entertainment for
the Emperor’s guests. The exception to this is percussion
instruments and court drums, which are the responsibility
of the Shogun. This is because drums are associated withwarriors and the military, while other musical instruments
are associated with the aristocracy. The Shogun must
select and train all court percussionists, and the court’s
Master Percussionist is actually considered to be an officer
of the Shogun’s personal retinue, the Bakufu.
This is the only courtly political duty entrusted to the
Shogun. The Imperial Legions maintain percussionists
for the purpose of marching, battlefield intimidation,
and coordinating orders and maneuvers, so this is a
natural synergy of duties. It has become a tool for the
Shogun to win political allies; a politician’s son with no
martial ability might nonetheless serve the Legions as
a percussionist, and thus win prestige and glory for his
family when he would otherwise be unable. Drums arealso an extremely important component to many religious
and court festivals, and by offering his services for such
things the Shogun demonstrates his willingness to bow
before spiritual and political authority. It makes him seem
more trustworthy while also providing a valuable service
to the followers of Heaven.
LIMITSTOTHESHOGUN’SPOWERS
The Shogun, in theory, can draft the entire Imperial
Legions into his personal forces and march across
the Empire. If he is respected by every warrior, he can
theoretically conquer Rokugan in a matter of months. It is
even explicitly within his right to challenge the Emperorto personal combat. So what is to keep him from
taking over Rokugan?
First, the Shogun is an appointed
position, granted by the Emperor. Just
as the Emperor can bestow the position
of Shogun, so too can he take it away.
Although it has never happened in the
history of the Empire, the Emperor can at any
time strip the Shogun of his rank, lands, and titles.
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An honorable man would
ask for seppuku before
suffering such indignity.
This threat is believed to
keep a Shogun attentive
to his duties, for ultimately
he answers to Imperial
authority just like any ofthe other Chosen. As long
as the Emperor rules with
the approval of Heaven,
the Shogun will have to
bow to his power.
Of course, there are
circ*mstances where this
would mean little. What if
the Shogun refuses to abdi-
cate? What if the Shogun
decides the Emperor is not
capable of ruling? It is his
duty, after all, to take over
when the Emperor cannot
rule. What if the Imperial
Legions are more loyal to
the Shogun than to the Emer-
ald Champion? Perhaps his men
would choose to continue following him. Perhaps the
Shogun has become corrupt and the threat of ending the
Emperor’s line prevents the Son of Heaven from ever issu-
ing such a proclamation at all. These scenarios have never
occurred, but in a Rokugan where one or more of these
came to pass, it would certainly lead to interesting times…
This is actually a function of the Shogun’s position. The
existence of a Shogun, an authority who could possibly
take the throne by force, is a threat that keeps the Emperor
honest. It means the Emperor cannot allow himself to
become complacent to the suffering of his subjects, nor
can he neglect his Imperial duties; if he were to do so,
the Shogun would ride in with the Legions and take over.
Of course, this only works if the Shogun is actually loyal
to the Empire. If he is not, he might make the attempt
regardless of how competent the Emperor actually is.
In response, those who believe in the Shogunate point
out that if the Emperor is strong and capable, the Shogun
will not have the support he needs to take the throne.
If the Emperor has inspired loyalty in his subjects, a
disloyal Shogun will be quickly exposed and defeated.
No honorable samurai would follow a man who seeks to
depose a just Emperor. Therefore, the existing social orderand the Code of Bushido protects against such a mutiny.
Even if the Shogun were to succeed, he is not an Emperor,
and the Great Clans will have no obligation to follow his
rule. Thus he could never truly take the throne of Rokugan
from the Emperor. There will always be a balance between
the two forces.
In theory.
Even so, modern Emperors choose the Shogun very
carefully. This is the man or woman who will rule when
the Emperor is unable. This is the man or woman who will
lead an army against him if he becomes corrupt. This is the
man or woman who trains and shelters his personal forces,
who guards his borders, who will draw the admiration of a
whole generation of Imperial officers. He is the champion
of the people, the connection between the heavenly court
and its earthly subjects. No Emperor will appoint a Shogun
lightly.
There is also the matter of politics. The Shogun is
a military leader, not a spiritual or political one. A
Shogunate government would be one where soldiers serve
the function of courtiers and every matter is seen purely
through the lens of warfare. This might suit certain clans,
such as the Lion and Crab, perhaps even the Unicorn. Even
the Scorpion might benefit, as this would ultimately make
their jobs easier (after all, intrigue, assassination, and
sabotage become much more possible without the threat
of political repercussions). But not all clans would benefit
from a purely martial reign, no matter how efficient.
The Crane in particular have built their foundations on
political and economic “soft” power; their ability to rebuke
a clan or call upon favors protects everything they have
and places them on an even level with the other clans.
The Phoenix claim spiritual expertise, and as such can
influence matters in their favor with the implied consentof the Heavens, but a Shogunate rule would change this.
The Imperial families, many of whom staff the Imperial
Legions themselves, would likewise be opposed to a
government where they are effectively sidelined. Many
Minor Clans would flounder without their political
leverage (such as it is) to protect them. Perhaps even the
more martial clans would see past their own ambitions
and find the ramifications to be unacceptable in the long
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term. In the end, if the Shogun cannot win the support of
the Empire, it does not matter how well he is regarded,
or how corrupt the Emperor. Politics serves to hold him
in check even if he appears to be holding all of the cards.
Of course, even with such fail-safes, it is easy to imagine
a Rokugan where the Emperor and Shogun are struggling
with one another for control of the country. It happened
in historical Japan, after all! With such fragile protective
measures, with so much relying on the character of parties
involved, so much assuming that circ*mstances will
always support the honorable choice, it would be very
easy for something to go wrong…
The Bakufu:The Shogun’s Retinue
To fulfill his many duties, the Shogun retains a
relatively small cabinet of military advisors and generals.
These samurai are sworn directly to his allegiance, and are
collectively known as the Bakufu.The word bakufumeans “tent office” and refers to the
military tent in which a general resides while he leads
his army. The benefit of a tent office is that it can be
gathered up and transported with little fuss. In a similar
fashion, the Shogun’s personal retinue of advisors are
expected to be flexible, accompanying him and adapting
to whatever their duties require. Thus, the word bakufu
has come to be associated not only with the tent itself, but
with those officers who directly answer to the Empire’s
greatest general. In the context of the Shogun, there is
another meaning: a bakufuprovides a seat of power for
the general, but it is only temporary, ultimately folded up
and put away when the war is over. In the same way,
the Shogun’s exercise of power is also expected to be
temporary; when the time comes, after a failed Emperor isremoved from power, he is expected to fold up his bakufu
and put it away.
Samurai deemed worthy by the Shogun are offered
appointments within his bakufu. It is always the discretion
of the offered samurai to accept or decline, although if
declining he or she is expected to have an adequate excuse
prepared to save face for all involved. If he or she accepts
the appointment, the samurai becomes the hatamoto
(personal vassal) of the Shogun and an officer within
his cabinet, equal to all others within the bakufu. Upon
joining the Bakufu, members relinquish their own lands
and vassals, then break their wakizashi in the presence
of the Shogun. The Shogun replaces this sword with one
he has commissioned (or one from a previous officer who
held the same position). From that point on, the samurai’s
allegiance is to the Shogun alone.
The shape and scope of the bakufu changes with
each Shogun; the nature of the Shogun determines the
nature of the bakufu, as he appoints advisors and forms
his cabinet to suit his needs and the needs of the Empire
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bakufu might be primarily a political
appointment, mirroring the Chosen of
the Emperor. In times of war or invasion,
it will be a primarily military appointment
and will closely resemble the typical cabinet
of any other army general. Likewise, in
wartime the size of the bakufugrows, with
dozens of samurai handling the immense
administrative work the Shogun does
not have time to conduct personally. In
peacetime, the bakufumay consist of only
a handful of samurai, or perhaps even just
one trusted advisor.
When Kaneka declared himself the first
Shogun, his initial cabinet was comprised
of many influential samurai, all of whom
hoped he might eventually become Emperor.
Among them were the Unicorn Champion
Moto Chagatai, the eventual Mantis Champion
Yoritomo Kumiko, the Phoenix general Shiba
Danjuro, and the Lion hero Akodo Ijiasu, all
of whom broke their blades and announced
their new loyalty to the Shogun. After his position was
formalized, Kaneka elevated many ronin he had known
from his youth to join his expanded bakufu, and they
served as his personal advisors and part of his inner circle.
Later, he offered the services of these advisors to the Great
Clans as tokens of support for the Shogun’s stewardship
over Toshi Ranbo in the Emperor’s absence. (Of all the
Great Clans, only the Scorpion declined his offer.) This
is a prime example of how a bakufuofficer’s duties may
change as needed; he or she is expected to be whatever
the Shogun requires.
THESECONDGENERALThe Shogun’s right-hand man and the highest of his
hatamoto. This is the highest-ranked officer in the bakufu,
second only to the Shogun himself. If the Shogun becomes
incapacitated or unable to lead, all of his duties fall to the
Second General. This is a man the Shogun trusts implicitly,
and is traditionally given “to one with no ambition” in
Sun Tao’s words.
At the dawn of the thirteenth century, there have been
four Shogun in the Empire’s history, but only twice has
there ever been a Second General. The first to serve in this
way was Shiba Danjuro, the right-hand man of Kaneka
after his position became official, who eventually served a
brief tenure as Shogun himself.
THEMASTERPERCUSSIONIST
The Master Percussionist is the Shogunate version of
the Head of Court Musicians. He is responsible for the
training of all court drummers and also for the training
and management of field drummers in the Imperial
Legions. He is an officer of rank equal to a Shireiken, and
it is considered a very prestigious position.
In addition to this duty, the Master Percussionist
is often the Shogun’s liaison in court, and is thus
considered his “left-hand man.” In practice, however, he
is of the same rank as the other retainers, differentiated
only by the nature in which he serves the Shogun.
THESHOGUN’SRETAINERS
The Shogun fills his cabinet with whatever retainers
he finds useful. This varies from Shogun to Shogun, and
could be literally anyone the Shogun finds useful, from
geisha matrons to court officials, from prestigious samurai
generals to lowly ronin. Once elevated into the ranks of
the Shogun’s personal retainers, they are effectivelythe same rank as hatamoto in a Great Clan, and are all
considered equal to one another.
These retainers have two duties: to advise the Shogun
in any matter pertaining to their expertise, and to serve
him in whatever capacity they are capable. A merchant
might help fund the Shogun’s military campaigns, while
a sensei might instruct his troops. In this way the Shogun
sculpts his bakufuto accommodate his needs.
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Courtier Charactersin L5R
In terms of Rokugani culture, the term “courtier” can be
applied to any samurai whose current duties are primarilypolitical rather than military or spiritual. Thus, such men
and woman may be bushi, artisans, or even shugenja.
However, in the L5R RPG the term is most often used
specifically for a character trained in one of the Courtier
Schools, a character expected to spend a lifetime operating
in the field of politics.
Playing such a character poses specific challenges. A
bushi’s duties are usually well-delineated: guard a gate,
assault a wall, hunt down a criminal gang, win a duel.
Courtly duties, however, are often amorphous and rarely
have clear boundaries. The courtier relaxing in a tea
house may be enjoying a moment of free time, but the
acquaintance he makes there or the rumor he overhears
can become political currency a day – or a month, or a
year – later. There is no place in the Empire, however
casual or remote, that is safe from the possibility of social
warfare. Any time two samurai are in the same location,
politics are there with them.
For players and GMs interested in court-focused plots or
campaigns, it can help to first understand what the average
courtier does. By “average courtier” we do not mean the
influential daimyo who negotiates a treaty between clans,
but rather the lower-ranking courtly samurai, equivalent
to a bushi who spends most of his days on uneventful
patrols.
There are also a number of social and mechanical
considerations that can give greater depth to courtly
matters, making such plots more interesting to the players.
The Life of a CourtierAfter years in training, Doji Marutomo passes his
gempukku and begins to serve his clan as a courtier. Now,
truly, he may say his life has begun.
The first question is what form his duty will take. His
immediate family is not at all influential – both of his
parents have toiled in obscurity their entire careers – and
he did not impress his sensei enough to gain any special
preference when it is time to assign the new courtiers to
their tasks. Most students in Marutomo’s position will
find themselves performing tedious bureaucratic duties in
remote or obscure corners of the Crane lands, with little
opportunity for advancement. Fortunately for Marutomo,
though, his uncle once did a favor for Doji Gennai, thegovernor who administers the major trading port of
Lonely Shore City. A well-worded letter secures Marutomo
a position in Gennai’s service.
Still, Marutomo’s initial duty is not particularly
glamorous. Had his uncle saved Gennai’s life, Marutomo
might be a personal secretary to the governor, but the
favor was a minor one, and so is its repayment. Marutomo
is responsible for arranging entertainment for important
visitors to the city: theatre performances, musicians,
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riding excursions, and so forth. If he acquits
himself well in these tasks, he may in time rise
to a position where he will actually conduct
negotiations with those visitors, instead of
merely assisting those who do.
But the commercial nature of Lonely Shore
City means the only visitors there are rich
heimin merchants and their samurai patrons.
Marutomo hopes for a brighter future than a life
of negotiating tariffs and rice sales. To achieve
this, he must form connections, find allies, and
gain influence with those who can help him.
Foolish courtiers neglect their current du-
ties in pursuit of something better; Marutomo
is wise enough not to fall into that trap. He
studies the family lineages of the city’s samu-
rai visitors, looking for opportunities to add
a personal touch. His efforts pay off when he
discovers the grandfather of the merchant patron
Daidoji Karazu was a painter of some note, pro-
ficient in a popular sumi-e style. Marutomo fails toobtain one of the grandfather’s paintings, but he finds
several others in that style and hangs them in the room
where a local geisha will be entertaining Karazu and his
entourage. That evening Marutomo subtly maneuvers the
conversation until Karazu comments on the paintings,
allowing him to display his knowledge of both various
sumi-e styles and of Karazu’s lineage. Pleased, Karazu in-
vites him riding the next day, leaving a subordinate to
take care of an impending trade deal.
Marutomo grew up in a province that breeds horses for
the Crane army, and he rides quite well. He manages to
keep up with the energetic Karazu, who likes to leap every
hedge and stream he encounters. Before Karazu departs
from Lonely Shore City, he comments favorably onMarutomo to the governor, encouraging Gennai to bring
him along to the next Crane Winter Court.
This is a major coup for Marutomo. No one in his family
has ever attended such a prominent event. He knows he
may never have another chance like this one; if he is to
move up in the world, he needs to make the most of the
opportunity.
His lord has of course supplied him with kimono. As
a minor secretary, though, Marutomo does not merit
anything terribly elaborate, and the clothing he has will
not impress anyone in Kyuden Doji. Since his family is
not wealthy or influential enough to help him out, and
he did not impress Karazu enough to earn a substantial
gift, Marutomo quietly borrows money from a heiminmerchant he assisted the previous spring. With this he
purchases a more stylish kimono: nothing so ostentatious
as to be inappropriate for his rank, but much more in
keeping with the fashions of high society.
At Winter Court he almost meets with disaster. Careful
attention to gossip uncovers a group of young Kakita
ladies who often pass by a certain courtyard at a certain
time of day, and he arranges a game of kemari there,
hoping to impress them. Unfortunately, he trips on the
hem of his robe and makes an undignified spectacle of
himself right when the women are passing through. He
takes refuge in mocking his own clumsiness, and manages
to amuse the leader of the group, who is the daughter of
an influential samurai. Her favor means he gains access
to a garden where minor courtiers like him are ordinarily
not permitted.
Marutomo spends every spare moment he has in that
garden (except when the weather drives him indoors). He
does not eavesdrop on private conversations, but there is
nothing dishonorable in paying attention to what is said
around him. One day he helpfully passes on to a fellow
secretary that the Phoenix ambassador’s diviner said the
next afternoon would be an auspicious time for endingconflicts. She passes this on to her own lord, who acts on
the information and succeeds in reconciling two samurai
who had a falling-out the previous year.
The young lady who noticed him, Kakita Chirumi, was
promised in marriage years ago, but her intended was
recently killed in a skirmish with the Lion. Marutomo’s
parents have failed to secure him a betrothal before
now, and he has been working assiduously to improve
his poetry; a courtly affair with Chirumi blossoms into
an actual match. Her family is more prestigious than his,
with an estate outside of Shiro sano Kakita; marriage to
Chirumi means transferring to the service of her Kakita
lord, and Marutomo ends up handling the negotiations for
samurai who seek special training as Doji Warrior-Poets.Now, Kakita Marutomo attends elegant courts and can
call on favors from samurai in all the Crane families. He
is still in debt to merchants, because the demands of his
elevated status always seem to exceed his stipend, but that
is hardly uncommon and no cause for shame as long as it
is kept out of the public eye. Marutomo has not become
a great hero of the Crane Clan, but he has achieved the
success he always dreamed of.
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Building aCourtier Character
For many players and GMs, building a courtier or
other social character is quite simple, relying on a very
small number of mechanical elements. Awareness reigns
supreme among the Traits, while Courtier and Etiquette
are the primary skills. The Willpower Trait (to resist other
characters’ social manipulations) and the Sincerity Skill
run a more distant second. Once those have been covered,
the character appears ready for anything.
It is entirely possible to depict social interactions this
way, and if your game is focused on other issues (likewar between clans or survival in the Shadowlands) or
your group has little interest in the elaborate dance of
aristocratic politics, there is nothing wrong with keeping it
simple. Some players or GMs, though, may want to explore
social challenges in more detail, creating situations where
it takes more than a couple of key stats to be effective at
court. For those people, it can be very helpful to diversify
the situation by bringing other Traits and Skills into play.
COURTIERSANDTRAITS
Of the social and mental Traits, Awareness is
unquestionably the most important. It is the equivalent of
Agility in melee combat, the Trait by which characters will
most frequently affect those around them. High Awarenessmeasures the capacity to communicate emotion and
intention well, whether in conversation or artistic display
. . . but that, on its own, cannot tell the whole tale.
Without Willpower to ground them, characters
with high Awareness will be social and emotional
weathervanes, spinning to face a new direction every
time a breeze blows. This does not merely mean they are
easily manipulated, though that is certainly part of it.
Someone lacking in sufficient Willpower will also wear
his heart on his sleeve – which
in Rokugani society is not
merely a political liability, but
also a general source of shame.
Laughing immoderately at a
joke, openly displaying one’s
hatred of a rival, or visibly
wincing at the off-key singingof the daimyo’s daughter are
all mistakes others will seize
upon and use as weapons.
The importance of those
two Traits is easy to see,
but the remaining pair of
mental Traits are also vital.
A courtly character has to
keep one finger on the pulse
of every gathering, which
is difficult to do without
Perception. No honorable
samurai would ever listen
in on a conversation behind
a shoji screen . . . but even the Doji or the Ikoma will
occasionally sacrifice propriety rather than risk missing
out on something vital. And it is not eavesdropping to
hear what people say in public, during a large gathering
or wandering through a garden; a good courtier should
know what the current topics of conversation are, and
how people are responding to recent events. Not to
mention, of course, the value of Perception in noticing
trouble drawing near – whether that trouble takes the
form of an assassin with a knife, or a rival intending to
tread on one’s hem.
Intelligencerounds out the mental and social set. This
Trait is often treated as a sort of red-headed stepchild,
not worth raising except to increase the Fire Ring. But a
character with high Awareness and low Intelligence will be
empty-headed, however pleasant she may be to talk to, and
will not gain much respect. Conversely, High Intelligence
and low Awareness represents a tedious blowhard, inept at
sharing his knowledge in an agreeable fashion. However,
a courtier strong in both Traits is a treasured resource
for any lord. Intelligent courtiers can share fascinating
insights rather than making pointless small talk, and are
capable of analyzing political situations to predict how
they will play out.
The role ofVoidin courtly life is less immediately clear
(apart from the simple ability to add +1k1 to a roll or avoid
the penalty of being unskilled). Unlike physical combator spellcasting, social interactions have few clear-cut
rules for the application of Raises. This will be discussed
in more detail later, but for now it will suffice to say a
courtier also needs the capacity for great achievement,
every bit as much as a bushi or shugenja does.
But what of the physical Traits? Theoretically a courtier
can neglect them, just as a bushi can theoretically neglect
the social and mental Traits. Without the need to worry
about Wounds, movement in combat, or mastering kata,
Insight is the only direct mechanical benefit a courtier
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may derive from raising a Ring. Any samurai, though, is
expected to be a well-rounded individual, and a courtier
who neglects physical improvement will not gain as
much admiration as a courtier who shows strength in all
areas. Even apart from that philosophical principle, there
are situations where the physical Traits may have direct
application.
Staminais perhaps the most broadly applicable of this
set. Some things are nearly universal in human societies,
and alcohol is one of them; a courtier who cannot hold his
sake will embarrass himself in short order. Whether drink
is involved or not, events ranging from moon-viewing
parties to secret assignations may result in nights of short
sleep, and yawning in the middle of some interminable
speech or ceremony the next day could be disastrous.
Because of its role in combat, Reflexes is also a
valuable Trait to raise. It allows the courtier to practice
archery, which is both a dignified display of martial
ability (something every samurai should possess) and a
good method of staying out of harm’s way. Its defensive
role can apply to more than just combat, too; there maybe times when the courtier needs to dodge a sudden jostle
in a crowd or an “accidental” spilled teacup, meant cause
anything from embarrassment to a duel. Some kinds of
courtly games may also depend more on quick hands than
on analytical ability.
Agility can likewise play a role in games such as
kemari, as well as dance and other physical types of
artistic performance. Although a courtier may prefer
to avoid studying weapons, being able to ride a horse
well is certainly a virtue for any samurai. Even apart
from Agility’s direct mechanical applications, characters
with high Agility will be admired as graceful in their
movements, unlike the clods from the rival delegations.
From a courtly standpoint, Strengthis unquestionablythe least of the Traits. Indeed, in some cases
keeping it low may be considered a virtue:
a strong character will appear bulky and
intimidating, rather than delicate and
refined. For most samurai, however, raising
it at least a little would be advisable.
Weakness is not admired anywhere in
Rokugani society.
COURTIERSANDSKILLS
Viewed in isolation, Traits only mean
so much, but their relevance becomes
clear when Skills come into play.Courtierand Etiquette are obviously useful, as
is Sincerity – and some GMs may wish
to include a “Flattery” emphasis for the
latter, representing the delicate grey area
between honest truth and dishonorable
lie. However, as noted earlier in the life of
Doji Marutomo, a good social character
should have more to offer than simply
the ability to “be social.” There are many
ways to incorporate other Skills on a
narrative level, but the following section
also contains mechanical suggestions for different ways to
apply them in the game.
The other two prominent Social Skills, Intimidation
and Temptation, often seem like the sole province
of dishonorable courtiers such as the Bayushi or the
Yoritomo. It is important to consider, though, that they
can be weapons in any courtier’s arsenal, and even
honorable samurai will employ them from time to time.
GMs also have a great deal of leeway in ruling whether
every application of these Skills entails Honor loss. Is it
dishonorable to roll Intimidation when delivering a formal
declaration of war? Is it dishonorable to flirt in a courtly
fashion, with no intention of actually seducing the target?
For that matter, even the dishonorable uses of these
Skills are not always crude or blatant. A female courtier
might pour tea for her opponent during an important
conversation, elegantly displaying her wrist as she does
so, distracting him from his point. Or she might stare
fixedly at him, not so much as blinking, until the intensity
of her gaze breaks his focus. She has not openly offered
an assignation or threatened to break his kneecaps… but a
skilled courtier should not have to do such things openly.
Allowing for the occasional honorable use of these Skills
encourages players to purchase them… which then makes
dishonorable applications a greater temptation.
The three macro skills of Artisan, Perform, and (to a
lesser extent) Craftare more social than they may first
appear. Obviously their use can win a character some
Glory, but they can also win friends. In a society where
the meaning of a gift is usually held to be more important
than its monetary value, a wall scroll from the painter
himself might carry more weight than an equally good
painting from a stranger – and a truly good painter will
shape his image to flatter or please the recipient. A well-
chosen song during an afternoon in the garden cannot
be kept and displayed for later enjoyment, but it can
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influence the mood, direct the conversation toward
a useful topic, or even persuade someone to attend
in the first place: “After all, Shiba Ayako-san has
promised to sing for us.”
Calligraphyplays a very similar role, and has other
applications besides. All Rokugani samurai are literate,
but not all of them have good handwriting; a request
made in an elegant script will impress far more than one
crudely rendered or hastily scrawled. The Tea Ceremony
has the mechanical effect of restoring Void, but its social
effect is just as important, if not more so. Games are
likewise a good way to build social rapport – or to display
superiority over a rival. Loredistinguishes the ignorant
from the well-informed. Even Divination can exert an
influence on courtly life, as the subtle workings of the
stars make certain times auspicious or inauspicious for a
given activity, or omens steer a samurai toward success
and away from danger. In short, there is no High Skill that
cannot potentially find application in a courtier’s duties.
Bugei Skills, though less immediately vital, still have
their use. Just as bushi are expected to be cultured, court-iers are more admired when they show physical ability.
Horsemanshipand Huntingboth have recreational appli-
cations, as doesAthletics, and even Defensecan come in
handy avoiding subtle physical assaults (as well as more
blatant ones). Kyujutsu provides a way to be useful in
war without directly endangering one’s health, as well as
impressing others with demonstrations of skill in court.
Even samurai who never intend to set foot on a battlefield
may benefit from martial training: not every courtier is
important enough to be assigned a yojimbo, and a knife
concealed in an obi or a modicum of skill inJiujutsucan
save one’s life – or someone else’s – from an assassin.
The remaining Merchant Skills are not universally
applauded, but may win favor in the right corners ofsamurai society:Animal Handlingamong those who keep
dogs or hawks, Commerceamong the Yasuki and similar
trading families, Engineering among the Kaiu, Sailing
among the Mantis or perhaps the Crane. The same is even
true of the Low Skills… though of course a courtier must
be careful where he displays such abilities.
It is also worth considering that the Skill / Trait pairings
listed in the L5R 4th Edition Core Rulebook are not
inflexible. Courtier is ordinarily rolled with Awareness,
but a player might instead roll Courtier / Intelligence
to analyze the events around him, predicting that an
antagonist is setting an ally up for public humiliation.
Investigation / Awareness might be a more appropriate
roll than Investigation / Perception when the Skill’s
Interrogation emphasis is being used. A roll of Artisan:
Painting / Perception could reveal subtle details of a
painting meant to carry a hidden meaning, or subtle flaws
that can later be criticized; Artisan: Painting / Intelligence
can set the stage for a courtier to impress his host with
his knowledge of a stylistic tradition. Such pairings help
strengthen the notion that a social character needs to be
perceptive and clever as well as pleasant to talk to.
The point is not that a courtier must be skilled in
all things. Rather, the point is that success in socialmatters is about much more than simply “being social”
(as represented by the Social Skills). A courtier can win
favor from an influential samurai by knowing something
about kabuki, or by riding a horse well, or by training a
particularly clever dog. A good GM will offer a PC the
chance to succeed by arranging situations where those
skills are useful – or, conversely, set up challenges that
target the PC’s ignorance. And because a courtier is more
likely to invest in such niceties than a bushi whose life
depends so much on his skill with a sword, this gives
courtiers an edge within the realm of their expertise.
Handling Social Rolls
Outside of the optional Court Battle rules provided in the
L5R 4th Edition supplement Emerald Empire, L5R makes
no attempt at a “social combat” system comparable
to the physical combat rules. For many players, this
is ideal; social combat systems all too easily can
become a constraint on roleplay rather than a
method of facilitating it. But this does mean
the burden lies on the GM to adjudicate social
conflicts on the fly, instead of relying on
clear-cut mechanics. The following sections
provide some guidance for GMs who want
more depth and a more consistent approach
to social conflicts in L5R.
MODIFYINGROLLS
Consider the basic example of one
character trying to persuade another to grant
a favor. This will in most cases be treated
as a Contested Roll of Courtier / Awareness
against Etiquette / Willpower. The flaw in
this approach, however, is that it makes
no adjustment for circ*mstances – which
in reality would greatly affect the odds of
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success. “Would you loan me a kimono to wear
to the feast tonight” is a very different request
than “Will you please champion me in this duel,”
and both of those pale next to “Please steal
your lord’s private correspondence and make
copies for me.” In a non-Contested Roll, the
TNs for those requests would vary wildly; why
should the same not be true for a ContestedRoll? What if the opposing party is a friend, or
a mortal enemy, or a person of high Status, or
a ji-samurai who should be honored to lend his
humble assistance to any request?
Certain Advantages and Disadvantages can
affect these rolls, of course, but they work
best for characters who are equally moved or
unmoved by pleas of all kinds. A character with
very little money might be deeply reluctant to
lend a koku to cover a friend’s gambling debt,
but easily persuaded to talk to a friend’s creditor.
A happily married samurai might be difficult to
seduce, but easy to intimidate. GMs can obviously
adjust static TNs as needed, but they can also make
adjustments to reflect conditions on a Contested Roll:
c Add or remove rolled or kept dice from the active
character’s dice pool
c Add or remove rolled or kept dice from the dice
pool of the resisting character
c Apply a static bonus or penalty (e.g. +5 or -5) to
the total of one roll
c Grant Free Raises, or require extra Raises to be
called
And, of course, the GM is always free to rule that some
things are fundamentally beyond the scope of a single
roll, no matter how good. All the exploding 10s in the
world will not persuade the Emperor to say, “Yes, I willgladly abdicate my throne to you, stranger I have just
met today.”
Raises are a particularly flexible mechanic, and can be
just as useful outside of combat as within it. Their non-
combat uses are less clearly defined, so the GM must ask:
is the character attempting a more difficult version of
the basic task, with an increased risk of failure? If so,
Raises are an appropriate way to represent the situation.
For example, a PC may ask permission to meet with
an important samurai: this is an ordinary Etiquette /
Awareness roll, likely against a static TN based on the
relative status of the people involved, prior acquaintance,
and other such factors. But this ordinary roll with no Raises
means the meeting will happen at a time convenient to theimportant samurai, which might be several days later. If
the PC needs to meet with the important samurai today,
Raises are required – and if the roll fails to meet the new
TN, the target is offended by their pushy behavior and
refuses to meet at all. By contrast, Raises are less likely
to apply to a Lore roll, because attempting to recall a
specific detail does not make the character more liable
to forget basic information. It might still be appropriate,
however, if the PC wishes to achieve a particular effect
with that detail. Calling Raises to remember something
flattering about a samurai’s lineage can indeed backfireif the character misses the new TN and winds up flattering
the wrong family.
Because these modifications are always going to be
judgment calls on the part of the GM, they do require a
cooperative mindset among the players, and may not be
suitable for groups that prefer objective and well-defined
rules rather than adjudication on the fly. Such groups
could use these various methods of adjustment, however,
to construct a social combat system for their own use –
perhaps using Willpower to create a “Social TN” in the
vein of Reflexes and the Armor TN, with Etiquette playing
the role of Defense and “stances” to reflect the attitude of
the target.
Modifiers to social rolls may be derived in a numberof ways, depending on the situation and how thoroughly
the players want to involve their other skills in their rolls.
Rather than simply making up a bonus, for example, the
GM might allow a player to add their Calligraphy Skill
Rank to the Courtier roll for a request made in writing, or
Perform: Shamisen Skill Rank to an Etiquette roll made
to ingratiate oneself with a known music-lover. A more
complex approach might involve a character making
two rolls: first Calligraphy or Perform: Shamisen against
a static TN, and then for each Raise called on that roll,
adding +1k0 to the subsequent Etiquette roll, reflecting
the extent to which the audience is impressed.
A flexible approach is particularly useful in handling
social rolls that risk crossing the line into “mind control.”Many players who fail their rolls to resist Intimidation
have wondered whether this means they are now required
to do exactly as they are told. In reality, though, people
rarely fold outright when they are frightened by someone
else. Instead, the intimidation knocks them off their stride:
they lose focus, perhaps clinging to their original intent
but failing to muster an effective defense. In game terms,
this can be represented by treating Intimidation much
like Fear, with targets suffering a penalty to subsequent
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actions if they fail to resist
the attacking roll. Such a
penalty might begin at -1k0
for a simple Contested Roll, and
increase by an additional 1k0 for
each Raise called. Alternatively,
successful Intimidation might
require targets to call Raises on
actions they wish to take afterward,
and if they fail to meet those Raises
(or cannot call them in the first place),
they do indeed give in and do exactly
as they are told. In all cases, however, it
is still important to bear in mind the scale
of control the intimidating character is
attempting to exert: browbeating someone into
answering an ordinary question or stepping
out of a doorway is very different from ordering them to
betray a vital military secret or kill their own companions.
Modifications may also be based on in-character
preparatory work or even good roleplaying. A PC who
researches the interests of a target before selecting a gift
could gain one or more unkept dice on the subsequent
Etiquette roll, reflecting the benefit of that personal touch.
The GM can give a similar bonus to a player who actually
writes a tanka for a poetry contest. This obviously gives
an advantage to players with the skill and inclination
for such things, and might not be suitable for groups
where only some of the participants fit that description.
However, this kind of out-of-character effort can enrich
social scenes considerably, and rewarding it in-character
can encourage players to exert more effort on such things.
DIVIDINGTHEEFFORT
Regardless of modifications, social matters need not –
indeed sometimes should not – be handled with a single
roll. Not everything deserves to be played through every
step of the way, of course; if the NPC is unimportant or
the challenge is easy, matters can be abstracted to a single
toss of the dice. Seducing another character or gaining
appointment to an influential position, however, is rarely
a one-shot task in reality, and therefore deserves more
attention in-game.
Breaking such actions up into multiple steps provides a
number of benefits. To begin with, it offers the chance to
bring more than one skill into play: the seduction might
proceed through poetry, gift-giving, and the occasional bit
of Stealth, as well as Temptation. Also, extra steps create
opportunites for other characters to get involved. Perhaps
the character attempting the seduction is not exactly a
Rokugani Casanova; he needs the assistance of friends,one who writes far better poetry, another who knows
where to obtain a unique gift, a third who can provide
a distraction while the would-be seducer sneaks through
the garden. The scenario will end up taking much more
time to play through… but it keeps everyone involved, and
likely produces a much more memorable result.
Even when only one character is at the forefront of
a social situation, it should not always be the character
with the best dice pool. Although it can be tempting to
have one character be “the face” and do all the talking
for the party, Rokugan is not the kind of culture where
samurai can delegate all their social efforts to a more
eloquent friend. Aristocratic politics are based on personal
connections; an individual is more likely to do a favor for
someone he knows than for a total stranger, no matter
how eloquent that stranger may be. In fact, sending in a
substitute might even be detrimental. The courtier in the
party may be a smooth talker, but a Hida daimyo who
despises all non-warriors will think poorly of a bushi who
sends his courtly friend to ask a favor on his behalf.
Elements of the Political Life
For players and GMs interested in running a more
political campaign, it can be useful to play up certain
elements of the setting that are not traditionally a focus
in L5R. These elements do not have to contradict thecanonical setting; rather, they can be seen as add-ons,
expansions of topics that are otherwise glossed over.
Developing them in more depth can create new kinds of
challenges for the PCs to deal with.
POLITICALPOSITION
Status Ranks are a mechanical abstraction, representing
the authority and respect granted to certain samurai
based on their position in Rokugani society. A bushi
appointed as a gunso is not given two Status Ranks by his
commander; he is given a title and a set of responsibilities.
The same is true in a courtly setting, but the system of
political appointments is not as clear-cut as military
ranks, and can vary a great deal across the Empire. An
influential Scorpion daimyo may deliberately construct a
byzantine labyrinth of titles to confuse outsiders, while
a low-ranking Hida lord may keep his court to the bare
minimum necessary.
Regardless of local specifics, a realm the size of Rokugan
cannot run on honor alone. Just as the Emperor is served
by a variety of high officials – Chancellor, Advisor, Herald,
Treasurer, and so forth – so too are the Clan Champions,
the family daimyo, the provincial and city governors, and
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so on down the line. The number and prestige of these
positions decreases with each step downward, of course;
being a karo (chief advisor) to a Clan Champion is a much
more significant honor than being karo to the governor of
a small backwater city. But such appointments represent
both challenges and rewards for player characters in a
courtly game. Success in their efforts can mean achieving
a coveted title, or at least alliance with someone in a posi-tion of influence, while unfriendly officials can be obsta-
cles or antagonists within particular spheres of the court.
The range of possible appointments and their associated
Status Ranks is essentially limitless, restricted only by the
GM’s imagination, but some things are likely to exist
in many parts of Rokugan. All clans share the common
necessity of enforcing the law, collecting taxes, interacting
with other clans, and overseeing trade. Furthermore, while
the word “servant” calls to mind an insignificant heimin,
at higher levels of society, the households of lords are
almost certainly being managed by lower-ranking samurai
rather than peasants. The Emperor is unlikely to be served
directly by heimin in any capacity; the person who kneels
to put on his sandals every morning is a samurai, and
honored by the right to approach the Imperial person so
closely. (Even the eta who clear away the Emperor’s bodily
waste are a special lineage, blessed above all other hinin
by their exalted position.) A Clan Champion will similarly
have an entourage of samurai drawn from the ranks of the
buke, who serve him in tasks that would be performed by
heimin in the household of a lowly gunso.
Consider the household of a Great Clan Champion.
Doji Konotari, hypothetical Champion of the Crane, lives
an opulent lifestyle compared to that of a humble
ji-samurai. She cannot be surrounded by peasants
all the time; that would demean her status. The
maintenance of her library, stable, kitchen, gar-
den, correspondence, and wardrobe are all the
responsibility of various high-ranking samu-
rai retainers, each of them in turn oversee-
ing lower-rank-
ing assistants
and clerks,
who ultimately
deal with the
heimin at the bottom
of the pyramid. The Minister of
the Clan Champion’s Household
gives orders to the Overseer of the
Wardrobe, who has three assistants
responsible for taking care of the
Clan Champion’s clothing, sandals,
and cosmetics, while the overseer
himself arranges the creation of new
kimono and other items by presti-
gious samurai artisans. Tasks such
as embroidering the silk or remov-
ing stains from garments, how-
ever, are delegated to heimin who
will never see the Clan Champion
in person.
These are the sorts of appointments for which
courtly samurai compete, because proximity
to individuals of power confers power of its
own. The actual minutiae of the positions may
or may not be good plot material, depending
on players’ inclination and the nature of the
campaign. Appropriately enough, the same is
true in-character: a samurai appointed as Ministerof the Port may not have the slightest desire to oversee
the inspection and taxation of shipments arriving in and
departing from the city – but accepts the appointment
because of the prestige and advantages it brings, leaving
the actual work to ji-samurai subordinates. Such divisions
of responsibility create the opportunity for plot: perhaps
one of those ji-samurai is pocketing a portion of the taxes,
or the minister’s neglect has allowed a smuggling cartel
to flourish. Or perhaps all is flowing smoothly… but an
ambitious PC can slander the minister in court, implying
he would be a much better candidate for the position (and
for the prestige and advantages it brings).
Such political complexity can be a challenge for the
PCs to navigate. Getting something done at court is
not a simple matter of finding somebody with a high
enough Status Rank and obtaining their help; does that
samurai have the specific authority the PCs need? It does
no good to ask someone in the provincial treasury for
assistance when the characters need permission to use the
governor’s garden for a dance performance. Not knowing
the local hierarchy can put visiting samurai into a maze
of traps: that unknown bushi a PC
just insulted may turn out to be
the city governor’s Minister
of the Stables. The next
time the PCs need to
travel somewhere, they
may find themselveson foot, or riding the
worst nags the city has
to offer.
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Political positions will not necessarily be filled by char-
acters trained in courtier schools. Many low-ranking bu-
reaucrats will be bushi who have become unfit for military
duty, or who are so undistinguished in war that they have
been relegated to courtly positions far from the chance
for battlefield glory. Others will be shugenja or artisans,
or perhaps even not trained in any school at all; samu-rai from lesser families and vassal lineages are often not
granted admission to the clan’s schools unless they show
exceptional talent.
Digging more deeply into the political hierarchy of the
Empire creates a way to distinguish between characters
with experience in the courts and characters who merely
happen to have high Awareness Traits and a few Social
Skills to match. The modifications previously mentioned
can apply here, so a bushi will have an easier time
identifying and locating an officer in his own army than a
visiting shugenja would, while a courtier in his home city
has a better chance of knowing or discovering who has
responsibility for keeping the list of samurai visiting from
other clans. It is, after all, the job of a courtly character toknow these things so the wheels of Rokugani society can
turn smoothly. Being specific about titles and duties not
only creates a more realistic political milieu, it makes the
difference between ignorant and savvy characters much
more apparent.
MONEY
An honorable samurai has no interest in money… but
needs rather large quantities of it all the same.
The tension between these two things can be a fruitful
source of drama. While a samurai’s lord provides everything
he needs, that is not the same thing as everything he
wants… and samurai, like all people, are susceptible to
wanting more than they have. This sometimes takes the
form of obvious materialism, but often the effect is more
subtle. A samurai whose personal possessions are minimal
may still want to attend a play, enjoy the companionship
of a geisha, celebrate a promotion with fine sake, angle
for an advantageous marriage, or petition for training in
a special dojo – none of which come freely. Rokugan’s
political economy may be based on gifts rather than cash,
but even the most thoughtful of gifts is not conjured from
thin air. A samurai with little money is at a substantial
disadvantage compared to wealthier peers, and must
struggle harder to achieve any goals… or give in to the
temptation of dishonorable action.
GMs who wish to explore this conflict can do so
without turning Legend of the Five Ringsinto Legend of
the Five Account Books. A few small additions to the
existing mechanics create a framework in which presence
or absence of money exerts a palpable influence on the
characters and their actions.
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The foundational concept is that a samurai lord directly
provides those things which his retainers need in order
to carry out their duties – food, housing, and equipment
– plus a stipend to cover personal expenses. The stipend
allows the lord to avoid the nuisance of dealing with every
single petty request his retainers might otherwise make;
the quartermaster who will readily replace a broken piece
of armor would get nothing done if he had to approve
every sakepurchase individually.
At character creation, this stipend is represented by the
starting koku included in the School’s Outfit. For many
campaigns, that is enough. Five koku does not go very far,
however, in a game that spans a year or more in character.
At periodic intervals – once a year, or twice a year, or once
per season, it varies in different parts of the Empire – the
lord’s treasurer issues the next installment of his followers’
stipends. This money should reflect both the status of the
follower in question and the differences in wealth between
various families and clans. One possible formula is the
School’s starting koku multiplied by the character’s Status,
and then doubled. Under this approach, the Doji governor
of a Crane city (Status 5, 10 starting koku) would receive
one hundred koku in personal funds per year, while a ji-
samurai of the Hida would have to get by on a mere six
koku per year.
Even without tracking every single zeni the characters
spend, the concept of a periodic stipend can guide their
actions. For that Doji governor, a pet songbird is anincidental expense, a simple thing to brighten his day
or a thoughtful gift for a friend. For the Hida, however,
spending an entire koku on a pet would represent a
substantial investment – one he likely will not undertake
without extremely good cause.
The stipend has ramifications for several other existing
mechanics. Because the Wealthy Advantage increases
starting koku, its effect becomes magnified at higher
Status ranks. By contrast, Daikoku’s Curse means the
character will never have quite as much money as others
of the same rank. (It is unlikely that the lord would issue
a smaller stipend; rather, the Disadvantage represents the
character being unlucky with money, spending more of it
for less return.) Similarly, an Ascetic character should stillreceive a stipend as usual, but should use it for purposes
other than personal comfort: for example, making a
donation at every temple he visits. Characters
with the Greedy Disadvantage are not directly
affected, but when material wealth is a theme
in the campaign, bribery becomes a much
greater threat to the honor of such samurai.
Several Schools and Paths are likewise based around
money and its effects. Yasuki, Doji, Yoritomo, and Kasuga
courtiers all concern themselves quite closely with gifts,
money, or both; so do Ide Traders and members of the
Daidoji Trading Council. Furthermore, the optional Way of
the Daimyo rules from the L5R Fourth Edition supplement
Emerald Empireoften involve the flow of koku or other
physical resources. Campaigns which include characterstrained in such dojo may benefit from developing these
matters in greater detail.
What happens when a character lacks money? The
ideal Rokugani response, of course, is that he learns to do
without, and is a better person for it. But characters in L5R
often fail to live up to the ideal.
Consider the hypothetical case of Ikoma Rinmei. She
has been promoted to the position of Master Archivist for
the governor of Ninkatoshi, but to her dismay, she finds
that her increased stipend only barely holds pace with
the life she is expected to lead as a prominent courtier.
Meanwhile, her younger brother is seeking entrance to the
Akodo Tactical School, and while he undeniably has theskill to merit such training, her parents lack the political
clout to gain him one of the few coveted spots in the dojo.
Rinmei wants to smooth her brother’s way by gaining
favor with a certain Lion shireikan… but she cannot afford
the necessary gifts to impress him.
Rinmei has four basic choices. The first is to go to the
governor of Ninkatoshi and ask for money above her usual
stipend, or for some item or favor she can offer to the
shireikan. She is unlikely to succeed if she goes this
route, though, because her brother’s admission to
the dojo is completely unrelated to Rinmei’s
duties as Master Archivist. This is
something she wants, not something
she needs. Her lord will probablyrefuse, unless she can win
his favor first.
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Her second option is to try to
earn the money in some fashion. She
has gained a small amount of renown
as a poet; she could attempt to obtain
an artistic patron, and use what
her patron provides to achieve her
goal. (Unfortunately for Rinmei, the
shireikan she needs to influence hasno interest in poetry.) Gaining patronage
takes time, though, and may not happen
soon enough to help her brother. Alternatively,
she can try to sell copies of her poetry directly –
but doing so will certainly cause her to lose Glory for her
crass commercial behavior (and perhaps Honor as well, if
she feels ashamed of lowering herself in this way).
She may choose to sacrifice her honor instead of her
reputation, and obtain money through unsavory methods.
Although Rinmei has been trained as a courtier, she –
like all true Lion – knows how to fight; she wields a war
fan quite well. She could go into the darkened streets of
Ninkatoshi and extort or outright steal money from those
who have it – most likely rich heimin, since targeting
samurai might well get her killed. But this route carries
enormous risks, and is highly unpalatable to an otherwise
honorable Lion.
Rinmei’s final option is to borrow the money she
needs. In an aristocratic society like Rokugan’s, this is
not an uncommon occurrence; indeed, debts of all kinds,
monetary or otherwise, are part of the glue that holds
the Empire together. Many people will understand her
situation and readily offer her a loan. After all, she is
trying to assist her family, and surely such an honorable
Lion would never default on her debt.
The hazards along this path are less obvious, but every
bit as real. Depending on who she goes to for money,Rinmei might find herself in much greater trouble later
on. A fellow Lion is the safest choice, but runs the greatest
risk of the loan becoming public knowledge – presuming
the other Lion even loans her the money in the first place,
rather than lecturing her on material restraint. Samurai
from other clans probably have more koku to spare, but
this will make her beholden to a Crane or a Unicorn
or a Mantis, giving them political leverage over her. A
Scorpion will gladly find a way to help her out… but the
eventual price will be extraordinarily high.
Rinmei might instead borrow from a heimin merchant
or even a criminal. Such loans are not at all uncommon;
peasants have no compunctions about grubbing after
wealth, which means they can amass quite a lot of it even
after paying taxes and fees to their samurai overlords. An
influential merchant or criminal leader may actually be
far better off, at least in material terms, than most low-
ranking samurai. And by offering a loan to a samurai
in need, heimin reap all kinds of benefits in places they
themselves cannot go.
The Appendix of this book includes a new Disadvantage,
Debt, which provides a mechanical way to represent this
situation. It is distinct from the existing Disadvantages
of Blackmailed and Obligation, though it may overlapwith those, or transition from one to the other depending
on circ*mstances; an indebted character may be forced
into certain actions to conceal his state, or may offer
to repay money with service instead. Debt has both the
Material and Social keywords, representing the scorn with
which samurai society views the issue of money, and is
calculated relative to the character’s stipend: a crippling
debt for a poor ji-samurai would be sleeve change for a
wealthy lord.
Going up in Status can solve a character’s monetary
woes, but this is by no means guaranteed. Except in the
most ascetic corners of Rokugani society, high-ranking
samurai are expected to maintain a lifestyle appropriate
to their position, and the requirements of that can easilyoutstrip their means – especially if the samurai disdains
financial matters as unworthy of his attention. Once in
such a bind, a samurai may go to almost any length to
rectify the balance: living in poverty where
no one can see, squeezing peasants for
extra taxes, or even embezzling funds.
SOCIALWEIGHT
The standard application of
Glory in the L5R 4th Edition RPG
is to affect how easy or difficult it
is to recognize a given character.
However, famous people should
carry a degree of social influence
quite apart from their personal
charisma, and it is possible to reflect
this mechanically.
A basic method is for the GM to
allow characters to add their Glory
Rank to the totals of their Social Skill
rolls when influencing others. This
can either be a constant bonus or
a triggered one, the latter approach
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reflecting the character actively throwing his fame behind
what he is saying. The bonus can be limited to a certain
number of times per session, or triggering it can carry a
cost: one point of Glory per use, burning social capital to
persuade others. In either case, this bonus clearly cannot
apply in any situation where the character’s identity is
not known.
A similar thing can be done with Status (though in
that case a cost-based approach would not make sense).
Although a samurai is not obligated to take orders from
anyone outside his own hierarchy, it can be much harder
to refuse a request or ignore the opinion of an influential
lord. This can be represented through roleplay alone, but
adding the character’s Status Rank – or even twice the
Rank – to the total of appropriate Social Skill rolls can
make the weight of Status a palpable force in Rokugani
life. This might be an appropriate rule for games in which
the oppressive force of social stratification is a key theme
in the story, with characters struggling to achieve their
goals in a system designed to keep them in their place.
Even without mechanical backing, a character with
high Glory should be more than merely recognizable.
Famous individuals have access to places their less
renowned counterparts cannot go: a PC may be merely
a Status 1 soldier in the army, but if he recently killed a
famous enemy samurai, influential people are more likely
to invite him to social events or listen to what he has to
say. A clever and ambitious character can parlay these
opportunities into promotions, alliances, and other lasting
benefits. In fact, he must do so – or risk being forgotten
by the following year, when his Glory has faded and the
interest of the mighty has moved on to the next exciting
young thing.
Keep Swimming
In conclusion: the life of a courtier is one in which
all the ordinary pressures of social maneuvering are writ
large, with anything from one’s own future to the fate
of the Empire itself resting on the outcome. Influence
requires constant effort, and one misstep can bring shame
that will last for a lifetime. High-ranking courtiers wield
a great deal of power… but they are still motivated by
the same human pressures as anyone else, from the Three
Sins of Fear, Desire, and Regret to the great virtues of
Bushido: Compassion, Duty, and all the rest. They can bebreathtakingly noble or astonishingly petty, sacrificing
themselves for their lord but bearing a grudge for a minor
slight from years ago. Stories of life at court will more
often focus on subtle action than grand, heroic deeds –
but on the other hand, the scope for personal drama is
virtually unlimited.
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The Etiquette of Names
Each Great Clan has only a handful of family names – a double handful if vassal families are included. In a societywhere there are literally thousands of Doji-sans, how do samurai make the necessary distinctions?
In many campaigns, players simply use the given names of NPCs: rather than asking for the whereabouts of Do-
ji-san, the character inquires after Shigeru-san (or, more politely, Doji Shigeru-san). Groups that wish to emphasizeetiquette and political complexity, however, may benefit from a different approach by delving more deeply into theuse of honorifics.
The familiar -san and -sama suffixes are well-known to most L5R players, but they are only the most commontwo suffixes that can be attached to a name to show relationship or respect. The following list presents a morecomplex hierarchy of formality; GMs may adopt it for their own campaigns, or use it as a starting point for a per-sonalized system.
c -chan: endearment for children or grandparents; sometimes between female friends
c -kun: samurai of junior status, or young men (and some female bushi)
c -san: samurai of equal rank
c -sama: samurai of higher rank
c -dono: samurai who is a mid-ranking lord (provincial daimyo, governor, etc)
c -senpai: anyone senior to oneself in one’s School or military unit
c -sensei: one’s teacher, or anyone who is an acknowledged master of a skillc -ue: family daimyo (including vassal families)
c -no-kimi:Clan Champions and those of similar status (e.g. the Emerald Champion)
c The Emperor is not addressed or referred to by name, but rather by one or more of a host of titles: mikado, tenno,
heika, and others.
Any of these suffixes can be attached to a family name – or in the case of Clan Champions, the clan name – butthey are far from the only options. It is common for terms of rank or position to be used in the same manner as anhonorific, or to be paired with an honorific as if they were names, as in the following examples:
Doji Shigeru holds the rank of karo or “minister” in his clan. Because this is a high position, most samurai will referto him as Doji-sama (Lord Doji). There are many Doji-samas, however, and so to be more specific, a samurai mightinstead say Doji-karo (Minister Doji) or karo-sama (Lord Minister). This latter is especially likely when addressinghim directly, as it is more respectful to use a title than a name.
But there may be more than one Doji at the rank of karo! If so, then Shigeru’s responsibilities become relevant.He is the Minister of Ports – not to be confused with Doji Shizuka, the Minister of Records. As such, he mightbe called minato no karo-sama (Lord Minister of the Ports) or even simply minato-sama (Lord of the Ports).Regardless of which language the players use during the game, attention to the etiquette of names will remindthem of the political relevance of the samurai they are addressing – which is a thing that should never be farfrom their characters’ minds.
The same thing is true of samurai who rule over estates, provinces, cities, or other geographical domains.Doji Haruka, the chui-rank commander of Meian Castle, could be Doji-chui (Lieutenant Doji), chui-sama(Lord Lieutenant), or Meian-sama (Lord of Meian). Doji Nobutada, the governor of Itoshii province, mightbe Doji-saji (Governor Doji), saji-sama (Lord Governor), or Itoshii-sama (Lord of Itoshii). Full-scale po-litical complexity could mean an influential samurai might hold multiple titles at once! At that point itbecomes a matter of context and judgment: should the PCs address Doji Shigeru in his capacity as theMinister of Ports, or as the commander of Meian Castle? It depends on why they are speaking to him in
the first place. The safest route is generally to use the highest-ranking title, but a military subordinate in thecastle garrison answers to him as a chui rather than as a karo, and will address him accordingly.
Employing these variant titles makes role-playing more complicated, of course. But it also lends flavor to
the game, especially in a political campaign, and makes it easier to differentiate between NPCs if the game hasa large cast. There may be dozens of Doji-samas in attendance at Winter Court, but if a samurai tells the PCsthat Minato-sama, Meian-sama, and Itoshii-sama are all in the garden, there will be no confusion as to whichlords he refers to.
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The Emperor asa Religious Figure
The Emperor is the undisputed highest authority in
the Empire of Rokugan. On the surface this would seem
primarily a matter of legal and political status, given
that Imperial Law supersedes clan law and all land and
holdings within Rokugan are ultimately considered the
Emperor’s personal property. However, there is also a very
real sense in which the Emperor is the most potent and
religious figure in Rokugan, more significant than even
the Phoenix Elemental Council or the senior monks of the
Brotherhood of Shinsei. Indeed, this has been true since
the reign of Hantei Genji, son of Hantei himself.
Imperial authority over the religious life of the people
stems from the divinely-mandated authority of the
Hantei line and the original supremacy of Hantei over
his brothers and sisters at the dawn of the Empire itself.
When the Kami fell to Ningen-do, humanity soon came
to venerate them as living gods, and Hantei as their ruler
was considered to have the highest divine authority of
all. During the reign of Hantei I, he was seen almost as
the new focus of Fortunist worship, ranking alongside
the Seven Fortunes and second only to his divine father
and mother, Lord Moon and Lady Sun. As such, he was
considered almost from the beginning to have supreme
authority over the faith of the people. It was through this
authority that the teachings of Shinsei later rose to official
prominence alongside the worship of the Fortunes and the
veneration of the ancestors.
It may be noted that Hantei himself was not what
could be considered a deeply religiously-minded person.
While he found the teachings of Shinsei fascinating andof supreme benefit in the struggle against Fu Leng, and
showed great reverence not only to his divine parents but
the many Fortunes, he was far more deeply concerned
with ruling the Empire he founded – and later with saving
that Empire from his fallen brother. Religion was far more
of a concern for his brothers Togashi and Shiba, and it was
Shiba who recorded the words of Shinsei which became
known as the Tao.
All of this changed under the reign of his son, Hantei
Genji. Much of what is now accepted as the traditional
relationship of the people to the Imperial Throne stems not
from Hantei himself but from Genji. Genji ruled for much
longer than his father, and reigned during a time of peace
and prosperity, and used this time to build up the societyand culture of Rokugan into an enduring structure. Most
laws, customs, and religious practices in modern Rokugan
hail from the early work of Hantei Genji and his aunt,
the Lady Doji. And notable among these developments
was the establishment of the Emperor as the head of all
Rokugani religion.
Where Hantei himself had been an object of the people’s
worship, his children and descendents were no longer
venerated in the same way. However, they carried within
them a divine authority that would hold for 1100 years.
The Emperors were not viewed to be gods themselves, but
they were seen as carrying a divine spark and ascending
to Tengoku after death to join their ancestors in watchingover the mortal world. It was Hantei Genji who developed
and nurtured this viewpoint, and it was his decree unifying
the Tao with Fortunism which officially made the Emperor
the final authority over all religious institutions within
the Empire. Genji declared that all matters of theological
dispute were subject to the ultimate judgment of the
Emperor, and issues of blasphemy and heresy thus also
became issues of treason. He also established the Imperial
power to elevate new Fortunes into Tengoku, an act which
further affirmed the ongoing direct connection between
the Throne and the Celestial Heavens.
The Emperor as Leader of
the People’s Faith
The young boy followed his grandfather through the
midst of the throng, hand clutching tightly to the elder’s
wrinkled paw. He was allowed such closeness because of
his age – and because of necessity. Personal space came
at a premium today. Peasants stood near to samurai in the
tightly-packed streets of the capital, their shoulders almost
touching. Just a few paces away, a proud Lion stood right
next to a pair of tradesmen, showing only the faintest
discomfort. The boy had never seen such a thing before.
Their movement through the crowd was slow and
painstaking, and the boy struggled to hold on to his
patience. This was a special day indeed, and his grandfatherhad promised him he would see something he might never
see again. Still, the thousands upon thousands of people
in the square made the promise seem all but impossible.
There was a pause in their progress. The old man looked
down at him, smiling with crooked old teeth. “We’re al-
most there, Yuhei-kun. See, I told you we would make it in
time. Grandpa always knows best,” he added, almost as if
he could hear the faint doubts floating in the boy’s mind.
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“I’ve never seen so many people in all my life,” Yuhei
exclaimed, raising his voice above the rumble of the crowd.
They leaned against one of the building walls while the old
man caught his breath. Just ahead, the boy could make
out many more samurai in bright colors, standing close to
each other, almost in rows. He realized that beyond them
were the walls of the Forbidden City. So many samurai in
one place! They could not possibly get close enough. “Arethey all here to see her?”
“Aye, Yuhei-kun. They’re all here to pay their respects.
It is her first Chrysanthemum Festival, and the people
would never miss such a chance. May the Fortunes
preserve her life forever.”
“Your elder speaks the truth, boy,” a man’s voice
rumbled, echoing like broken stones grinding against steel.
Yuhei shrank back from the samurai who had appeared
next to them, towering over the two peasants. A line of
old scars distended the face of one who had seen many
battles, and a milky-white eye stared sightlessly at the two
of them. “You will never see another like her. Peasant, tell
me the lad’s name.”“He is Yuhei, o-samurai-sama,” the old man stammered.
He seemed uncertain whether he should try to prostrate
himself in the tightly-massed crowd. The samurai was a
Lion, and they were always the most touchy – he knew
that. Still, the old samurai seemed a calm sort for all the
scars.
“Yuhei-kun, eh? By your leave, elder, I’ll give him a
boost. He should see this. And today we are all humble
servants who bask in the light of her presence.”
The old man did manage a bow to that, if not a complete
prostration. “Come, Yuhei-kun. Do as the Lion-sama
says.”
Yuhei almost yelped as he was lifted up and placed uponbroad shoulders. A few samurai turned shocked glances
at them, but when they recognized the Lion samurai they
turned back toward the gates of the city. For a moment
Yuhei wondered who the old warrior was to command
such respect. But then all such thoughts were drowned out
by the sight before him.
Countless throngs of people stood before the gates of
the Forbidden City. Above its splendid walls, glistening
in the light of Lady Sun, he could barely make out the
peaked roof of the Imperial Palace itself. And from within
the walls he could hear the fanfare of the approaching
entourage.
The gates swung open with a thunderous boom and the
crowd parted, drawing back like waves retreating fromthe beach. An open-topped palanquin emerged, flanked
by the most splendid armored warriors Yuhei had ever
seen. More soldiers marched before and after it, yet the boy
could not help feeling like there should have been many
more. “O-Samurai-sama,” he said without thinking, “why
are there so few with her?” He flushed and gulped as he
realized how his words might sound to a samurai.
The samurai did not shout or grow angry.
Instead he chuckled very softly as they
watched the procession pass by. They had
a perfect vantage on the woman seated
atop the palanquin. Her robes and garments
glowed with the colors of emerald and gold,
and a half-circle of golden leaves rested onher brow. She a picture of perfect, almost
statuesque beauty, her gaze severe and at the
same time serene. She had a sword through
her obi, a strange sight indeed to all those
present, for no Emperor had carried a sword
in living memory.
“She is Hantei Yugozohime, boy. She
is fearless before all dangers, and none in
this world can stand before her gaze as a
foe without trembling in fear.” The Lion’s
voice rang with pride and devotion. “Tell
me, Yuhei-kun. What do you see when you
look at her?”
“It is like … it is almost like seeing a
Fortune among us,” Yuhei breathed.
The Lion nodded in approval. The
three of them watched as the Empress
continued on her way to the ritual of the
Chrysanthemum Festival.
Today was a very good day.
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The Emperor’s standing as a religious figure is in many
ways more important to the common people than to the
samurai caste. When the Empire faces bad fortune or
famine, it is the Emperor whose mercy and benevolence
is beseeched – and conversely, when the Empire thrives,
the peasants give thanks to the Emperor’s compassionate
rule. The ordinary Rokugani farmer does not seek the
blessings of the Elemental Council or the senior masters ofthe Brotherhood of Shinsei – whose identity he is unlikely
to know in any case. But every peasant knows the name
of the Emperor and prays to the Son of Heaven for mercy
and surcease.
Likewise, the Emperor is the focus of celebration and
veneration in almost every major religious festival of
the Empire. Indeed, he is expected to perform what is
considered the “official” observance of every festival,
usually in the Imperial capital or in the host palace during
Winter Court. All the other simultaneous performances of
these ceremonies around the Empire are seen as reflections
of and participations in the primary festival being hosted
by the Emperor himself. The most obvious case of this
is naturally the Chrysanthemum Festival, celebrating
the divine authority of the Hantei line itself and its
relationship with the people. However, the Emperor is
expected to participate and lead in every major festival
throughout the year, and has special roles to play in the
Year’s End and New Year’s festivals. Even Emperors who
are personally not inclined toward religious practice spend
many hours and days each year performing these religious
observances and leading the people of the Imperial capital
in their worship.
Due to this constant need to lead the people in formal
worship, the Emperor is always at least minimally trained
in Rokugani religious theology and ceremony. Of course,
traditionally the first son of the Hantei is trained in the
Kakita Dueling Academy, limiting his opportunities to
study religion; this is one of the reasons the Emperor
is so often accompanied by Seppun shugenja, who can
serve as spiritual advisors and fill in the blanks in the
Son of Heaven’s knowledge whenever necessary. This is
especially important in later centuries when the Emperor
is sometimes a man of weak intellect or lacking in
dedication.
Of course, this central religious role of the Emperor
can become a terrible spiritual threat if the Emperor is a
genuinely dishonorable or corrupt person. Cunning or cruel
Emperors, especially the infamous Steel Chrysanthemum,
recognized the potential for abuse in their religious
authority. As noted in the L5R 4th Edition supplementImperial Histories 2, Emperor Hantei XVI even went so
far as to create blasphemous Fortunes such as the “Fortune
of Dung,” seriously damaging the Emperor’s status as the
undisputed voice of Tengoku on earth. The reforms which
followed the death of the Steel Chrysanthemum mitigated
this abuse, but also somewhat weakened the Emperor’s
position as supreme religious authority, making him into
more of a figurehead.
Despite those reforms, the Emperor’s overall religious
status remained largely intact until nearly the end of
the Hantei Dynasty. By then, however, the Emperors
were becoming increasingly bogged down in the world
of mundane politics and the endless demands of the
enormous Imperial Bureaucracy. These Emperors found
themselves less and less connected to the religious lives
of ordinary Rokugani and more and more tied up ininter-clan conflicts. The thirty-eighth (and next to final)
Hantei Emperor was plagued with a malaise that divorced
him almost completely from the beliefs of the Empire.
He still performed as needed, going through the motions
of festivals and religious rituals, but the sordid world of
politics and religion within Otosan Uchi filled him with a
cynical doubt in the truth of Rokugan’s faith. To be sure,
none of this was directly or obviously visible to most
samurai, and was known only partially to those in the
highest echelons of the Imperial government. However,
this lack of faith was not without larger impact. The
religious lives of the people began to take on a rote tone
that reflected the falling star of the Hantei themselves.
Only in the face of the crisis of the Second Day of Thunderand the emergence of Shinsei’s heir did the people’s faith
fully revive to its former living and breathing aspect.
Indeed, this subtle atmosphere of religious uncertainty
made Fu Leng’s possession of Hantei Satorii even more
insidious. By subjugating the soul of the Emperor himself,
Fu Leng was able to subvert the most basic religious
authority and structures of the Empire. Anyone who still
venerated their ancestors, anyone who remained true
to the hope of entry into Yomi or who sought to live
according to the ancient teachings of Shintao, was at
least partly beholden to his authority, while opposition to
the Dark Kami became blasphemy. It took the emergence
of Shinsei’s heir, the Hooded Ronin, to expose Fu Leng’s
own threat and blasphemy to enough samurai to allowvictory at the Second Day of Thunder. The sheer number
of samurai, nearly all of them honorable and worthy
men and women, who continued to serve the possessed
Emperor shows how fundamental the Emperor’s religious
role had become and how dangerous the rote observances
of the latter-day Hantei monarchs really were. Fu Leng’s
cunning ploy revealed the nature and weakness of Imperial
religious authority at its low ebb.
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After the Hantei Dynasty: The
Toturi Emperors’ Religious Role
Ironically, the Toturi Dynasty that succeeded the defunct
Hantei line was itself plagued by considerable difficulties
in handling the religious lives and affairs of the people.
Arguably, only Empress Toturi II was ever truly trainedin her proper religious role (through her contact with the
Seppun family), and during her brief and contested reign
she did perform many of the expected religious functions
of the Throne – actions which were acknowledged and
venerated posthumously by her brother Toturi III upon his
succession.
Toturi himself was without a doubt a devoutly religious
man. In fact, he lived for a time with the monks of the
Brotherhood of Shinsei before he became Clan Champion
of the Lion. This made him both more devout and more
scholarly than the average samurai, to the point that
his positive attitude toward Shinseism tended to clash
badly with his own clan’s views. However, his later reign
as Emperor was marred by near-constant internal strifeand dangerous threats, starting with the aftermath of
the Hantei Dynasty’s fall and then extending through a
series of martial and spiritual struggles – the war with the
Lying Darkness, Shinjo’s return and her revelation of the
Kolat, the death of the Sun and Moon and the ascension
of mortals to take their place, and the War of Spirits with
the returned Hantei XVI. These conflicts all brought about
serious crises in the faith of the people, samurai and
commoner alike. In addition, due to this near-constant
state of war, Toturi I was personally all but uninvolved
in matters of religious authority, often deferring to lesser
agents to act in his stead. In some ways, the religiousaspects of Toturi’s reign more resembled the reign of
Hantei I himself than that of any later Emperors.
Toturi III (Toturi Naseru) struggled with religious
matters on a whole different level from his father and
older sister. The death of Shinsei’s heir led to an Empire-
wide religious panic and hysteria, including a strange
craze for “enlightenment” which seemed to have little
connection to the state of spiritual insight which the Tao
described. Naseru himself demonstrated a poor personal
understanding of the religious needs of the people, and
actually forsook his religious duties in an effort to seek
the truth regarding this “enlightenment.” Indeed, it was
the Keepers of the Elements who proved most important
in maintaining the faith of the people and stabilizingRokugan’s religious system once more. Ironically, Naseru’s
own quest led to his death and the extinction of his line,
and later scholars suggested the Toturi line was inherently
crippled by the philosophical quandary of the so-called
“Age of Man” which it supposedly heralded.
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The Religious Roleof the Iweko Dynasty
The Iweko Dynasty saw a powerful resurgence of the
traditional role of the Emperor as the head of the Rokugani
religion. The Heavens themselves re-asserted authority
over the mortal world, and it was the mortal Voices ofthe new Sun and Moon who pronounced Kitsuki Iweko
to be the divinely appointed servant of the Heavens
and the founder of the new dynasty. With the power of
Tengoku directly backing the authority of the Throne, the
new Empress was seen by all the people as a religious
leader rather than a mere figurehead. Iweko’s own attitude
furthered this development, since prior to her ascension
she had been a deeply devout and extremely pious woman
with a personal wish to see the religious lives of the people
restored and their connection to the Heavens re-affirmed.
Once she became Empress, she made a clear and explicit
effort to renew the Throne’s religious role in its fullest
extent… with one key difference.
One of the most noteworthy and unique aspects ofthe Iweko Dynasty and especially of its first Empress
was her decision to de-emphasize her own humanity
and personhood far beyond anything seen even among
the earliest Emperors of Rokugan. While the Hantei
Emperors eventually chose to forsake their personal names
when they took the Throne, believing themselves to be
representatives of the Imperial line more than they were
individual people, Iweko took this attitude much further.
She appeared before peoples’ eyes only when strictly
necessary, normally concealing herself behind a veil to
avoid showing her features to even the most high officials.
She did not speak directly to her people at all, rather using
the newly-created office of Voice of the Emperor as her
mouthpiece. She was no longer Kitsuki Iweko in any sense,but was purely and solely Iweko I, a mortal embodiment
of the will of Tengoku, her authority directly tied to that
of the Celestial realm.
This approach – the veil, the constant physical separation
and distance from the people – was combined with careful
and reverent performance of all the religious obligations
of the ancient Hantei. The result was an environment
of mysticism in which the Empress was seen as a literal
‘divine figure’ and her role is religious leader was re-
invigorated even beyond the original intentions of Hantei
Genji himself. Due to the mandate of Tengoku upon her
reign, it was generally believed this change was the will
of Heaven itself, and thus it was accepted unquestioningly
by most Rokugani. In this way Iweko was able to not onlyhearken back to the original view of the Emperor as the
leader of the faithful but also to build upon it, setting the
tone of her successors’ rule.
The Imperial Bureaucracy
and Religious Authority
While the Emperor is technically the religious head of
Rokugan, the realities of the Imperial office mean the Sonof Heaven cannot spend his entire reign focusing on the
religious affairs of the nation. Even highly religiously
attuned Emperors would be hopelessly swamped and
mired in the endless demands of theology and ceremony
if they devoted personal attention to every religious
matter deserving of Imperial attention. Thus, the Imperial
Bureaucracy steps in to assist the Emperor in managing
the Empire’s spiritual matters.
Normally, the Emperor’s main role within the religious
hierarchy itself is to serve as a last line of authority in
matters of grave importance or significant dispute.
Otherwise, the Son of Heaven’s main role is simply to
officiate in various religious functions and festivals,
serving as a single focus for the triple faiths of theRokugani people: Shinseism, Fortunism, and Ancestral
Worship. Day-to-day religious activities are handled –
by necessity – either through the Bureaucracy or by the
Brotherhood of Shinsei.
The principle authority of the Bureaucracy in all matters
related to faith is a small court in the Imperial Capital –
the Court of Religious Affairs and Festivals, technically
a subordinate part of the Ministry of Service – which
oversees all Imperial festivals and other Empire-wide
religious functions. This minor court dates back to the reign
of Hantei Genji and was incorporated into the Ministry
of Service during the re-organization and expansion of
the Bureaucracy in the fourth and fifth centuries. Almost
all matters of religious concern pass through its modesthall, and as a general rule every religious edict stamped
with the Emperor’s seal is created through this court’s
authority and approval. The court is traditionally run by a
Seppun rather than an Otomo, due to the Seppun family’s
close association with the Empire’s religion. The average
functionary within these halls is most
commonly either an up-and-
coming courtier or a bureaucratic
veteran with expertise in religious
matters; however, it can also be a
dumping ground for courtiers or
bureaucrats who have displeased
their superiors and been
condemned to a position of lesserimportance. The latter practice
is most common during
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eras of low religious piety or harmony, and in such times
it is considered a suitable chastisem*nt for skilled veterans
deemed too valuable to be expelled from the capital but
who are in need of a dose of humility. In more religiously
harmonious times (such as the reign of Iweko I), this
practice is avoided, since it is felt that to regard this court
as a punishment is impious.
The day to day affairs of the Court of Religious Affairs
and Festivals are almost painfully dull. It is this court which
reviews the paperwork on building or repairing shrines,
investiture of senior leadership within the major temples
of the Brotherhood, assignments and promotions of Impe-
rial shugenja, and the planning and budgeting for all the
Empire’s major festivals. None of these things can happen
without Imperial authority at least being aware they are
occurring. Generally, these actions are actually taken prior
to the paperwork being reviewed and are simply approved
after the fact, due to the near-impossibility of knowing
what is happening and what is needed throughout the Em-
pire’s religious organizations. Because almost all of these
functions are standard and mundane (and required for the
daily operation of the Empire’s shrines and temples), they
are generally pushed through the system with little fuss
other than the time it takes for each report to be reviewed
by each advisor and functionary familiar with the current
Imperial Law on the subject.
Exceptions to this pattern are found primarily
in instances of political censure or in cases of the
establishment of new temples, shrines, or religious orders.
The latter in particular always require considerable debate
and review. Experts from the Isawa (and the Kitsu for
shrines devoted particularly to ancestral worship) arecalled in for consultation, along with senior members
of the Brotherhood from the relevant sects. Locations of
current shrines relative to the proposed new shrine must
be considered, and the court discusses whether or not
there are already enough shrines in that region devoted to
that particular aspect of the Imperial religion, or whether
or not a local spirit truly merits individual worship and
veneration. A particular focus of investigation will be
whether a new shrine might somehow offend another
spirit or Fortune in the area, especially when dealing with
the sometimes very jealous Greater Fortunes. Furthermore,
even if all religious questions can be resolved, there are
always political ramifications to building any new shrine,
particularly one to a new Fortune or to one of the Great
Fortunes. If the Brotherhood has concerns about a new
shrine being potentially heretical in some way, this mustalso be taken into account. These debates can take months,
perhaps even years in some cases, and if politics gets
deeply involved they may never reach completion.
Political censure is a much less frequent occurrence,
and can be merely a delay in approving the paperwork
for a religious function, or perhaps even outright refusal
to approve of religious activities in a specific area. Most
typically, censure occurs when the Seppun (or some other
person or organization of power within the Bureaucracy)
wishes to make an example of a place or a group which
are felt to be spiritually lacking. Unsanctioned warfare
between the clans, for example, may draw religious
censure, as could warfare that results in damage to
religious sites or the defamation of temples. Censure may
also be the result of personal political vendetta, just like
any other sanction issued by the Imperial Bureaucracy.
However, there is always the possibility of a reversal of
the ruling by the Emperor if someone is able to appeal
the situation to the Throne; thus, the abuse of censure is
something which even a powerful lord must be careful
about. Barring such exceptional situations, a religious
censure is issued as an Imperial Edict and is carried out
by the Bureaucracy in the same manner as any other such
Edict.
Because of the near-constant needs of the Empire’s
religion and priesthood, the offices of this court are
always open, even in the winter when the Emperor and
his entourage depart from the Imperial City. During that
season the staff is considerably lessened, but there are
always at least a few functionaries present to handle
daily operations. Indeed, this court is known to be one
of the more consistently efficient elements within the
Bureaucracy as a whole. Paperwork filed here is usually
not held longer than expected unless something goes
wrong or a higher authority becomes involved.
As noted, the leader of this court is usually a Seppun,
and the lower-ranking Imperial membership is typically
a mix of Otomo and Seppun. The Seppun consider it an
honor to serve in this particular branch of the Bureaucracy,
while the Otomo take a more mixed view. An Otomo is
never assigned to be in charge of the Court of ReligiousAffairs and Festivals; if a suitable Seppun is not available,
the court will be placed in the hands of a suitable member
of the Kitsu, Isawa, Agasha (later Tamori), or Asahina
families. (In the twelfth century, the Moshi family begins
agitating to have one of its number assigned to head this
court, though initially without success.) Most heads of the
court serve for a minimum of five years, and some have
been known to serve for thirty years or more, devoting the
fullness of their lives to the work.
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Imperial ReligiousAuthority and Clan Shugenja
The relationship between the Emperor and the shugenja
of the clans is both close and often somewhat tense.
Shugenja are priests who serve the Empire’s religious
needs, but they are also samurai who are answerable totheir individual lords. This creates a subtle but real conflict
of loyalties.
In theory, at least, all clan samurai are servants of the
Emperor and must place his authority above all else, doing
everything in their power to accomplish the will of the
Throne quickly and thoroughly. Naturally, reality is far
less clean-cut. The clans all tend to place the interests
of their own lands and people first, and they are all well
aware that the Emperor can be swayed by politics just as
they can. Thus, while supposedly service to the Emperor is
the same as service to one’s daimyo, in reality most clan
shugenja place the needs of the clan first unless forced to
do otherwise by direct Imperial attention. (Of course, this
does not mean the clans consider the Emperor unfit torule… not unless they want to be disbanded and stripped
of their power and lands. The era of the Clan Wars, when
Hida Kisada spoke openly of his contempt for the Hantei
Emperors, was a unique time that marked the end of one
dynasty and the founding of another, and even in that
war-torn and disintegrating Empire the words of Kisada
were exceptional.)
This conflict of loyalty means the priestly authority
structure in each of the Great Clans is always somewhat
more complex and tenuous than in the rest of the clan.
They are subject to the Emperor’s rulings regarding
theology and religious festivals, of course, and this can
be a source of friction when their own clan leadership
takes a view which is not fully in harmony with that of
the Throne. But their role truly becomes difficult when it
involves military service in times of war. If an inter-clan
war takes place which the Emperor views with disfavor
(but is unwilling to issue an outright Imperial edict or send
the Imperial Legions to enforce the peace), he can obstruct
it by issuing a religious censure forcing the priesthood to
oppose the needless conflict. This can easily force shugenja
to stay out of the conflict completely, putting them in
direct opposition to their lords. Any daimyo seeking war
with his rivals must keep this reality in mind.
A few specific shugenja families have their own unique
religious relationships with the Imperial Throne, due to
their expertise in particular aspects of the Empire’s faith.
The Kitsu and Isawa in particular hold great weight when
Imperial authority forms policies on religion or magic.
The Isawa are widely regarded – even by their enemies
– as the preeminent authorities on both veneration of the
Elemental kami and on the proper worship of the Fortunes.
The Elemental Council considers itself second only to the
Throne as a religious authority, and this (rather prideful)
view often puts the Council into conflict with the Imperial
Bureaucracy and the office of the Jade Champion. No
matter how much any other clan might wish to question this
supremacy, the libraries of the Isawa, their pre-eminence
Unconventional Groups andImperial Religious Authority
The Court of Religious Affairs and Festivalsis – like all elements of the Imperial Bureaucracy
– an inherently conservative organization, deeplyhostile to new religious orders or heretical ideas.Thus, families and groups which fall outside ofRokugan’s normal religious system – things likethe Five Rings Heresy in the sixth century, theUnicorn Clan’s worship of the Lords of Death, orthe twelfth-century Spider Clan’s veneration of theDark Fortunes – do not meet with much supportor approval from the court. Indeed, after EmpressIweko I is forced to recognize the Spider Clan inthe late twelfth century, the Imperial Bureaucracygoes out of its way to throw every possibleobstruction in the way of that clan’s blasphemousreligious practices.
A particular source of consternation for thecourt is the so-called “Order of the Spider.” Thismonastic order is technically granted legitimacyalong with the rest of the Spider Clan, and imme-diately begins sending occasional delegates to pe-tition the Bureaucracy for greater representationand the construction of new shrines. The courtfought against these petitions with all the bureau-cratic weapons at its disposal, pointedly resistingeven the most minor involvement of the SpiderClan in religious affairs without the Empress’ ex-press command. While Iweko did occasionally stepin and lightly reprimand actions deemed too ag-gressive toward the Spider, most of these stalling
tactics were allowed to continue with impunity.During that same era, the Court of Religious
Affairs and Festivals showed an unusual exceptionto its resistance to unconventional religious groups.In the aftermath of a somewhat infamous wintercourt in Shiro Moto, a member of that family whowas also a priest of the Shi-Tien Yen-Wang wasappointed to be the head of the court. Moto Qulangmanaged to serve for almost four years beforestepping down by Imperial command – apparentlydue to an organized whispering campaign againsthim.
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since the pre-history of the Empire in the worship of the
Fortunes and the study of the Elements and the kami,
all of these make them unique. The Elemental Council
is also generally considered to be the chief authority on
matters of orthodoxy and blasphemy in Fortunism, and it
is generally assumed the Emperor will heed their advice
unless there is a strong reason not to do so.
The Kitsu, likewise, hold a similar level of understanding,
respect, and authority in the practice of ancestor worship.
However, unlike the Isawa, the Kitsu’s authority is not so
universally respected, since the practice of worshiping the
ancestors was already near-universal before the family
was ever founded. The Kitsu cannot claim to have invented
ancestor worship in the way that the Isawa invented the
veneration of the kami. Thus, although the Kitsu follow
more rigid and detailed practices of ancestral veneration
than most of the other clans and families, their authority
does not extend beyond their borders in the same manner
as with the Isawa. The Kitsu hold the ear of the Emperor
not through political influence or the command of raw
power, but rather through ongoing respect. In particular,
the unique status and gifts of the Sodan-Senzo permits
considerable latitude in commanding Imperial attention
and agreement, so long as the matter pertains to the
worship of the ancestors.
Imperial Religious Authorityand the Brotherhood of Shinsei
The relationship of the Imperial Throne to the
Brotherhood of Shinsei is an ancient one, dating back
to the first century and filled with respect and honor…
along with plenty of reluctant toleration and occasional
fatal misunderstanding. On the one hand, the monks who
serve in the many orders of the Brotherhood are widely
venerated and beloved by the common people, and the
Emperor’s status as head of Rokugan’s religion means
he is considered their leader. On the other hand, their
membership are all non-samurai (either commoners or
former samurai who have embraced a new life), and they
hold a unique position in the Celestial Order, one that is
to be respected yet at the same time is technically beneath
that of all samurai. Monks cannot ever claim the political
authority of samurai, yet they can offer correction to
samurai even in situations where it would otherwise be
considered shameful or borderline blasphemous. This
curious relationship creates a constant tension that always
permeates any contact between the Emperor and the
monastic orders.
One of the most curious aspects of the monastic orders
in the modern Empire is that their members are permitted,
under limited circ*mstances, to correct and criticize even
the Son of Heaven in matters of theology. This status
was established as an outgrowth of the reforms after the
reign of Hantei XVI, reforms which gave the Brotherhood
the ability to delay and perhaps prevent an Imperial
appointment of a new Fortune; it is a truly singular power,
and one which monks must use with extreme caution.
Given their status as non-samurai, the Emperor has no
The Brotherhood and theModern Dynasties
The monastic orders’ relationship to Imperial powerchanged notably during the reign of Toturi I. Toturi’supbringing was heavily influenced by the Broth-
erhood, since he spent many of his formative yearstraining and living amongst monks after his fatherexiled him. After he ascended to the Throne, Toturimade a number of attempts to support the efforts ofthe Brotherhood, as well as investing significantly inrebuilding the shrines and temples destroyed by theClan Wars. Much of what he did went unnoticed byany but the monks, but they were grateful for hiscompassionate generosity. As a result, the short-livedToturi Dynasty generally had an unusually positiverelationship with the Brotherhood of Shinsei. Withoutthat relationship, it is likely that the “Enlightenmentcraze” which swept the Empire in the reign of To-turi III would have done far greater damage. After
the fall of the dynasty, the Brotherhood constructedmany shrines dedicated to the memory of Toturi andhis children.
Oddly, the divinely appointed Iweko Dynastyendured a more complex relationship with themonastic orders despite their initial welcome ofa ruler chosen by the Heavens themselves. Thisproblem was mainly due to Iweko I’s reluctant andpragmatic recognition of the Spider Clan, resulting inthe official legalization of the heretical Order of theSpider and Order of Venom. Soon after, the equallyheretical teachings of Fudo re-emerged, and manyin the Brotherhood saw this as an inevitable result oftolerating the vile Spider teachings. More than one
monk sought to bring these concerns to Iweko to beaddressed, but the innumerable demands on the newEmpress’s time meant she rarely had the opportunityto speak to them. Increasingly, they found themselvesshunted off to lower-ranking bureaucrats. Where thistruly became problematic was in the establishment ofnew shrines and monasteries for the Spider orders andin addressing where, when, and how their teachingswould be allowed within the Empire. The Empress’proclamation of official clan status for the Spidereffectively hamstrung any resistance from the clans,leaving the Brotherhood without political allies. As theyears passed, the Brotherhood increasingly perceiveda rift with the Empress despite her Divine mandate,
and since her two sons showed little immediateconcern for the problem posed by the Spider, theyincreasingly feared this rift would not soon be healed.
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restraint against executing a monk who offends him –
although if he does too readily, his reputation will suffer,
especially with the common people. As such, both sides of
the relationship have something to lose, and thus monks
only speak out when they feel there is truly no other
choice. Additionally, the rarity with which most monks
ever see a high functionary of the Imperial court, much
less the Emperor himself, makes this scenario a curiosityas rare as any known to Rokugan. (It may be noted that
prior to the Steel Chrysanthemum’s reign, there was no
social recognition of a monk’s ability to offer theological
correction to the Emperor… but monks still did it, more
than once. They usually paid with their lives.)
Beyond this unusual aspect, relations between the
Emperor and the monks of the Brotherhood are usually
positive, and seldom become mired in the sort of political
conflicts and nightmares of divided loyalties that can
occasionally crop up with clan priests. The Brotherhood
almost always takes a stance of neutrality in all political
and military conflicts between the clans, taking action
only when sacred ground is profaned or the suffering of
the common people become too profound to ignore. It is
the view of Fortunist monks that the Fortunes do not favor
one clan over the other, while Shinseist monks believe
intervening in the affairs of men leads one to becoming
trapped in worldly concerns rather than the search for
Enlightenment.
There are exceptions to this principle of neutrality,
however, and these exceptions always complicate the
relations between Imperial authority and the monastic
orders. The most obvious exception is that individual
monks rarely, if ever, feel themselves bound in their
personal actions and teachings by the larger authority of
the monastic orders (this is why new sects are constantly
appearing). Although the Brotherhood does have some
measures for internal censure, unless a monk’s teachings
are proclaimed a False Path it can be extremely difficult
to prevent him from continuing to spread
his ideas. After all, temples, shrines, and
monasteries are often far removed
from each other and belong to
many different sub-organizations
within the huge body of the
Brotherhood. Communication is
slow at best, and the Brotherhood
has long followed a policy of
embracing many different paths to
Enlightenment, so individual monks
or small groups can often pursue
their own ideals in contravention of
both established tradition and even
Imperial decree, leading to all manner
of interventions in Rokugan’s larger
political and historical affairs. Most of
the Empire’s famous heresies, such as the
Five Rings path and Fudoism, started or
spread in this way.
Heresies aside, the most frequent reason for dissenting
monks or even entire monastic orders to cause problems
for the samurai caste and the Emperor is, as already
noted, the Brotherhood’s concern with the state of the
common folk. While the cynical might argue this concern
is merely the Brotherhood’s self-interest, in reality this
is not the case. The monastic orders receive their daily
rice in any circ*mstance short of a major famine, andtend to be largely ignorant of the Empire’s economic
affairs (which they consider both unpleasantly worldly
and irrelevant to their spiritual concerns). However,
almost all monks embrace a path of deep compassion and
brotherly concern for the plight of the peasantry, due to
not only the teachings of Shinsei but also the creeds of
Fortunes like Ebisu and Hotei. To see the people unduly
suffer for insufficient or invalid reasons is unacceptable
to most monks. Their typical response is to try to mitigate
the suffering with personal aid and selfless work, but in
extreme situations some monks have been known to take
more extreme or even treasonous actions, such as training
peasants to defend themselves (whether against bandits or
against arrogant samurai), or even joining in on peasantrevolts. Such actions bring the monks into direct conflict
with Imperial authority, and can have severe ramifications.
Even leaving aside such extreme actions, the over-
arching concern of the Brotherhood with the needs of
the common man is a perpetual source of conversation
with the Emperor. Outside of this topic, the Brotherhood
only becomes entwined in Imperial affairs when some
theological controversy grows so large as to demand
their involvement (such as the aforementioned Five Rings
heresy). Outside of these two topics, most occasions for
meetings between monks and Imperial officials concern
relatively mundane matters such as construction and
maintenance of shrines.
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Special Authority Figures
No discussion of Rokugani Imperial politics and its
relation to religious practices can be complete without
addressing the various unique individuals who exert
influence over such matters at different points throughout
history: the Jade Champion, the Keepers of the Elements,
the Grandmasters of the Elements, the Oracles of Light,
and Shinsei’s heirs. All these positions have exerted direct
influence on the Emperor in matters of religion and magic
(which in the Rokugani view are one and the same), and
thus all of them have exerted significant political power.
Because of the unique natures of their positions, this
influence has usually brought tension, confusion, and
conflict with it.
The Jade Champion is perhaps the most easily discussed
of these positions, since the office directly serves the
Son of Heaven, but at the same time its history is quite
controversial in relation to the religious authority of the
Emperor. The office in theory represents an aspect of
the Emperor’s personal authority and is invested with
considerable power, expected to serve as a pro-active
force comparable to the Emerald Champion (albeit with a
far more focused field of authority). The Jade Champion
is expected to preside over all matters of law pertaining
to the wielding of magic, blasphemy, heresy, religious
conflicts, and spiritual purity, serving where the Emperor
cannot be expected to go. After all, no Emperor has ever
been a shugenja, and so none have been trained in the
arts required to carry out such tasks. The Jade Champion
is supposed to be the Emperor’s foremost aide and adviser
in handling all magical and spiritual problems and threats.
He also has the power to appoint Imperial magistrates to
carry out his duties across the Empire, magistrates whoact with nearly complete autonomy in the same manner
as Emerald Magistrates, and can even call on at least one
Imperial Legion. So long as the Emperor does not assign
the Jade Champion a specific task, he has nearly unlimited
power and resources to pursue whatever tasks he might
judge appropriate to protecting the Empire from the
threats which are his responsibility.
Of course, this tremendous power and authority can also
be a tremendous temptation. By contrast to the Emerald
Champion, who has many responsibilities and duties
constantly weighing on his shoulders, the Jade Champion
has many opportunities to do as he sees fit with his office
and resources. Some take it upon themselves to research
some major magical project, justifying it as being for the
good of the Empire as a whole. Some pursue an aggressive
spiritual ‘‘cleansing’ of samurai ranks throughout the
Empire. So long as the Champion’s actions do not draw
the attention and censure of the Emperor, he can act
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with impunity, and some have been known to make their
office into a terrorizing inquisition. Of course, all of this is
deeply offensive to the Phoenix Clan’s Elemental Council,
which has always seen the Jade Champion’s duties and
responsibilities as more properly their own. The Phoenix
have frequently waged political warfare against the Jade
Champion, seeking to discredit his actions, marginalize his
power, and undermine his influence. Indeed, from the mid-seventh through the early twelfth century they succeeded
completely, keeping the office vacant throughout that
time. No other Imperial office has ever been so successfully
marginalized by the Great Clans, which only goes to prove
the inherent tension which the Jade Champion creates.
The relationship of the Emperor to solitary figures of
religious authority is if anything even more complex than
his relationship to his own Jade Champion. This is clearly
seen in the phenomenon of the “family” called Naka.
The name “Naka” is bestowed only on rare occasions in
Rokugan’s history, granted to a shugenja whose supreme
mastery of both magic and theological insight earns him
or her the title of Grandmaster of the Elements. In some
cases this title may be passed directly from an existing
Grandmaster to a favored student, but far more often a
Grandmaster dies without an “heir” and the title disappears
from Rokugan for generations at a time.
The Grandmaster may be anyone, of any clan. The
Naka often have significant ties to the Phoenix Clan, but
once they are recognized they do not claim a specific
clan and traditionally adopt a pose of neutrality towards
all inter-clan conflicts, military or political. In some
cases this neutrality is a thinly veiled fiction, while in
other instances it is genuine and quite pointed, even to
the extent of rejecting the slightest allegiance to former
colleagues. All those who earn the name of Naka are
shugenja of phenomenal power, possessing a mastery of
Elemental magic and the ways of the Spirit Realms that
transcends the understanding of even the Masters of the
Phoenix Elemental Council. To be sure, some Naka have
been more magically potent than others, while others have
shown themselves more knowledgeable in the ways of
the Fortunes and Spirit Realms. Nevertheless, all of them
have been revered by the whole populace as possessing
incomparable spiritual and magical greatness.
In eschewing clan ties, the Naka are technically ronin.
However, only a fool would ever actually refer to a Naka as
a “ronin” in the normal sense of the word. More accurate
would be to describe them as being on a permanent
shugenja version of the ‘musha shugyo’ (warrior’s
pilgrimage of learning), having embraced a calling thattranscends the importance of individual loyalties and
alignments. Of course, the unaligned Naka have no real
right to expect to meet with the Emperor or to act with
any kind of authority beyond whatever respect their name
will give them. However, no sane Emperor will fail to
show the utmost respect and reverence to a Naka if they
should ever meet one. Thus, while the Naka are very rarely
seen in the Emperor’s company, their words are generally
afforded great weight, and they are capable of influencing
the Emperor’s decisions on magical and spiritual matters
with relative ease. Some Naka in history have abused this
influence and sought political power, but most have not.
What has been noticed is that all of them are difficult for
the Emperor to refuse. Unless he is deathly ill, the Son of
Heaven will always grant an audience for the Grandmaster
of the Elements, whether out of respect for their wisdom
or from fear of their power… or perhaps a combinationof both.
Many of the things that can be said of the Naka can also
be said of other unique spiritual and magical figures in
the Empire’s history, such as the Keepers of the Elements,
the Oracles of Light, and the Voices of the Obsidian Moon
and Jade Sun. However, a deeper complication rises up
with each of these individuals that does not exist with
the Naka: none of these people are appointed by human
institutions or human decisions. The Naka is selected
by a predecessor or by the acclamation of the Empire’s
shugenja. These figures, however, attain their positions
through supernatural events or the direct appointment and
authority of some Celestial power. This kind of authority
lies completely outside of the norms of the Empire’s
political hierarchy, creating unusual problems whenever it
interacts with the Emperor’s earthly authority. While a god
might bow before the Emperor out of respect, in the order
of Heaven the Fortunes stand well and thoroughly beyond
the authority of individual Emperors.
Most of the time, such unique figures with authority
from a Celestial power simply do not interact at all with
the Imperial Bureaucracy or the Emperor himself. They are
aware of the Emperor and vice versa, but unless they are
called upon directly, there is an unspoken understanding
that they have different roles to play. They will do what
they must, and the Emperor will do what he must, and the
Heavens’ will is enacted as a result. The vast majority of
the time these individuals kept themselves aloof of both
clan and Imperial politics, and in the case of the Oracles
they usually operate almost entirely away from the sight
of mortal men. They are realities, not political chips to
be counted upon or potential rivals for authority to be
opposed. However, when these individuals deign to come
directly into the presence of the Emperor, their words are
generally heeded immediately and as quickly as possible.
Conversely, if the Emperor actually summons such persons
for counsel or wisdom, the summons is almost never
ignored. After all, an Emperor who is wise enough to seek
the Heavens’ guidance is an Emperor who the Heavens’
agents will respect.
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Shugenja: Conduits ofthe Spirit Realms
The role of shugenja in the Empire can be difficultto describe. Obviously, they lack any true “real-world”
counterpart in ancient Japan, and they also do not fit
into traditional fantasy game categories like “wizard”
or “priest.” Many Legend of the Five Rings role-playing
campaigns de-emphasize shugenja, monks, and the nature
of spiritualism in Rokugan, focusing instead on themes of
conventional “samurai drama” and portraying all spiritual
figures – even all samurai, period – as following the exact
same belief structures and philosophies. However, this
portrayal sells shugenja rather badly short, and diminishes
their complex social and religious role down to being mere
spell-casting samurai. This chapter attempts to correct this
error and allow players and GMs to depict shugenja with
the full detail they deserve.
In Rokugan, just as in our own world, religious ideas
are actually quite varied. Although the Empire officially
recognizes only one unified religion, it is actually divided
into several primary belief structures: worship of the kami
(the little spirits of nature which exist within nearly every
living and non-living thing); worship of the Fortunes,
both Lesser and Greater; worship of the founding Kami
of the Great Clans; worship of ancestors, both immediate
predecessors and the prominent clan ancestors; and finally
the veneration of the Tao of Shinsei. Each of these avenues
of Rokugani faith is powerful in its own right, yet all of
them intermingle so closely with one another that they
often appear inextricably linked. It is easy to understandwhy outsiders to the world of L5R – and for that matter
even the uneducated within the world of Rokugan itself
– may have a difficult time separating these structures of
worship. However, in fact each of these systems of worship
differs from the others in many ways. Also, samurai,
monks, peasants, and even eta approach the spiritual
realm from many different viewpoints.
Samurai approach the spiritual world most strongly
through the worship of the ancestors, for every samurai
household contains an ancestral shrine, and every
honorable samurai believes he must maintain the name
and repute which his ancestors passed down to him. Most
samurai also venerate the Fortunes and the founding Kami
of their clan, but they spend relatively little time praying
to such beings compared to their daily rituals at their
family’s ancestral shrine. Typically, a samurai will pray to
only one or two specific Fortunes who are associated with
his duties – sailors praying for the mercy of Suitengu, for
instance, or warriors seeking the blessings of Bishamon.
By contrast, very few samurai pay attention to the worship
of the Elemental spirits, and in most clans the Tao is only
lightly studied (the Dragon and Phoenix being the major
exceptions).
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Peasants and other lesser folk focus their worship
primarily on the Fortunes, and are far more likely to
pray regularly and fervently to many different Fortunes
depending on the events in their lives. Farmers may seek
the blessings of the Fortunes of Rice, Soil, Honest Labor,
and several others besides, while praying for Osano-Wo
to spare their lands from storms and for Ekibyogami to
spare them from disease. Peasants seldom have the timeor education to study the subtle philosophies of the Tao,
and have only the vaguest idea that something called
“Enlightenment” exists; to them, the ways of Shinsei are
best left to monks and priests. The common folk do have
a strong awareness that the world is filled with Elemental
spirits, but they see these spirits as forces to be respected,
feared, and propitiated.
Monks, by contrast, focus on self-reflection, meditation,
and the philosophy of their path along the Celestial
Wheel. Thus, they generally minimize any worship of
the ancestors and spend great amounts of time studying
the Tao and interacting with the Elemental spirits, whose
powers they learn to master through mystical Kiho. Even
when a monk serves in a worldly capacity, advising a
daimyo or other secular master, their approach is to use
their understanding of the spiritual world and ancient
philosophy to relieve the evils of the mortal realm.
Shugenja stand apart from all others in the way they
interact with Rokugan’s spiritual world and religious be-
liefs. Where monks are solitary and pursue a personal un-
derstanding of the supernatural world, a shugenja is part
of the samurai caste, living and serving alongside other
samurai. Moreover, because they can hear and speak the
language of the kami, shugenja are uniquely aware of the
spiritual worlds at all times. They pray not only to For-
tunes and ancestors but also directly to the little spirits
of the world, beseeching their aid. Shugenja understand
events and problems which lie far beyond the scope and
perceptions of the average mortal, and interpret these
events for the rest of the Empire. They perceive the will of
creatures the average mortal does not even know exists.
They speak to the dead, to gods, to the souls of every liv-
ing and non-living thing. And they are never, ever alone.
Shugenja and Faith
“The spirits are in all things, and thus all things need to
be honored.” – Kitsu Suki
Rokugan is a deeply spiritual and superstitious domain,
and rightly so. Even the lowliest eta sometimes has
experience with the supernatural, and the power of thespirits and Fortunes influences everyone’s life. Unhappy
Earth kami can ruin crops, angry spirits devour wayward
souls, the ancestors look down in judgment and offer their
blessings, and reincarnation is known to be real. Religion is
a matter of knowledge, not faith, and only the most jaded
or outright insane person will refuse to acknowledge the
existence of the supernatural world. But while everyone in
Rokugan is in some way religious, it is shugenja who are
the primary means through which the samurai caste (and
the more fortunate members of the lower castes) are able
to understand and interact with these spiritual forces.
Study of the Little Teacher and his Tao is the main
realm in which shugenja and monks overlap; however,
there is a significant difference in approach between the
two. As mentioned above, monks tend to internalize their
philosophy and express it in ways that allow others to do
the same. Each monk seeks his own path to Enlightenment
and tries to help other individual souls find their own
paths. For shugenja, on the other hand, the Tao is simplyanother way to understand the world, both the mortal
realm and the immortal spirits. Shinsei’s teachings open
the mind to the connections between this realm and others,
and shugenja use the wisdom of the Little Teacher to open
themselves to new possibilities and to comprehend the
otherwise incomprehensible world of the kami. Where a
tidbit of the Tao might lead a studious bushi to understand
the dictates of his master, a shugenja will use the same
knowledge to understand the motivations of a spirit or
even a Fortune. All this being said, out of all the aspects
of Rokugani faith, the Tao is the one which both shugenja
and monks teach and use similarly. Both seek to open the
minds of their students to the strangeness of the world and
how to truly comprehend it.
Worship of the ancestors is an aspect of Rokugani
religion where shugenja overlap with the rest of the
samurai caste, merely understanding the same faith in a
more comprehensive way. While a bushi may know that his
ancestors are watching over him, a shugenja can sometimes
directly perceive and interact with that ancestor. However,
one major difference between shugenja and others is that
a few shugenja can actually manipulate and even control
the spirits of the past. A bushi may pray with the utmost
sincerity and devotion, but it is rare indeed for an ancestor
to answer the call. (Although when they do, the results are
often spectacular and usually end in the samurai’s death.)
But shugenja can whisper prayers that reliably draw an
ancestor’s gaze, granting them blessings, guidance, andknowledge of the past. In rare cases, usually within the
Kitsu family of the Lion Clan, shugenja may even enter
the realms of the ancestors themselves to meet the spirits
in person. Shugenja thus can serve as conduits between
the past and present, calling on the wisdom of men and
women long dead for aid in current situations. In the same
manner, shugenja are the ones most often contacted by
the ancestral spirits when they need to deliver a message
(usually one of dissatisfaction) to their descendents.
The realm of faith in which shugenja most often stand
alone is the worship of the kami, the Elemental spirits
which suffuse every part of the mortal world. Although
monks are capable of channeling the power of the little
kami into their mystical Kiho, shugenja are the only group
of people capable of directly interacting with the world
of these spirits. Everything in Rokugan contains these
spirits, and it is these elemental “creatures” (for lack of
a better word) which shugenja pray to in order to craft
the supernatural effects which they call “spells.” No other
people in Rokugan can do this, and it is the shugenja’s
understanding of the kami which truly sets them apart
from all other people.
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Of course, shugenja also venerate the Fortunes and the
founding Kami, and indeed are capable of understanding
and interacting with them far better than anyone else
in the Empire. Many shugenja spells are enhanced by
incorporating prayers to one or another of the Fortunes,
and some shugenja have even traveled into the spirit
realms and met these divine beings in person.
The importance of all these spiritual activities cannot be
underestimated. Without shugenja, understanding the will
of spiritual creatures is next to impossible, and without
that understanding the wrath of these beings can be quite
dangerous for a province, village, or clan. The actions of
a single mortal can potentially endanger an entire region
if he angers a kami, a Lesser or Greater Fortune, or – the
Heavens forbid – a founder of one of the Great Clans. It
is the shugenja who interpret the will of the spirits for
the local lord, ensuring that problems are resolved before
they turn into crises. Indeed, if no shugenja is present
(or the only available shugenja is inept or impious), dire
consequences may occur – crops may be ruined, plague
or infertility can befall whole generations of families, and
hostile spirits or evil kansen may be drawn to the troubled
domain. At the very minimum, a shugenja is required to
understand the blessings and curses of such beings, so as
to advise the local lord on what must be done to properly
venerate and appease them.
Shugenja do not merely know that other Spirit Realms
and the Celestial Wheel exist, they interact with them on a
daily basis. They truly know how harmful a stain upon the
soul is to the cycle of reincarnation. They understand the
damage of a broken vow and how a person will be punished
for such actions in their next life. They are also aware that
their powers and “spells” beseech and manipulate living
creatures, beings with intelligence (albeit alien intelligence)
and will. The little kami, the Fortunes, the spirits of other
realms, the ancestors, all of these are beings with their own
thoughts and goals, their own failings and weaknesses. To
use them for a base purpose, without just cause, is not
only disrespectful in the extreme, it is blasphemous. Thus,
honorable and properly trained shugenja always use their
abilities with humility, tempering their power with piety
and devotion. A shugenja who forgets these lessons may
soon find his power diminishing, perhaps even departing
him altogether.
It is worth noting that the martial and violent nature of
the Empire of Rokugan stems in large part from the power
of otherworldly beings. Mankind was a vicious creature
prior to the fall of the Kami, but nearly every aspect of
the Empire’s modern warrior culture was developed by
the founders of each Great Clan and their first mortal
followers. These Children of the Sun and Moon gained
their knowledge from their supernatural heritage (and in
the case of Hantei himself, from direct interaction with
the Celestial Dragons in Tengoku). Controlled violence, the
hierarchy of the caste system, enmity toward otherworldly
corruption… all of these proceed from the will of the Kami.
And it is the shugenja who continue to uphold that will in
the modern age.
Practical Magic: Usage of
Spell and Ritual“These rituals and preparations are not ‘wasting time,’
my lord. Without them we may gain nothing at all. The
spirits are fickle if they are disrespected.” – Asahina
Kiyota
Despite the theological purposes behind any shugenja’s
duties, the primary means by which they perform them is
through the use of the special prayers commonly referred to
as “spells.” All Great Clans possess at least one family line
which regularly produces shugenja capable of beseeching
aid from the kami, the Fortunes, the ancestors, and other
powerful spirits. These spells are expected to be used for
the greater good of their fellow samurai. Moreover, besides
the direct power of spells, every proper shugenja is trainedin dozens of religious rituals which help maintain the
spiritual purity and balance of the Realm of Mortals.
Descriptions of the most common religious rites can be
found in other books of the L5R 4th Edition line (most
notably the supplement Emerald Empire, Chapter 8).
Detailed here are the ramifications of success and failure
when utilizing these well-known rituals.
Shugenja tend to focus their energies on the samurai
caste; after all, samurai are rare and are considered to
have reached a higher point along Celestial Wheel of
reincarnation. Each newborn samurai child undergoes
a ritual blessing at birth, the exact details of which are
specific to the clan. Likewise, at each major landmark of
the samurai’s life, shugenja performs complicated ritualsto draw the favor of benign spirits and banish the enmity
of hostile ones. At a gempukku, at a wedding, before and
after major battles, preparations for major events and
ceremonies, at retirement, and finally at samurai funerals
– each step of life is marked by a shugenja performing the
appropriate rites.
The effects of success in these rites are rarely directly
noticed. Normally, success means the spirits are appeased
and take no action, offering neither blessing nor curse.
However, when a shugenja is especially thorough, skilled,
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or devout, or enjoys special favor from a supernatural
being (things represented in the game mechanics by
Advantages such as Great Destiny, Chosen by the Oracles,
etc), the power of the blessing ritual can manifest in a more
obvious way, either temporary or (very rarely) permanent.
Negative effects are also rare, but can definitely occur
if a samurai fails to undergo the proper rites, a shugenja
bungles the ritual or shows disrespect to the spirits, or
some other dire effect intervenes to sow disaster. An
unhappy ancestor or the curse of a Fortune are terrible
things to experience. As an example, consider a shugenja
offering a blessing at a funeral, seeking to aid the soul
in his journey from this world to the next… except the
shugenja is a cursed ronin, a man who has often shamed
himself with drink and failure of duty. He goes through
the motions of the ritual, but his heart is not in the words,
while his mind is only on his next drink. The spirit of the
dead man grows wrathful at this blasphemy, but directs
his ire not at the shugenja, but at his family who have
allowed such a man to oversee the ritual of death. The
family members find themselves haunted by a wrathful
spirit, bringing great misfortune on them until they can
find a way to correct the error.
The power and role of “spells” is more obvious, direct,
and practical than that of rituals, but even so, no shugenja
considers his prayers lightly. To simply call upon the kami
every time there is a minor problem or inconvenience is
to disrespect their role in the Celestial Wheel. Indeed, this
is one of the reasons why shugenja are used sparingly on
the battlefield, lest they anger the spirits by abusing their
powers. (In game terms, it is also part of the reason why
there is a limit on how many spells a shugenja can cast
in a day.) It takes both a tremendous effort of will and
tremendous religious understanding to properly summon
forth the kami and to shape them to a desired result.
Doing so haphazardly or without reverence may draw the
wrath of the supernatural realms, manifesting in anything
from a brief magical backlash to a serious decline in the
shugenja’s ability to cast spells.
The Other Worlds
“I have walked in the fields of Yomi, and spoken with
the soul of Matsu Hitomi herself. Do you think I fear any
mortal threat?” – Kitsu Kumiko
In any discussion of Rokugani religion, it is important
to realize that in the world of Legend of the Five Rings,
the supernatural is real. Gods – the Fortunes and Kami –
are quite real and frequently manifest in the mortal realm.There are worlds beyond the mortal realm and each has its
own rules, denizens, and powers. The afterlife is real – the
souls of the dead pass into Meido and are judged for every
action taken in their mortal years. Their crimes, victories,
sins, and virtues are weighed by Emma-O and their souls
are punished appropriately, then reincarnated through
the Celestial Wheel to resume their journey toward Yomi.
Every object in the mortal world contains Elemental spirits
whose actions influence everyone’s daily life.
And shugenja perceive all these other worlds, interacting
with them on a regular basis.
When it comes to the Spirit Realms and the afterlife,
shugenja alone serve as the conduits through which the
supernatural is understood and properly venerated in
the mortal world. Shugenja are unique in their ability
to channel the forces of the Celestial Wheel. The Kitsu
understand the maniacal desire of a Spirit of Slaughter
from Toshigoku and can help guide its violence away
from the mortal realm. Toritaka see the Hungry Dead of
Gaki-do and understand how to exorcise them. Kitsune
see the mischievous animal spirits of Chikushudo and can
make them into friends and allies. All of this is barely
even understood by the rest of the Empire; indeed, many
ordinary Rokugani do not truly understand that these
other realms even exist.
As for the little kami, the Elemental spirits native to
Ningen-do, shugenja alone truly understand that they
are not merely hidden creatures, out of humanity’s gaze,
whose wrath must be avoided. Shugenja know the spirits
live amongst and around humanity at every moment in
daily life. Each and every thing is bound to one or more
Elements and almost all of them have kami. To encounter
or communicate directly with one of these little kami
without the aid of a shugenja is so rare as to be legend.
Indeed, the will of the kami is beyond comprehension to
one incapable of speaking their language.
All supernatural beings – the little kami, the denizens of
the Spirit Realms, the ancestors and Fortunes – have their
own agendas. They desire for their will to be comprehended
and followed. Their wishes may be selfish or dangerous,such as a Slaughter Spirit seeking bloodshed or a fire
kami who craves to ignite a destructive conflagration.
But regardless of whether their goals are beneficent or
hostile, whether their purposes are minor or tremendously
important, they can only be truly understood by shugenja.
Shugenja are the arbiters, the mediators between all the
worlds and spiritual realms. Thus, while other samurai
tend to prize their clan’s shugenja for their ability to “cast
spells” (manipulating and entreating the kami), this is
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really only their basest and most mundane purpose. In
truth, it is only by comprehending the will of the spirit
world that mortal man can fulfill his destiny within the
Celestial Order, and without shugenja this would be all
but impossible.
Shugenja-themedStory Hooks
The following section offers a selection of adventure
seeds, in the usual Challenge/Focus/Strike format, based
on themes of supernatural problems and the various roles
of shugenja.
MANONFIRE
CHALLENGE
In the province of a miserly daimyo, the crime of arson
is on the rise. Within a few weeks, three major fires have
destroyed a barracks, a food storehouse, and a smallancestral shrine. The daimyo believes the fires to be the
work of an unhappy populace and has cracked down on
unrest while increasing taxation to make up for the losses.
The populace, meanwhile, is stricken with superstitious
fear over the mysterious fires and the daimyo’s apparent
lack of concern, and is increasingly likely to erupt in
violent panic. One or more PC shugenja are sent to the
province to help investigate and discover the source of
the trouble.
FOCUS
Investigations reveal no obvious arsonist and
remarkably little in the way of direct leads. However, the
PCs learn that the first fire did not occur in the barracks
but in the home of the daimyo’s former karo, a particularly
devout man who has written many treatises on the spirits
and kami. Thorough investigation can ascertain that
the karo credited his intelligence and creativity to the
blessings of the kami of Fire, and maintained a personal
shrine to the Element of Fire within his own home. In fact,
he regularly made offerings to the shrine in the form of
rare and expensive paper on which he wrote his innermost
thoughts.
STRIKE
The daimyo possesses the Disbeliever disadvantage, and
this led to conflict with his devout karo. He was furiouswhen he learned his karo was wasting expensive paper on
such a triviality; a fierce argument ensued, with the karo
not only rejecting his lord’s criticism but even making the
shrine public: “Perhaps the blessings of this little kami will
spread throughout your domain, granting all the clarity
of fire.” Furious at his subordinate’s defiance, the daimyo
ordered the man to immediately commit seppuku. After
his death, the karo’s house and shrine were put to the
torch… and the little kami of Fire which lived in the shrine
grew terribly angry.
An Example of a SpiritualThreat to the Empire
In the current storyline of the L5R collectiblecard game, there is a perfect example of the impor-
tant nature of a shugenja’s duty juxtaposed with itsdangers. A shugenja of the Isawa named Nairukodelves into matters of astrology in an attempt todetermine the best time for her and her Moto hus-band to conceive their first child. However, it is notlong before Nairuko makes a startling discovery:the bloodline of the Moto carries a residual spiritualaffliction, possibly an after-effect of the infamous“Moto curse” from prior generations. Nairuko re-searches the matter for weeks before presentingit to the Jade Champion (who is also a Phoenix).The Elemental Council, the Voice of the Masters,the greater hierarchy of the Phoenix, and the JadeChampion himself all question her research withgreat attention, but ultimately conclude she is cor-rect. They decide the information must be sharedwith the Empire as a whole.
Dissemination of this knowledge throughout theclans immediately before Winter Court leads to amajor war between the Unicorn and Phoenix, sincethe Unicorn refuse to accept that their bloodlinesare spiritually corrupted. Lives are lost, bondsshattered, marriages annulled; Isawa Nairukoherself loses her husband. In mere months theentire Empire is turned upside down, all because ofone diligent shugenja’s astrological research.
As can be seen with this example, the importanceof such supernatural research cannot be overstated.
The political and social ramifications of suchthings can be far-reaching and chaotic, but thisdoes not absolve shugenja of their duty to find andreveal vital information. Indeed, failure to do sois tantamount to a yojimbo failing to protect hischarge, a courtier unwilling to speak in defenseof his clan, or a general refusing to do what isnecessary to win the day.
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The angry kami has been drawing other Fire spirits to
the region, and together they have caused the fires in the
province. Its power and anger continue to grow and soon
it will be igniting anything possible, perhaps even the
clothing and hair of those it deems unworthy. Ultimately,
the PCs will have to find a way to appease the angry spirits
of Fire without shaming the local daimyo.
UNWANTEDINSIGHT
CHALLENGE
One of the PCs is recalled to the home of his lord with
no stated reason. When he arrives, the lord bequeaths to
him the title and station of a karo (honored adviser), along
with all the rewards and benefits such an office holds. If
asked for his reasons, the lord stays: “Something potent
has been glimpsed in your soul and I believe your insights
will be of utmost use.” Over the next few weeks, the lord
comes to ask the PC for advice on all important matters,
but especially his opinion of visiting guests. The strange
behavior continues indefinitely, with the lord unwillingto explain. (The GM may wish to continue running the
campaign normally, but periodically have the PC recalled
to offer advice.)
FOCUS
Eventually, some of the PC’s advice proves exceptionally
useful and brings prosperity to the entire region. The lord
orders the PC to cease all other activities and come stay in
the castle to advise on all subjects, even going so far as to
dismiss other long-standing advisers and rely on the PC in
all things. Soon, rumors of the PC’s supposed supernaturalgifts begin spreading widely; there are even stories that
the PC has the gift of prophecy and can sense the will of
the Fortunes. The lord develops a powerful reliance on the
PC, drawing enmity from former allies and entangling the
PC in politics and intrigue.
STRIKE
The lord has experienced several dreams in which he is
told that the PC has been gifted by the Elemental Dragon
of Void with the power of prophecy. These dreams are so
convincing that the lord called on the PC’s advice, and
the success of the PC’s early suggestions have convinced
the lord of the absolute truth of his dreams. Most recently,
another dream has told the lord that the PC can preventhis downfall and defeat… but only if kept close at hand.
The lord has become superstitious and paranoid, refusing
to let the PC stray from the castle.
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The GM must decide what caused these strange dreams
and whether or not they are true. If they are false, what
outside force is manipulating the lord, and what about
the strange coincidences of the PC’s advice being correct?
Conversely, if the dreams are true messages from the
Fortunes, how will the PC’s gift of prophecy continue to
manifest itself, and will the PC truly be able to save the
lord from a future disaster?
PREEMPTINGSISYPHUS
CHALLENGE
A local magistrate has lost his son to madness, or so
he claims.
Recently, a ronin shugenja passed through town, paying
for food and lodging by offering blessings to the local
populace. During his stay, the magistrate’s son came to visit
and the two held long conversations about the nature of
the world, the Celestial Wheel, and the afterlife. Days later,
after the ronin shugenja departed the town, the young man
seemingly went insane: he now spends each day carrying
boulders from the base of a hill and carrying them to the
top, placing them at the site of an ancient and abandoned
shrine. After meditating at the shrine, the boy then rolls
the boulders back down the hill and begins again. When
asked by his father what he was doing, the young man at
first did not answer at all, but finally said: “I am praying
to this ancient kami to intercede on your behalf in the
next world. With enough prayer and action, this kami of
earth will speak for you in the halls of Emma-O’s domain.
Your spirit will be cleansed of all sin and wrongdoing in
advance and you shall reincarnate instantly, gifting thisworld with your presence once more.”
No matter how hard he tries, the magistrate cannot
convince his son to cease his strange activities and
meditations. Nor can the magistrate fathom what sin
his son thinks he has committed to require such bizarre
preparations before his death. As a result, the magistrate
now believes the ronin shugenja who passed through the
town placed a curse upon his child; he reaches out to
anyone (such as a shugenja PC) who can end the curse
and restore his son’s sanity.
FOCUS
Investigation will be difficult. The father knows littleand is grieving. To question the son, the PCs will have
to wait with remarkable patience – though aiding him
in his “task” may encourage him to speak more readily.
(Conversely, showing impatience will meet with a
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complete lack of cooperation.) If one or more of the PCs
are shugenja, the boy will be far more likely to open up
to them; regardless, the PCs should eventually learn about
the boy’s conversation with the ronin shugenja.
The ronin convinced the young man that time spent
in Meido, the Realm of Waiting, may be preempted by
self-punishment in this world... but few are willing to
spend their mortal lives going through such punishments,
even for the sake of their own souls. The young man, a
devout and impressionable soul, idolizes his father and
considers him one of the greatest souls ever to be born.
A combination of the ronin shugenja’s convincing ideas
and the young man’s veneration of his father has led him
to conclude he must spend his life in self-punishing labor
and meditation so Ningen-do can enjoy the return of his
father’s soul as soon as possible.
STRIKE
How will the PCs convince the boy that his acts are
at the least unnecessary, and quite possibly ultimately
harmful to the father who worries for his child? Of course,it is possible the ronin shugenja was telling the truth and
has hit upon a way to shorten the duration of a soul’s stay
in the afterlife. However, it is equally possible the ronin
was manipulating the impressionable young man, perhaps
in vengeance for some grudge against the father, or that
he really did curse the boy.
In the end, if the PCs do nothing, the father will
eventually try to track down the ronin shugenja and kill
him for “cursing” his son. Will that end the son’s self-
imposed task or cause him to redouble his efforts as
payment for his father’s latest sin?
LAMENTOFTHESEA
CHALLENGE
An artisan from a coastal province becomes widely
known for the beauty of his singing. His sonorous gift is
said to soothe even the Heavens themselves, and his glory
attains such heights that his daimyo is able to use it to
arrange a political marriage with a far-off lord. The match
will increase the standing of both domains, and the singer
is the key to its success. Unfortunately, on the journey up
the coast to the other lord’s home, the ship is lost with
all hands. Soon after, rumors reach the daimyo’s court: a
haunting lament is heard coming in with the tide, a lament
in the dead singer’s voice. Shugenja (PCs and others) are
called in to investigate the rumors.
FOCUS
Communing with the kami of the sea can eventually
discover that the singer is not dead, but instead ship-
wrecked on a remote island. The daimyo is concerned that
if he does not rescue the lost singer, not only will the ben-
eficial marriage arrangement collapse, but the distant lord
may consider the failure a personal affront and seek ven-
geance. Accordingly, the daimyo dispatches a ship to the
dangerous waters around the island to find the lost singer.
STRIKE
The singer does not want to leave the island, for
he is now entranced by a beautiful apparition – a
manifestation of Isora, Fortune of the Seashore, wrathful
and temperamental as the wind. She was entranced by the
singer’s voice when she heard him singing from the bow
of his ship, and sank the vessel so she might savor his
voice all to herself. Around the island her mood is calm
and peaceful, the winds and tide not disturbed while she
listens to his songs. For his part, the singer has realized he
has found the greatest purpose imaginable – personally
soothing and venerating a Fortune.
The PCs will have to both reach the island (against
opposition from Isora’s power) and find a way to convincethe man to return with them – and to convince Isora to
let him go. If they fail, the local lord will lose tremendous
face and may well find himself at war with his distant
counterpart.
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Lost Minor Clans
“Eight Great Clans and fourteen Minor. What an age,
when men can raise themselves so high!”
“Fourteen, my lord?” the adviser offered. Shigeru often
found himself in the uncomfortable position of politely
correcting his Clan Champion. It was unavoidable, given
that Toku, the first ruler of the Monkey Clan, had once
been a commoner. His soul might have been elevated tosamurai status by the new Emperor, but there remained
many things for him to learn.
“Of course.” Toku raised an eyebrow. “Did I say
something strange?”
“Well, my lord,” the adviser coughed. “Perhaps I am
mistaken, but I only count nine. Ourselves, of course. The
Fox, the Wasp, the Centipede, the Sparrow, the Badger, the
Dragonfly, the Hare, and the Tortoise.”
Toku seemed genuinely surprised. “Have you never
heard of the Shark Clan? Or the Salamander Clan?”
“I...” Shigeru was at a loss for words, which was a rare
occurrence. “I’m sorry, my Lord. I can’t say that I have.”
“Oh. I thought they were well known.” Toku shrugged.“Have you… your pardon, my lord, but have you ever
met a member of these clans? Or any other that I don’t
know of?”
“I can’t say that I have. But I heard of them from other
samurai, back when I was part of Toturi’s Army.”
“I see.” Shigeru nodded politely
while he searched for the right
words. “I… do not want to doubt
the honor of any of the noble war-
riors who fought for the Emperor,
my lord, but isn’t it possible they
were just telling stories? For enter-
tainment value, perhaps?”
Toku shrugged again. “Perhaps…
but I would say many samurai in
the Empire have never heard of the
Monkey Clan. Does that make us
a story, too?” He smiled. “Or per-
haps a truth waiting to be found?”
“Only time will tell, my Lord,”
was all Shigeru could say.
Rokugan is a land with a long
and complex history, during which
many lines of samurai have risen
and fallen. Previous books in theLegend of the Five Rings 4th Edition RPG
line have covered many such groups of
samurai, including the Great Clans, the Imperial
families, many Minor Clans, and even ronin families.
This chapter, however, offers something different. What
follows is a collection of new Minor Clans, most of which
have never been described before, and none of which exist
in the “canon” version of Rokugan.
Whether those Minor Clans exist in your own campaign
is entirely up to the GM. They have been designed to have
minimal impact on Rokugan as a whole, allowing them to
be easily added or removed from any specific campaign.
Adding new Minor Clans to your game can offer a variety
of options, from additional character choices to potential
new antagonists for the PCs to oppose. They can also be
introduced as historical examples of older Minor Clans
which were destroyed. To help make them easier to
integrate to any campaign, we have intentionally kept
some of the details of these clans vague, such as the exact
date of their creation (or possible destruction).
Without further ado, we present to you: Rokugan’s Lost
Clans!
The Bee Clan
“No, no. No need to involve Hachi-san over this matter.
I see now that you are right: my work is indeed inferior toyours.” – Ikoma Oichi
According to the records of the Hachi family, the Bee
Clan was created during an Imperial Winter Court – one
which, like many others, took place in Kyuden Doji. Doji
Hachi was a minor courtier of her family, but was known
for her keen eye when it came to fashion or the arts.
Many feared her criticism, for she held everyone to the
highest of standards and would verbally assail any work
which presented even the smallest of flaws. This gave
her quite the formidable reputation, and the Crane Clan
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The Bee Clan has always lacked the resources to build
a palace, and early on secured a military alliance with
the Crane which negated the need for a fortified castle.
Thus, the samurai of the Bee Clan live in small but
richly decorated individual houses, grouped according to
which individual founding member of the clan they are
descended from. A few samurai do patrol the village, but
this is mostly a ceremonial duty since the area around it iskept safe by the forces of the Crane Clan.
CUSTOMSOFTHEBEE
The Bee Clan is a unique Minor Clan in that it was not
born out of an act of bravery or honorable self-sacrifice,
but out of an impassioned art critique. The samurai of the
clan seek to emulate there founder and capitalize on the
fact their status as a small, unimportant Minor Clan makes
them a neutral party in others’ eyes. In fact, it becomes
fashionable for the lords of the more prominent courts
to invite a single Bee Clan samurai to act as an arbiter
of artistic matters. Despite the tension one might have
expected given the origins of the clan, the Crane are infact the main patrons of the Bee in this regard. While the
Bee never overtly show favorites while delivering their
critiques, there is no denying the Crane are often the true
masters of their arts. Similarly, the Scorpion are some of
the Bee’s closest allies because they knew the word of
a Hachi samurai carries both honesty and impartiality,
things few ever associate with the Scorpion themselves. To
be declared the superior artist by a samurai of the Hachi
family is a clear sign to all that one’s skill is undisputed.
Even more rewarding is to receive no negative criticism
whatsoever from a Bee critic, since they show no mercy
when reviewing anyone’s work and hold everyone to the
highest of standards. (Of course, what this means is that
many samurai also do whatever they can to avoid havinga Bee adjudicate a contest.) As for the Bee themselves,
they care little whether their services are called on or not
so long as they are invited to court. However, woe to those
who think their art can avoid the attention of the Bee Clan,
since they maintain extensive correspondence with each
other and their allies throughout the year, and seldom miss
anything of artistic value during the court season.
As a clan founded by women, the Bee retain a somewhat
unique social structure over the generations. Although
many of the Clan Champions are male, the clan is always
dominated by matriarchs descended from the five original
founding members. The Clan Champion may appear to be
solely in charge, but every Bee samurai knows where the
real power in the clan is found. The five matriarchs gatherto take any major decision regarding the clan, and in
case of disagreements the one descended from Doji Hachi
herself (sometimes the Clan Champion, though often not)
makes the final decision. This control by the matriarchs
is carefully maintained through judicious marriage
arrangements which kept the vast majority of female Bee
samurai within the clan and ensure each line has several
female heirs at all times. The clan does not actually
discriminate against males in the manner of the Centipede
Clan, despite being ruled by the women of its five core
often made use of her skills to crush its rivals in public.
As a result, Doji Hachi was asked to arbitrate between two
artists, Bayushi Sezuko and Kakita Dorai, competing in
ikebana floral compositions. Hachi was informed by her
clan leadership that she was to declare Dorai the winner
and shame Sezuko for the flaws of her work. However,
when the time came for Hachi to deliver her judgment,
she realized Sezuko’s arrangement was actually superiorto Dorai’s. After only a moment of hesitation, Hachi
launched herself into a passionate speech describing the
struggle between beauty and honor within her own heart,
and declared that she could not betray beauty even if it
cost her place within her clan. Moved by her sincerity, the
Emperor declared Hachi had not betrayed the Crane Clan,
for she was in fact the Champion of her own Minor Clan.
Hachi chose the bee as her symbol, and changed her name
to Hachi Dorai, to honor the Crane artisan who had been
slighted by her judgment.
Unwilling to let the incident become a permanent stain
on their reputation, the leadership of the Crane Clan
decided to allow Hachi Dorai to retain the ancestral lands
of her family, a small valley in the northern Crane lands,
and even permitted her to recruit other Crane samurai to
her cause. The Scorpion, pleased with the result of Dorai’s
decision, also allowed her to recruit from their ranks.
However, Dorai proved as demanding with samurai as she
was with works of art, and only recruited three courtiers
of the Crane Clan and a single Scorpion, Bayushi Sezuko.
Coincidentally, the five original members of the Bee Clan
were women, and as a result many thought the clan would
disappear after one generation. But Dorai had retained
the political savvy for which the Doji family was known,
and arranged marriages for herself and all her new clan-
mates which ensured they would remain within the Bee
Clan. Thus, while the Bee Clan remained very small indeed
compared to other samurai families or even to most MinorClans, its future was not in question.
LANDSOFTHEBEE
The lands of the Bee Clan comprise a single small
valley, surrounded by the lands of the Doji family, in the
northern part of the Crane territories. The borders of the
valley are never clearly defined between the Crane and the
Bee, and the border is virtually unguarded due to the good
relationships between the two clans. The Bee Clan’s small
territory is blessed with a warm, enjoyable climate and a
number of highly productive beehives – though whether
these inspired Doji Hachi to choose the insect as her symbol,
or were brought in afterward to match the name she hadalready chosen, remains a matter of debate. Regardless,
the sale of honey ensured a basic level of prosperity for the
small clan. In the larger scale of things they would never
influence the Rokugani economy, but each member of the
Bee Clan always enjoyed a comfortable lifestyle. The small
peasant village which occupied much of the valley was
a fairly happy place for peasants, for the relative wealth
of the clan meant they were unusually well cared-for.
However, samurai from other clans rarely visited the tiny
stronghold which came to be known as Hachi no Tani, for
to do so would only mean exposing oneself to all forms
of criticism.
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The Raven Clan
“He gave me a choice: retire and join a monastery, or
die. So of course I shaved my head and now here I am.
I thought I’d just leave at the first opportunity, but the
monks here are the most vigilant I’ve ever met – and not
afraid to deliver a beating! Curse that stupid ronin!” –
Achiyo, former bandit
Long before the Raven Clan came to be, there lived a
simple warrior of the Dragon Clan named Mirumoto Karasu.
Karasu was a pious and honorable man, if not particularly
talented in any specific way. While he never aspired to
much, he found his life with the Dragon – serving aloof
masters for unseen purposes – rather frustrating. When
he was deployed with the Dragon armies, Karasu thought
his time had finally come to shine, but before he even
had a chance to fight the army retreated for inexplicable
reasons. This was the final blow, and Karasu deserted,
reasoning that if he was going to be a useless samurai he
might as well be a masterless one.Used to the frugal living conditions of the Dragon lands,
Karasu easily managed to eke out a living in the wilds
of Rokugan, sometimes offering his services to villages
in exchange for small payments or merely food. Clinging
to the ways of the Tao now that he had abandoned the
support of his clan, Karasu always made sure to donate
any extra money he had to monasteries, and the monks
always treated him well in return. Before his death, Karasu
gathered a few followers of a similar mind, and after his
passing they continued upholding his ways, offering their
services as mercenaries but giving most of their wages to
the Brotherhood. Many years passed, with the small ronin
brotherhood remaining largely unnoticed by the rest of
the Empire, and it would probably have continued in thisway if not for a fortuitous encounter between one ronin
and the Emperor’s cousin.
The nobleman was travelling the Empire incognito on a
pilgrimage, and came under attack by a rampaging ogre.
A ronin saved him, but perished fighting the monster.
Once returned to the capital, the noble begged the
Emperor to find a way to honor his anonymous protector,
and the Emerald Champion eventually located the small
brotherhood of ronin he belonged to. In recognition for
their years of humble service to the Brotherhood, the ronin
were named as the Raven Clan, and adopted the family
name of Karasu to honor their patron ancestor.
LANDSOFTHERAVEN
Although the Emperor granted the Raven Clan the
right to lands and a stronghold, the early members of the
Karasu family had little wish to abandon their wandering
mercenary life. They did, however, see the appeal in a
central location in which to gather and resupply, so they
built a single modest fortress for this purpose. Called Shiro
Karasu, it was deliberately placed in a remote location,
since the leaders of the new clan wanted to retain a
monastic ethos even with their newfound status. It was
families – for example, the clan does not restrict men from
attending its courtier school, whereas the Centipede do not
allow men to train as shugenja. Those few Bee samurai
who chose the warrior’s path either do without a school’s
training, or rely on favors to gain admission to the Daidoji
or the Kakita schools.
The colors of the Bee Clan are taken from their symbol –
black, white, and yellow – and are mainly restricted to use
on banners and on the armor of the few Bee warriors. This
is because the members of the Hachi family have a deep
love for the fashions of the court. Any true member of the
clan will own a very extensive and carefully maintained
wardrobe; even the warriors own several different kimono
for a variety of occasions. Hachi no Tani is home to several
families of tailors who work only for the Bee, producing
many fine clothes, and the Bee samurai acquire even more
through their networks of favors. Consequently, the Bee
only wear the colors of their clan if it is appropriate for the
seasonal trends; otherwise, they are content with a discreet
representation of their mon. This sometimes makes them
harder to locate in court, but this is not entirely a bad thing
– they can be selected as arbiters for artistic competitions
before the competitors realize who they really are.
DEMISEOFTHEBEE
If you choose not to include the Bee Clan in your cam-
paign, but still want them to be part of Rokugan’s prior
history, it is not that hard to imagine how they could have
been disbanded or destroyed. After all, they constantly
came in contact with powerful samurai, and angered
many of them through their artistic criticisms. If even a
single member of the Bee Clan ever crossed the fine line
separating criticism from insult, it could have easily have
led to a blood feud which would have wiped out the clan.
Alternatively, if your campaign takes place after the
Clan War, it is easy to imagine the Bee Clan being wiped
out by the forces of the Crab or the Lion (both of which
campaigned against the Crane, and neither of whom had
much respect for the Hachi family) or by the Tainted forces
of the False Hoturi.
Finally, the Bee Clan might have been reabsorbed into
the Crane at a later date, possibly as a vassal family to the
Doji. There are many potential reasons for this to have
happened. On the negative side, it might result from a
slight against a Crane lord or a desire among the Crane
to reclaim the resources of Hachi no Tani. More positively,
the Crane might do this to shield the Bee from a powerful
lord’s retribution.
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built in an obscure corner of the Seikitsu Mountains, with
only a single small village nearby to support it. Very few
members of other clans ever laid eyes on it, and there were
often conflicting reports regarding its actual location,
including some which even placed it in other mountain
ranges.
Shiro Karasu was small, lacking in refinements and
luxuries, having been built only with defense in mind.
Although it could easily be held against an enemy army,
the clan’s lack of public recognition meant it was usually
just a place to rest, recover, and pray before heading on to
more duties in the larger Empire. The castle did house the
spouses and children of Raven samurai, as well as those
who had grown too old to travel the land and thus spent
their remaining years training the younger generation. The
Karasu also invited the Brotherhood to live with them, and
over the course of years no less than three monasteries
were built in the nearby mountains, allowing the Raven to
have access to several form of spiritual advice at all times.
CUSTOMSOFTHERAVENThe samurai who founded the Raven Clan had been ronin
for several generations before obtaining recognition, a fact
which strongly influenced the clan’s later development.
For one thing, becoming a clan does not stop them from
renting out their services as mercenaries throughout the
Empire, in a manner similar to the early Mantis Clan
and Wasp Clan. While many frown on such practices
as dishonorable, the Raven see it as better option than
remaining idle and trying to live off the tiny village in
their lands. And while they do not mingle with commoners
in the same manner as the Sparrow, the Raven do treat
heimin with more respect than the average samurai. Many
Raven samurai are also consummate hunters, used to
living off the land and surviving in tough environments.They seek proficiency in multiple martial arts, including
jiujutsu, archery, and several different melee weapons,
enduring they are never caught off guard and can easily
react to different situations.
But the most defining fact about the Raven Clan is
its relationship with the Brotherhood of Shinsei. Raven
mercenaries use their wages only to cover vital expenses,
and gave the rest to a monastery of their choice, usually
just the closest one. Members of the Karasu family see the
Brotherhood as a force for good in Rokugan, keeping the
Empire together and protecting its soul, and believe it is
their duty to serve it. While many are content to simply
continue donating, others take a more active role and
dedicate themselves to protecting a single monastery or
a specific Brotherhood order. This close relationship with
monastic orders leads the Raven to adopt a strange mix
of customs, placing them somewhat between monks and
normal samurai. Many of them eschew meat completely,
for example, and none of them drink alcohol. They live
just barely above starvation and rarely speak to outsiders,
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often spending long hours in quiet seclusion. Yet they all
carry samurai weapons and very few of them ever shave
their heads before retirement.
Tying into those practices is a certain idea of humility
which influences how the Raven present themselves to
others. Although they have official “clan colors” (black
and grey) and a mon to represent them, most Raven
samurai wear simple brown kimono and unadorned armor,
which are cheaper, humbler, and more discreet. This can
often lead others to believe they are speaking with ronin
when they are actually meeting Raven samurai… an error
the Raven seldom correct, since they do not seek fame or
recognition. When serving alongside other forces, Raven
soldiers camp separately and do not attempt to socialize,
preferring solitude or the company of their own. Despite
their aloof attitude, the Raven usually find their services in
great demand, since they keep their prices reasonable and
are brave, disciplined, and reliable fighters. Additionally,
since they do not look for glory or acceptance into a Great
Clan, the Raven often accept somewhat less reputable
roles within clan armies, such as scouting or rear guard,
leaving the fame for the Great Clan samurai to take.
DEMISEOFTHERAVEN
If the GM choses to set the campaign in era in which the
Raven Clan once existed but has vanished from Rokugan,
there are several possible explanations. Given the clan’s
lack of resources and limited territory, a famine or other
natural catastrophe might be all it took to wipe them out,
perhaps with a few lone survivors going back to a ronin’s
life. Any large-scale conflict in the Empire might also have
brought about their extinction, since the Great Clans would
hire mercenaries en masse and send them on dangerous
assignments. It is also possible the early, mercenary
Mantis Clan would see the Raven as competition for theirown mercenary troops and decide to destroy the Karasu
family, either by force or through political means. (This
could become a dangerous potential scandal in later years
when the Mantis try to adopt a stance as the protector of
the other Minor Clans. A clever GM could build an entire
campaign around the PCs discovering the Mantis Clan’s
dirty secret.) If the GM prefers to keep the Mantis in a
more positive light, they could have simply absorbed the
Raven Clan during difficult times, offering them status as
a vassal family or even a full family co-equal with the
Yoritomo. Finally, it is even possible that the Raven might
be absorbed into another Minor Clan, such as the Sparrow.
Regardless of the option the GM chooses, it will probably
not be easy for PCs to discover the prior existence and fateof the Raven Clan, given their propensity for discretion
and the remoteness of their land. It is most likely that their
fate remains a mystery, their existence itself an obscure
legend.
The Shark Clan
“Ah, can you smell this? These orchids have just begun
blooming. Did you know different types of orchids bloom
during different seasons, sometimes several times a year?
But I suppose it matters little, for you will bleed out in the
next few hours. A shame, really, but my new blade was in
need of testing…” – Jirozame Echiyo
While other Minor Clans usually celebrate the actions
which led to their founding and the hero who was
responsible for them, the Shark Clan never makes the
reason behind its existence public. In fact, even at the time
of its creation, no one knew why this new Minor Clan was
honored with such a status. The Emperor simply announced
that a heretofore unknown samurai who called himself
“Jirozame” had been given the right to found a clan, in
reward for “exceptional service to the Empire.” Jirozame
was granted a coastal territory in the southern half of the
Crane lands, and was allowed to handpick samurai to join
him. He recruited a hodgepodge of followers, from Yasuki
merchants to Kakita duelists, even a few from the Imperial
families – proving he had friends in high places.
Calling his new clan the Shark Clan, Jirozame made
no public declaration of intent or duty, simply taking his
followers to settle the lands they now controlled. Many
thought that would be the end of it; the Minor Clan
would sink into obscurity as one Emperor’s eccentricity.
However, complaints soon arose in the neighboring Clans
– the Crane, the Crab, and even the Mantis and Sparrow
– about Shark samurai carousing in nearby towns and
villages, often going far beyond what etiquette would
have considered acceptable even for drunken samurai, and
imposing considerable expense on the other Clans. Public
intoxication and belligerent behavior were the norm.
Moreover, they treated the heimin population particularlybadly, and took the slightest provocation as an excuse to
kill them. In one notorious instance, a group of Shark Clan
samurai descended upon a village in unaligned lands and,
after weeks of violence and debauchery, left nothing but
ruins in their wake.
Many samurai voiced their complaints against these
Shark, with the Crab threatening to go to war. But the
Emperor, inexplicably supported by the higher leadership
of the Crane, shielded the Shark from any retribution
for their actions. This only seemed to encourage the
Shark, who over the years became like a sort of natural
catastrophe for the locals, a storm which had to be
weathered as best as could be. Even hiring ronin did little
good, since the Shark seemed to have no more valuefor their own lives than for the lives of others. Subtler
samurai tried to investigate Jirozame’s background and
thereby find a way to remove his Imperial protection, but
they found their efforts thwarted at every turn. The wiser
knew when to stop asking questions; those not so wise
persisted, and were often never heard of again. Thus the
Shark remained a mystery to all.
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The Truth About the Shark Clan
As with the other clans in this chapter, we encourage GMs to make the Shark Clan their own, and therefore make the secretbehind its founding something which fits their own campaign. However, here we offer a potential explanation:
Jirozame, known simply as Jiro when he was a child, is in fact the bastard son of a member of the Hantei family whoconsorted with a lowly servant. His very existence poses a number of political complications, since his father is married to aprominent member of the Crane Clan. Furthermore, the Emperor has just ascended to the throne and does not yet have anofficial heir, but has no intention of letting the son of a peasant woman be considered for such a status. Neither does he wishto foster the boy to any clan, lest they use him as leverage against the Throne. However, the Emperor is also soft-hearted andcannot bring himself to make the boy a ronin, let alone kill him. Finding no perfect decision, the Emperor ultimately decidesthe boy will be granted his own Minor Clan upon adulthood, making him a “lord” but shutting him out of Rokugan’s politicalscene. He gives Jiro a desirable territory carved from the Crane Clan lands, hoping to placate him into a life of idle pleasantness.Meanwhile, the Emperor placates the Crane Clan by showing them significant favor and securing several important marriagesfor them, including one to his yet unborn heir.
However, Jiro grows into a troubled (if talented) adult. The secrecy and shame of his status in his early years makes himresent both the Imperial families and the Crane Clan. Yet he also finds his mother’s lowly status revolting, and sees it as thecause of his own misfortune. She also has an older son from a legitimate marriage, and she always favors this boy over herbastard child. Jiro has few friends and falls into the wrong circles, making the acquaintance of ronin, criminals, merchants, and
geisha. While he is secretly taught the ways of samurai by an esteemed sensei of the Seppun family, this fails to instill him withany sense of honor; rather, it turns him into a talented killer who also has a firm grasp of the Empire’s etiquette and politicalculture. When the Emperor finally gives him lands and status, Jiro calls himself Jirozame and adopts the bloodthirsty anddead-eyed shark as his symbol: a ruthless predator. He gathers equally talented but troublesome samurai around him, and setshimself to enjoy his life to the utmost... while causing the most pain to those he feels had wronged him. He also makes sure hesoon has heirs who know of his legacy so they will continue troubling the Empire after he is gone. Thus the Shark Clan becomesa thorn in the Empire’s side which is not easily removed.
As a variant option, if it suits the timeframe of the campaign, Jirozame’s father might be the man once known as OtomoJama... a.k.a. Iuchiban the Bloodspeaker. This would give Jirozame even further leverage to keep himself and his “clan” ofthugs safe, as well as offering further explanation for his damaged state of mind.
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LANDSOFTHESHARK
While many Minor Clans must content themselves with
scraps of land and isolated settlements, the Shark are given
surprisingly luxurious estates, centered around a medium-
sized port town and including several productive villages.
While still nowhere close to what a single Great Clan
province would encompass, it is enough to make otherMinor Clans envious and the Great Clans curious. The
main settlement is quickly renamed Toshi no Jirozame,
and features extensive docking space for merchant
ships, beautiful beaches of fine sand, and a number of
inns, taverns, geisha houses, and other entertainment
establishments. Although these lands are surrounded
on the landward sides by the Crane Clan, and the Crane
always seem to adopt a passive attitude toward the Shark,
Jirozame seems concerned about possible assaults and
orders a series of keeps built throughout the clan’s territory
at key points such as crossroads and bridges. While small,
these keeps are formidable and supplemented by various
traps. If any Great Clan decides to invade the lands of
the Shark, they will succeed – but only after a long andgrueling campaign of sieges.
The central piece of this defense is of course Shiro
Jirozame, set right in the center of Toshi no Jirozame. A
large castle by Minor Clan standards, it is surrounded by
narrow streets which make any approach difficult (and
also put most of the population in harm’s way). The Clan
Champion always makes sure the castle is well supplied
with food and water to endure a siege; there are also ru-
mors of devious traps hidden within seemingly ordinary
houses surrounding the castle. Despite all of this, however,
the heimin of Jirozame live relatively tolerable lives so
long as they stay well out of the way of their masters.
The Shark seem to know better than to bite the hand that
feeds, and reserve most of their predations for neighbor-
ing lands.
CUSTOMSOFTHESHARK
The culture of the Shark Clan forsakes honor and
embraces pleasure as a way of life. This hedonism is
rooted in Jirozame’s own attitude, his resolution to enjoy
all of life’s pleasures before his death. This includes the
usual things enjoyed by many samurai, such as fine food
and beverages, beautiful displays of art, and entertaining
pastimes such as games and hunting. But it also extends
to darker things such as recreational drugs, severe
intoxication, and extra-marital relationships. While others
in Rokugan may secretly share the Shark Clan’s lack of
virtue, they conceal their shameful acts from the public
eye. A Shark samurai, however, will easily discuss his
visit to a nearby brothel, boast of his affair with anotherman’s wife, or drink himself into unconsciousness, all of
this in front of other samurai. Surprisingly, this does not
mean the Shark are verbally rude or uncultured. In fact,
most of them come across as surprisingly well-educated
and versed in many scholarly topics. (Jirozame himself
considered pleasures of the mind equally important to
pleasures of the body.) But while the Shark understand
the rules of society and the principles of honor perfectly
well, they see themselves as above them and ignore them
whenever they find it convenient to do so.
This mix of cultured erudition
and disregard for societal norms
occasionally leads a few lords
to deliberately invite Sharksamurai to their courts to create
controversy, although this can
be a very dangerous game to
play.
What makes the Shark so
dangerous is their combina-
tion of political protection
from the Emperor (which ren-
ders their clan largely im-
mune to the consequences
they should otherwise face
for their actions) and their
individual talent for violence.
The Shark train relentlessly inall sorts of martial arts, with
a particular focus on swords-
manship and dueling. Further-
more, while samurai are all
taught not to fear death, the
Shark also learn not to care
about life. Not their own
lives, not anybody else’s
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lives. In the Shark viewpoint, life is
but a joke, a cruel injustice inflicted
by the Fortunes, a parade of misery
which only finds its end in death.
Whether they or their opponents die,
either result is satisfactory. This attitude
makes most people very wary of the
Shark, a hesitation which they recognizeand fully exploit. In fact, they often en-
hance it by wearing elaborately deco-
rated armors – even in circ*mstances
where armor would be inappropriate –
and strapping a no-dachi across their
backs, the size of the weapon leav-
ing no doubt as to their intentions.
The Shark use their knowledge of (and
disregard for) etiquette to carry their
weapons in places where they should
not be allowed. And finally, those who
think to take advantage of a Shark sa-
murai during their drunken revelries
find the Shark are actually quite usedto fighting under the influence, and
will use any item their hands fall on
to vanquish their enemies.
DEMISEOFTHESHARK
Of all the Minor Clans presented in
this section, the Shark are the easiest
to see being destroyed. After all, they
actively pursue conflict with other clans,
whether out of arrogance, nihilism, or
merely perverse enjoyment of violence. Only
the political protection of the Emperor and the Crane
keeps them alive. It is quite possible this protection istied to Jirozame himself, so once he dies the future of his
clan will be in danger. Also, a later Emperor might have
radically different views toward the Shark and order them
destroyed. The Shark would fight bitterly, of course, and
resort to the most dishonorable measures to try to survive
– perhaps even maho, if the GM wants to give them a
more sinister edge. An interesting campaign could assign
the PCs as members of the Imperial Legions, leading a
campaign in the Shark Clan lands to destroy the rogue
Minor Clan and restore the peace… while slowly realizing
there is more to the clan than they knew.
However, the Shark need not be removed through
military means. For example, the Crane might slowly erode
their numbers and influence through strategic marriages,eventually recovering ownership of their former lands
when the Shark no longer have heirs of their own. The
Mantis could also have flexed their economic muscles,
purchasing more and more properties in the Shark lands
and eventually convincing the Jirozame family to join
their ranks. Indeed, the Mantis do have their own story of
hiding shameful lineages within their ranks, and if they
learned of Jirozame’s secret they would no doubt want to
use it to achieve their own ambitious goals.
The Salamander Clan
“Water and Fire are no more opposed than light and
dark, or life and death... they are but two sides of the same
coin. So it is with the world of the kami and the mortal
world. To see the spirit world, all one has to do is look
the right way... of course, this is easier said than done.” –
Hitokage Makushi to an unconscious Crab bushi
During times of peace, it is not uncommon for shugenja
to pit their magical talents against one another to see who
has the best understanding of the kami. The most presti-
gious place to do so is undoubtedly the Emperor’s Win-
ter Court, and some Emperors have been quite fond of
seeing their vassals offer miraculous displays of power.
It was during such a contest that a young Phoenix Clan
shugenja named Isawa Hitokage first attracted attention.While definitely talented, particularly in Fire magic, Hi-
tokage lacked social graces and often spoke before truly
considering the weight of his words. Despite this flaw, his
magical skills and scholarly knowledge made him a pop-
ular guest at court, where he was often found creating
dazzling shapes out of summoned flames or discussing
the nature of the Fortunes with other courtiers. However,
Hitokage’s star fell when he was outclassed by a Water
shugenja from another clan who displayed a far superior
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understanding of magic. His ego hurt, Hitokage told his
opponent she should not take too much pride in her vic-
tory, for the Emperor was of greater prowess than her. This
sent a shock through the Imperial Court, for the Emperor
was of course not a shugenja, nor had any previous Em-
perors shown such a gift. Thankfully for Hitokage, though,
his faux pas piqued the Emperor’s curiosity rather than
offending him. The Son of Heaven thanked Hitokage for
his faith but pointed out his error, and then charged him
with discovering why the gift of shugenja was as rare as it
was… and how one could obtain it. To help him in his en-
deavor, the Emperor gave Hitokage the right to found his
own Minor Clan. Later, most would assume the Emperor
had given Hitokage this gift simply to save the Phoenix
Clan from the embarrassment of his actions, similarly to
how the Sparrow Clan had been founded.
Regardless, Hitokage took it upon himself to fulfill
the mission the Emperor had assigned him. He recruited
other shugenja to his cause, mostly from the Phoenix
and Dragon Clans, but also from other schools of magic.
Hitokage argued that if the Emperor, the holiest personage
in the Empire, could not talk to the kami, the gift of the
shugenja must be somehow incomplete. He reasoned that
since human beings were imperfect (formed from the
purity of Lady Sun and the sinfulness of Lord Moon), their
understanding of the spirits in the world around them was
also imperfect. Although some mortals were blessed with
the ability to talk to the kami, in truth they only had a
marginally better comprehension of the true ways of the
world than other folk. Hitokage posited that someone who
knew all Elements equally and knew all the ways to cast
spells would unlock the ultimate secrets of the universe,
and would be able to bestow such understanding on others
– not just the Emperor, but also everyone else. Reactions
to Hitokage’s radical theory ranged from mere amusem*nt
to outrage and suggestions of blasphemy, but he found
at least a few optimistic (nor naïve) souls who shared his
convictions. Together, these shugenja set themselves the
task of attaining a new level of spiritual comprehension in
order to transform both themselves and the Empire around
them.
Thus the Salamander Clan was born.
LANDSOFTHESALAMANDER
The Salamander Clan is always a small group whose
concerns are far more spiritual than material. The Emperor
neglected to assign them a territory, so Hitokage and his
newly created family decide to adopt a nomadic lifestyle.
Inspired by the Water shugenja who defeated him (and
who he later marries), Hitokage commissions a series ofriver boats; these house the entirety of the Salamander
Clan, and at any given time they can be found roaming
the rivers of the Unicorn, Lion, Phoenix, and Crane Clans.
This allows the Salamander flexibility, since a single
samurai or family can easily leave the clan and study
elsewhere for a time, or even take their boat to a different
destination and return later. However, the bulk of the clan
always stays together, forming a hodgepodge fleet whose
arrival always causes excitement in any village or town.
A small heimin population accompanies the clan, mainly
fishermen and traders, helping sustain the Salamander’s
logistics. Needless to say, given its magical prowess the
Salamander Clan is rarely in danger from pirates or bandit
attacks, and could easily become quite wealthy if not fora lack of interest in mundane possessions.
This life has an interesting effect on the heimin serving
the Salamander, since they are unusually well-traveled,
well-fed, and well-educated. Outsiders sometimes mistake
them for low ranking samurai, since even their spoken
dialect changes due to long-term close contact with their
lords. The Hitokage family is not displeased with this, for
although they see no need to abolish the lines between
social castes, they do believe the gift of knowledge is for
all to share.
CUSTOMSOFTHESALAMANDER
Inspired by the example of their founder, manySalamander samurai spend their lives attempting to
discover every single thing related to magic. Enthusiastic
learners, the Hitokage leave no stone unturned when
investigating magical matters, exploring all avenues of
power – a difficult enterprise indeed since they have no
support from the Great Clans. Salamander attempt to learn
every single spell they can, spending long hours poring
over ancient scrolls in hopes of deciphering forgotten
prayers. Beyond mere spells, they also study everything
related to the supernatural: nemuranai, Fortunes, and
spirits all receive their attention at one point or another.
They even try to study Void magic, a particularly
frustrating effort since the Phoenix Clan always insists
on taking control of anyone born with the ishiken’s gift.The only thing the Salamander refuse to consider is
maho, for they see it as a corruption of the true gift of
magic, a false promise of power. Despite this rejection of
corruption, however, the Salamander often come under
criticism for the nature of their research. More traditional
shugenja believe the Salamander effort to master all
aspects of magic and bestow it upon others as borderline
blasphemous. They accuse the Hitokage of impiety, saying
they have forsaken the ways of the Fortunes and the Tao
for mere temporal power. This hurts the Salamander, who
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consider their mission sacred, but they persist in their
efforts no matter how harshly they are judged.
Moreover, the curiosity of the Salamander does not
stop with magic itself. They often try to learn more about
the natural world around them, in hope of finding clues
relating to the nature of magic. Individual Hitokage
samurai study all kinds of topics, from theology to
botany or even poetry, believing all knowledge is useful
to understand the grand scheme of things. Individual
members often pick a single area of expertise which they
explore through their entire lives. However, the Rokugani
as a whole are a private people, and the constant snooping
inquiries of the Salamander are considered tiresome by
many, if not outright offensive. Similarly, the Salamander
Clan’s eagerness to learn and share spells – even the most
secret and obscure ones – is infuriating to other samurai
who consider it improper and dishonorable to try to root
out others’ secrets. In private, many Salamander admit
they consider the fragmented nature of the Empire to be
detrimental to their research and possibly to the Empire
itself. While some Salamander openly wish for a more
unified Empire, most of them recognize this as just a
dream, and instead try to merely strengthen the bonds of
friendship between clans, advocating for peace whenever
possible. This helped them avoid a complete breakdown
of relations with the Phoenix, who were more than a little
ambivalent about the Salamander Clan’s research.
While Hitokage himself hoped to one day be able
to teach anyone to cast spells, he did recognize that
up until his lifetime the ability to use magic was only
found in a few specific bloodlines (albeit with a few odd
exceptions). Also, many shugenja are naturally gifted
with a specific Element but weaker in others, something
Hitokage considered a fundamental flaw. To remedy these
problems, Hitokage tried to always recruit shugenja into
his clan with differing Elemental affinities, and to arrange
marriages between different affinities as well. This of
course was difficult, since shugenja are rare and valuable
for any clan, and ensured the Salamander remained a
small clan throughout their history. But it did produce
a steady flow of children gifted with the ability
to talk to the kami; no member of the Hitokage
family was ever recorded to lack magical
ability. This also influences the clan’s culture –
intensifying its nomadic nature and causing its
traditions to evolve into an eclectic blend of ideas
from all across the Empire. This is even reflected
in the clan’s colors, which are officially black
and orange but are often changed by individual
samurai to reflect their personal heritage. For
example, a Salamander with Unicorn ancestry
might wear a black and purple kimono with
the Salamander mon, while one with a Crab
parent might prefer black and dark blue. This
habit frequently confuses outsiders, who sneer
at it as yet another of the Salamander Clan’s
eccentricities.
DEMISEOFTHESALAMANDER
The Salamander are a well-meaning and peaceful clan,
but the nature of their research could present any number
of dangers. One or more of their magical experiments
could easily trigger a catastrophe that would wipe out
the entire clan – consider what nearly happened to the
Phoenix in Rokugan’s official history with Isawa’s LastWish. The Phoenix, of course, might take pre-emptive
action to avoid such a crisis, either disbanding/destroying
the Salamander or absorbing them depending on the
circ*mstances. It is also possible that the Dragon Clan
(or in the modern era, the Mantis Clan) would absorb the
Salamander rather than see the Phoenix destroy them
and their research. In some eras the Jade Champion could
also weigh in on the matter, turning a simple question of
magical research into a tangled political situation.
Alternatively, the Salamander might just disappear in
a manner similar to the Tanuki Clan (presented later in
this chapter), leaving nothing but rumors and mysteries
behind them.
The Firey Clan
“While you sleep, the enemies of the Empire don’t.” –
Hotaru family motto
ORIGINSOFTHEFIREFLY
Many famous heroes of the Empire owe their glory to
a single moment of brilliance – or rather, this is how it
often appears to others. In truth, a lifetime of discipline
and service is what prepares those heroes for glory, and
Shinjo Jainu is a shining example of this reality. An
Emerald Magistrate who obtained his status through hard
work and the honorable reputation of the Shinjo family,
he was assigned the lackluster duty of manning a lone
watchtower on the coast between Otosan Uchi and the
Phoenix lands. Whether this was by
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mere bad fortune or due to a rival trying to prevent him
from rising further in the ranks of the Emerald Magistrates,
Jainu did not take umbrage, nor did he try to find out why
he had been selected for such an obscure duty. Instead,
he simply performed it to the best of his ability, going on
long mounted patrols along the coast to guard the safety
of the area. However, the expanse of land was too wide to
be fully patrolled by a lone man, even one as dedicatedas Jainu, and he grew disquieted at the potential security
risk. In response, he hired a few trustworthy ronin, using
his own stipend as an Emerald Magistrate to pay their
salary. At night they would light large bonfires along the
coast, maintaining vigilance in the otherwise unpopulated
area.
For many years nothing of note happened at this
remote coast, but Jainu and the ronin in his employment
never abated in their vigilance. Their dedication proved
vital when a Yobanjin ship ran aground after getting lost
in a storm. The gaijin tribesmen were armed and soon
started foraging in the region for supplies; Jainu sent for
reinforcements while he and his men marched to hold off
the Yobanjin invaders. The Seppun responded to his call,
and their combined efforts were able to vanquish the gaijin
before they could become a serious problem. The Emperor
heard the story through the Seppun and, impressed with
Jainu’s years of quiet service and competent leadership,
decided to grant him the right to found a Minor Clan.
Jainu chose the Firefly as his symbol, representing the
bonfires he and his had men maintained, and took the
name Hotaru to honor his father.
Founding a Minor Clan offered both challenges and
opportunities to Jainu. His territory was quite peculiar:
the same narrow strip of land, running along the coast
from Otosan Uchi to the Phoenix territories, that he had
guarded for so long. While he had devoted followers
(almost all the ronin he employed swore fealty to him),
Jaino lacked resources or political clout. To remedy this,
he forged alliances with both the Phoenix to the north and
the Tortoise Clan to the south. He promised the Phoenix
to assist them in guarding their coast in exchange for
surplus crops; to the Tortoise he provided information
on suspicious ships for similar favors. Jainu also married
one of his female lieutenants (despite his advanced age)
to ensure he would have heirs. The mixture of honor and
pragmatism he had shown during his life served him well
as a Minor Clan Champion, and although the Firefly Clan
remained small due to its limited territories and resources,
its future was assured. In fact, the Firefly Clan’s numbers
soon grew enough to send samurai outside its lands, trading
service for favors. Many obtained positions as yoriki or
magistrates, while others became explorers and guards –
after all, they were used to roaming uncivilized places to
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watch for dangers. The Firefly Clan never acquired much
fame, however, and Jainu himself was never one to boast;
therefore, the appearance of a Firefly samurai hundreds of
miles away often caused puzzlement.
LANDSOFTHEFIREFLY
As previously mentioned, the territory of the Firefly isa long and narrow band of coastal land, which presents
a number of challenges. The areas of arable land are few
and far between, and although the Hotaru make sure to
farm all of them, it is still not enough to support even a
small clan. Thankfully, the sea also provides food, and the
Firefly maintain several fishing villages for this purpose.
The heimin in Firefly lands work hard to coax enough food
from the waters and the land, but they are well protected
by their samurai masters. At each village the Firefly build
a watchtower, and every night a bonfire is lit atop each
tower. The largest of these towers is Hotaru Torid-e, the
Firefly Keep. While smaller than a true shiro, the keep is
a strong fortification, five stories tall. It is here the Firefly
maintain their stables, sending out patrols on horseback towatch over their spread-out lands.
The influence of the Firefly is felt in the neighboring
lands of the Phoenix, and due to their treaties the Hotaru
know those territories almost as well as their own. While
this initially creates some tensions with the Shiba, Hotaru
Jainu cleverly avoids insulting the more prestigious family
by humbly inviting Shiba sensei to teach in the newly
built Firefly dojo, flattering the ego of the Phoenix. He
also arranges marriages between some of his vassals and
minor Shiba samurai, and soon the Shiba see the Firefly
not as rivals but as kin. The Phoenix also help build a
large temple to Isora near Hotaru Torid-e, both to support
their cousins’ religious piety and to try to help protect the
Firefly from the storms and tsunami which strike the area.
CUSTOMSOFTHEFIREFLY
When Jainu became Champion of his own Minor Clan,
he abandoned many of his Unicorn customs, knowing his
vassals would not be familiar with them and not wanting
to attract too much attention to his small clan. What he
kept, however, was a strong sense of honesty and justice.
The Firefly dislike lying or manipulation, and are very
straightforward (if always polite). They also retain the
Unicorn view that the peasantry are deserving of their
protection, and have no tolerance for gratuitous violence
against them (or any breaches of the law for that
matter). Some see the Firefly as a bit dourand overly judgmental, but others admire
their dedication to the well-being of
the Empire. Their constant vigilance
is their most distinct characteristic,
and it is said the only time a
Hotaru will relax is when another
Hotaru is there to keep watch.
Their vigilance and suspicion
can make them come across
poorly when they first
meet strangers, as they
This Looks Familiar...If you are a long-time reader of Legend of
the Five Rings publications, you might recall theFirefly Clan from the 2nd Edition L5R RPG bookWay of the Daimyo, where they were presented as an
example of how a new Minor Clan and associatedgame mechanics could be created. They werenever intended to be developed further; however,as is often the case, many fans wished for morediscussion of the Firefly. The clan actually becamesomething of a recurring “in-joke” for L5R, to thepoint where a lone Hotaru samurai was introducedas a footnote in the recent Second City box set.Thus, we decided to re-present the semi-mythicalFirefly in this chapter, with a few more detailsand updated information. Of course, as with anyof the other clans presented here, the GM is freeto modify these details to suit a specific campaign.Jainu might have been a stalwart Dragon Clan
magistrate, for example, or the Phoenix mighthave been stronger and less interested in gainingthe Firefly’s assistance in protecting their southernprovinces, resulting in a decrease in allies andresources for the small clan.
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take their time to assess new characters. However, once
the trust of a Hotaru is earned, they become stalwart and
amiable friends. Despite their cautious nature, the Hotaru
are leery of triggering any conflict and tend to be self-
effacing and polite at all times.
While they are at heart a peaceful clan, the Firefly
embrace all kinds of martial arts. As part of their general
philosophy of vigilance, they consider martial training
to be of the utmost importance and practice as often as
possible, even when not on active service. Hotaru Jainu
also made sure all his vassals were competent riders, and
in later generations the Firefly remain fine horsem*n, used
to traveling long distances over any sort of terrain.
To keep abreast of current martial developments in the
rest of the Empire, Hotaru samurai frequently volunteer
to participate in martial tournaments where they can face
samurai from other clans. Although they usually perform
adequately, Firefly bushi rarely win any of those events;
however, this is considered acceptable, since their purpose
is not to gain glory but to observe the techniques of
other samurai in case they ever must face them in a real
conflict. Of course, the humble Firefly have no intention
of mounting an attack on any other clan, but they see it
as their duty to be ready for any threat. The Firefly arealways careful to keep this attitude to themselves, lest they
offend samurai of higher status.
DEMISEOFTHEFIREFLY
The most likely cause of the Firefly’s destruction would
simply be their duty. Standing guard in a vulnerable
region of the Empire, they could be destroyed by an attack
from a larger force of yobanjin pirates, although not
easily and not without warning the Empire before their
defeat. Canon examples of
such large-scale Yobanjin
invasions include the one
Toturi Tsudao faced during
the Four Winds era and, of
course, the War of Dark
Fire in the latter half of
the twelfth century.
If the GM decides to
place the Firefly in an
earlier era of Rokugan,
they might have partic-
ipated in the Battle of
White Stag, and suffered
destruction at the hands
of the Thrane and Me-
renae fleets. Regardless,
any survivors from the
Firefly Clan could swear
fealty to the Agasha,
the Shiba, or even the
Tortoise Clan. Another
interesting possibility
would be for them to
lose their clan status (due to
sharply reduced numbers) but prove their honor and valor
enough to join the ranks of the Seppun.
The Tanuki Clan
“Tanuki, Tanuki,
Where did you go Tanuki,
Tanuki, Tanuki,
In the forest for no one to see.”-Traditional Rokugani childhood rhyme
The Tanuki were a peculiar clan from the moment of
their inception, even by the standards of the Minor Clans.
One of the most unusual facts about them was that their
founder was not a samurai of the Great Clans, but in
fact came from a Minor Clan himself – specifically the
Badger. Oddly enough, his name was never recorded, but
it is believed he was a yojimbo to an Emerald Magistrate.
Supposedly, he got lost in the vast Shinomen Forest
after pursuing a bandit there. He was presumed dead,
but emerged from the forest exactly one year later,
seemingly unharmed. At first, the lone samurai seemed
confused by the passage of time and unsure of what had
happened. But he soon began to remember things in hisdreams, especially conversations with the many animal
spirits of the forest. Some thought he had simply lost his
mind, but the Emperor at that time had a keen interest in
all things spiritual, and he summoned the lone samurai
for an audience. After three days in conversation, the
Emperor granted the former Badger the right to found his
own clan and to further investigate the mysteries of the
Shinomen Forest. The new-made Clan Champion named
himself Tanuki Jiro, leader of the Tanuki Clan, to honor
the shapeshifting spirits of the forest.
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This Also Looks Familiar...Like the Firefly Clan described above, the
Tanuki Clan is not entirely new to Rokugan. Itwas introduced in the world of L5R in the 3rdEdition supplement Freedom and Fealty(2005). It
was presented there as a historical long-lost MinorClan, intended to add flavor to a campaign andinspire some stories. However, just as with the restof this chapter, there is no reason why you shoulddeprive yourself of the Tanuki Clan if you likehaving them around! Just ignore the “demise” partof this chapter and assume the Tanuki carried onmore or less the same.
So what is the significance of the “tanuki” nameand image? In Rokugan, this refers to a race oftrickster spirits from Chikushudo, the Realm ofAnimals. Like other such spirits, they are normallyin a “natural” form as their namesake animal,but can take other guises and have a variety of
supernatural abilities. Their animal form, thenatural creature also called the tanuki, is Rokugan’sversion of the real-life Japanese Raccoon-Dog.Calling the Tanuki the “Raccoon Clan” would notbe an exact translation, but is a valid option if theGM wants to maintain a difference between theclan’s name and the family name.
Jiro recruited a few samurai to his cause, but here again
his choices were peculiar. He mostly recruited from other
Minor Clans, such as the Hare, the Fox, and the Badger
themselves. His criteria seemed variable, to say the least,
and on at least one occasion he accepted a ronin into
the clan, supposedly just because she won a dice game
against him. Regardless, the new Tanuki samurai traveled
with their leader to the Shinomen Forest, bringing a few(understandably recalcitrant) heimin with them. Despite
the sinister location, the homes of the Tanuki samurai
seemed miraculously incident free for several years, and
the peasants slowly adapted to their new lands, living
off gathering, fishing, and hunting more than any real
farming. Oddly, they are also said to have excelled at
sake brewing, importing rice for that purpose; the Tanuki
claimed the beverage was for spiritual usages, but visitors
enjoyed it for what it was. This was the clan’s only
claim to fame, since most other samurai dismissed their
“official” duty of investigating the Shinomen as merely
symbolic. The Tanuki samurai obviously disagreed, and
often disappeared into the forest for days at end, bringing
back reports for their Clan Champion which he obedientlyforwarded to the Emperor.
LANDSOFTHETANUKI
As noted above, the term “lands” does not really apply
to the situation of the Tanuki Clan. They maintained a
few scattered settlements in the Shinomen Forest, many
of them housing only a single samurai family with a few
peasant houses clumped around it. Since the Tanuki were
reluctant to harm the trees in the forest, their houses were
usually built in clearings, around existing tree-trunks, or
even in the branches. Ubiquitous in and around Tanuki
houses were small statues and carvings of their smiling
namesake, the mischievous tanuki raccoon-dog, whichwere considered to bring good fortune to the house. Other
decorations were frequent, particularly in the many sake
houses; for a clan which lived in one of the most sinister
places in Rokugan, the Tanuki were oddly jovial. Many
thought the large quantities of sake they produced were
responsible for this merry attitude, but others also pointed
out how the Tanuki never seemed to suffer from any
troubles or accidents in the forest itself.
DEMISEOFTHETANUKI
The Tanuki Clan was quite the oddity, and owed its
status solely to the whims of an Emperor fond of stories
involving spirits. After this Emperor’s passing, the Tanuki
became somewhat of a laughing stock. The next Emperor
often read the Tanuki Clan’s strange reports in front of
the Imperial Court, amusing the samurai gathered there
with their bizarre tales of badgers the size of houses or a
quest for a magical acorn. However, the next Emperor –
grandchild of the one who had granted the Tanuki their
status – found them much less amusing, and issued an
order for them to stand before him for a review of their
duties.
The Imperial agents dispatched to deliver the Emperor’s
command found nothing in the Shinomen Forest. The entire
Tanuki Clan had disappeared without a trace. Nothing
was ever found, and to many this meant the monsters of
the Shinomen Forest had finally gotten the better of the
small clan. Others thought the whole clan had been but a
trickster’s joke and might have been entirely comprised
of actual Tanuki shapeshifters. The Emperor, disgusted
with the whole affair, declared the clan dead and ordered
them stricken from any records, with the result that their
very existence remained a secret for centuries after. They
were only rediscovered when a scroll mentioning them
was found in a forgotten archive which had been spared
from censure. The truth of their fate remains a mystery,
although it is not impossible that a later samurai might be
able to root it out.
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The Yobanjin
Cheyong tightened his fur coat around himself, trying
as best as he could to shield his body against the cold
mountain wind. His father had lit a small fire for the night,
but it seemed like the flame used all its heat to remain lit,
and left none for Cheyong or his father.
His father smirked at his obvious discomfort, which only
irritated Cheyong.
“Stop mocking me, father,” Cheyong said with as muchstrength as he could muster.
“The winds bring us many blessings, son. Smells, clouds,
birds... cold is just one we have to bear, sometimes.”
“And why do we have to be here? There’s nothing in these
mountains,” Cheyong protested.
“Well, there are always the mountains,” his father
answered. “But the real reason is beyond,” he continued,
seeing his son’s annoyed look. “Beyond those mountains,
the lands of Rokugan.”
“Rokugan!” Cheyong exclaimed. His annoyance at his
father’s humor suddenly disappeared. “You mean the
Southern Country?”
“Yes,” his father nodded. “The Southern Country.Rokugani is what they call themselves.”
“Is it true their warriors do not wear fur? And they only
eat grain? And their swords can never break?” Cheyong
asked.
“There are many things said about them, some true, some
not as much. They are different from us, in many ways, but
we also have a lot in common.”
“How is that possible?” Cheyong frowned. “They
are a different people.”
“They are indeed. But it wasn’t
always so. At the first dawn of the
world, when even the mountains were
young, Rokugan was no different from
us, just a collection of tribes, fighting
with and against each other.”
“What happened?”
“The Fallen Gods,” his father said,
with a hint of awe in his voice. “The
fell from their abode in the sky, and
though they had lost their place, they
still sought to rule. And so the Rokugani,
they bowed.”
“They bowed?”
“Yes. First they bowed to the gods.
Then to the children of the gods. Then to
each other. And so on, until not a man
remained in their land who was free.”
“But we do not bow to them,” Cheyong
declared.
“No, we do not bow,” his father agreed.
“And even in those ancient days when gods
walked the earth, some people did not bow. They were
chased away, by steel and magic, for no one could stand
against the gods. Many died, but others lived, and made
their way here, through the mountains.”
“The Unbowed Tribes,” Cheyong said with pride.
“Yes, the Unbowed Tribes. But in Rokugan, they have a
different name for us. They call us the Yobanjin.”
Of all the gaijin groups which are known to Rokugan,
the Yobanjin are probably the ones who have had the most
interaction with the Empire. Living in the lands beyond theGreat Wall of the North, they have frequently influenced
life in the northern regions of the Empire, sometimes
peacefully, often violently. But while the Rokugani consider
them little better than animals, the Yobanjin in fact have a
complex society. This chapter gives readers a look at that
society from the Yobanjin point of view, allowing GMs
and players to use them in a variety of ways in any L5R
campaign.
History
Assembling a cohesive history of the Yobanjin tribes is a
difficult task, for they are a scattered and fragmented people
who have only limited written records. However, there are afew facts on which the Yobanjin traditions generally agree,
a summary of which follows.
The Yobanjin share somewhat similar creation myths
with the Rokugani, in broad strokes at least. They agree
the Sun and the Moon had children, the Moon devoured
them, and the blood of the Moon and the tears of the Sun
mixed to create mankind. For a long time, there was no
difference between the Yobanjin and the Rokugani – all of
them were just a myriad of primitive tribes, surviving in
their environment as best they could. They also were not
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restricted to the lands which are now considered Rokugan
proper; some tribes lived to the west, north, and south of
what would one day become the Empire. All these tribes
were primitive by modern Rokugani standards, often
very primitive indeed, and mostly organized and led by
charismatic warriors or priests rather than any true nobility.
This period of history is barely recorded in Rokugan, and
almost forgotten for the Yobanjin as well. It is difficult evento say how long it lasted – a few generations, hundreds of
years, perhaps even thousands.
When the Kami fell to Ningen-do, rumors soon spread
from the tribe of Seppun and its neighbors of these godlike
beings who had decided to rule the land. The tribes which
witnessed the Kami firsthand tended to immediately swore
loyalty to them, for their other-worldly presence and might
inspired awe and loyalty. But for those tribes farther from
where the Kami had fallen, it was another matter. Many of
them had fought and bled for the lands they called their
own, living as their parents had, and the parents of their
parents before. Why would they need gods who walked like
men to rule over them? Often, these tribes refused to submit
to the Kami and fought for their independence, but they
were soon brought to heel or destroyed. The followers of
Akodo in particular confronted many such rebellious tribes,
proving themselves to be superior warriors at almost every
turn. Other tribes saw the futility of resistance and resigned
themselves to a life of servitude, laying down their weapons
as the armies of the Kami came to them.
Some tribes, however, tried a third option: escape,
fleeing to distant lands in the hope that the Kami’s reach
had its limits. Many of these refugees met their demise in
the bleak wastelands to the west of the Empire or in the
Burning Sands to the northwest. Others fled south and
became the first to discover the nascent Shadowlands,
dying or being corrupted to later serve as troops in Fu
Leng’s invasion. But a few found their way
north through the mountains to a land of
steppes, rivers, and hills. The tribes were
fragmented, traumatized by a long and
dangerous journey from their homelands
and bitter fighting with the Rokugani.
News followed them from Rokugan
of a war against an army of demons
and monsters led by a fearsome dark
god; thankfully, the new lands of the
independent tribes were separated from
Rokugan by high mountains. The tribes
fought, allied, and quarreled endlessly
over who could claim which lands, with
new identities emerging while older
ones were lost. Although the tribes
never united and would often be at odds
with each other, they all shared the same
general sense of self-determination and
freedom, a refusal to bow even to gods.
The Rokugani eventually named these
people the Yobanjin, but to themselves
they would always be the Unbowed
People.
While Rokugan experienced a technological and cultural
jump with the arrival of the Kami, Yobanjin society took
much longer to develop. For at least three centuries after the
Fall of the Kami, the Yobanjin remained a mostly nomadic
society, following their herds and living off the land. They
also had to contend with many dangers, for their new
lands were rife with predators, from lions and wolves to
giant hawks and strange unnatural creatures called death-worms, not to mention the Ujik-hai raiders of the north,
who saw the Unbowed Tribes as easy pickings. These harsh
conditions kept warrior traditions strong within the proto-
Yobanjin, and they gradually learned to not only survive
but thrive in the lands they called their own. The taming
of the giant hawks gave some tribes unique advantages,
allowing them to fight back against the Ujik-hai, while
Yobanjin shamans bent the Elements to their will, learned
how to master unique flying mounts called “wyrms,” and
passed their esoteric wisdom down through the generations.
However, it was when the Yobanjin actually started to build
their own cities that they really began to thrive.
The early Yobanjin cities were usually built on the
coastline or on the banks of rivers. Commerce thrived, and
although the various tribes remained fiercely independent,
war became rare instead of the norm. With those settlements
came new technological developments. Although they never
mastered steel to the level of Rokugani smiths, the Yobanjin
developed a strong tradition of metalsmithing, including
concepts such as the ring sword and the crossbow.
Contact with Rokugan slowly resumed once the yoban-
jin became more established and had the resources both
to travel and to protect themselves. Although some tribes
attempted to peacefully contact the Rokugani, they were
often met with suspicion or outright violence. Centuries of
separation had led the Yobanjin to develop very different
customs and, of course, a dif-
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ferent language. Their weapons and armors were crude by
Rokugani standards, and they wore leather and fur gar-
ments, considered spiritually impure in the Empire. Their
cuisine also included a lot of red meat, which Rokugani
thought disgusting. The only place the Unbowed People
could find in Rokugan was as mercenaries, and even that
was considered controversial. Still, it allowed the Yobanjin
to acquire wealth and the Rokugani to acquire wholly ex-pendable troops.
Other tribes chose a more direct approach, targeting
northern Rokugani villages for raids to seize food and wealth
by force. The Yobanjin would strike quickly, sweeping out
of the mountains on their strange mounts, their alien war-
cries bringing terror to the heimin. In the space of a few
minutes they would appropriate oxen, harvest, tools, and
whatever else they could carry. Some of the animals would
be ritually sacrificed by the shamans, leaving carcasses
behind as a grisly testimony. The Unbowed People felt no
guilt over these raids; after all, if the Southern Country
was not strong enough to protect its own riches, it did not
deserve to keep such things.
Relations with the Empire suffered further strain after the
Battle of White Stag, as the Emperor forbade all commerce
with gaijin and most samurai adopted a policy of killing
gaijin on sight. However, the newly created Tortoise Clan
maintained covert commerce with outside peoples, and to
a lesser extent some relations continued with the Phoenix
Clan. In the face of such greater hostility the Yobanjin
matched the Rokugani trade restrictions, confining visitors
to border villages and ports, preventing the samurai from
learning too much.
Although they continued to thrive over the years, the
Yobanjin never came together as a nation; commerce and
marriages between tribes alternated with feuds and wars.
The Yobanjin culture placed great emphasis on personal and
tribal freedom, and attempts at unifying the tribes under a
single banner always failed. Some traits were shared by the
majority of tribes, however, resulting in a common culture
despite the lack of political unity. The rujia philosophy,
shamanistic beliefs, and a single language (including,
eventually, a writing system) allowed the different tribes
to maintain a collective identity as the Unbowed People.
Moreover, the tribes did occasionally make common cause
in the face of common enemies, such as an Ujik-Hai raid or
the occasional strange creatures emerging from the Burning
Sands. While the Yobanjin were not always victorious in
these conflicts, they always made a fierce fight and never
tolerated anyone to remain on the lands they called theirs.
Their biggest challenge, however, actually came from
within their own lands. A large, powerful, and sentient
wyrm known as Zurong appeared among the tribes, de-
manding tribute in cattle, harvests, and human sacrifice,
destroying the camps and villages of those who refused. The
reign of Zurong affected a majority of the tribes and was a
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time of strife for almost all Yobanjin.
In the end, a coalition of forty-nine
warriors – each from different tribes
– managed to vanquish Zurong, and
the names of those warriors are still re-
membered as heroes throughout all the
Yobanjin lands. That time was a glori-
ous moment for the Unbowed People,when they stood united and reaffirmed
their independence. Nonetheless, they
returned to their normal ways after-
ward, albeit with a greater appreciation
for each others’ valor.
Another major change for the
Yobanjin came with the return of the
Unicorn Clan to Rokugan. Suddenly
there was a part of Rokugan that did not
view the Yobanjin as mere barbarians;
the Unicorn were much more open to
dealings with gaijin of any kind, and
trade increased between the two groups
(mostly covertly to avoid Imperial wrath). Many Yobanjin
mercenaries served in Unicorn armies, for the descendents
of the Ki-Rin had no qualms at using gaijin troops. And
many Unicorn quickly mastered the Yobanjin tongue,
allowing for easier communication and a moderate amount
of cultural exchange. Further change came in the twelfth
century when the rest of the Desert Moto rejoined the clan;
the Unicorn became even more openly accepting of gaijin
as the Moto took the reins of the clan, and trade not only
increased further but became much more open.
Perhaps it was this newfound prosperity which led
several tribes to join their forces under a single warlord
and attempt an invasion of the northern Phoenix provinces.
The warlord, Baxing from the Mountain Sons tribe, thought
the Yobanjin had become strong enough to claim some
of the fertile Rokugani lands, and viewed the Phoenix as
too weak to defend themselves. The Yobanjin invaders
were unpleasantly surprised by the magical power of the
Isawa and the prowess of the Shiba bushi, but nonetheless
managed to occupy several Phoenix provinces before
they were eventually defeated by Imperial Legions led by
Toturi Tsudao, the Emperor’s daughter. To the other tribes,
this series of events proved the Unbowed People were not
destined to be united or to reclaim the southern lands, and
dreams of conquests or a great unified Yobanjin empire
were abandoned. Moreover, since many of the major
tribes had lost significant strength in the war, the balance
of power was greatly affected by their defeat; other tribes
seized their lands and riches, inaugurating a long period
of turmoil, infighting, and general decline which left the
Yobanjin weakened as an overall group.
Thus they were exceptionally vulnerable when the Dark
Oracle of Fire arrived in their lands.
In the late twelfth century, a Dragon samurai named
Tamori Chosai succumbed to the Shadowlands Taint and
became the Dark Oracle of Fire. However, thanks to the
clever actions of heroic samurai, he was immediately
banished from Rokugan. While this kept the Empire safe
from his schemes, the Yobanjin were not so fortunate.
Chosai saw them as a weak people pliable to his dark ends;
through a mix of false promises and powerful magic, he
slowly but relentlessly expanded his influence among
them. Some tribes willingly swore themselves to his service,
hoping to get revenge against Rokugan or against rival
tribes. Others were coerced, duped, or simply destroyed.
In less than a generation, Chosai took control of many of
the major tribes and sent them to war with Rokugan. The
scale of this invasion, the so-called War of Dark Fire, was
greater than anything the Yobanjin had attempted before,
and the damage to Rokugan was equally great. However,
the loss of life for the Yobanin was colossal, as Chosai
did not care whether his troops lived or die as long as the
Empire suffered. In fact, he used his dark magic to turnmany Yobanjin warriors themselves into suicidal weapons,
exploding in lethal flames when they died.
A few tribes fought against Chosai’s forces, sometimes
even allying with the Rokugani, and while they could
never hope to defeat him they remained a thorn in the Dark
Oracle’s side for the duration of his campaign against the
Empire. In the end, the forces of Rokugan prevailed, and the
Dark Oracle disappeared from the sight of the tribes. But the
damage had been done – the Unbowed People lost about
half of their population. Many tribes had been completely
destroyed, while others were too weak to survive on their
own and had to merge with their neighbors. For the most
part, the tribes agreed to set their normal differences aside
for a time as they struggled to rebuild their numbers. Even
a generation later, the Yobanjin were not even close to
matching their pre-war numbers, and the effects on their
overall society remained to be fully felt. With Rokugan
focusing its attention south towards its new Colonies, the
Unbowed People could at least avoid further attention from
the Empire while they rebuilt themselves.
Whether the next step in the complex relationship
between the Yobanjin and the Emerald Empire will be
violent or peaceful remains to be seen.
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Yobanjin Culture
Although many Rokugani consider the Yobanjin to be
uncivilized, this is a misconception deriving from two
primary reasons. First, the two peoples have only had limited
contact with each other, and the Yobanjin have withheld
a great deal from their occasional Rokugani visitors,
preventing them from forming a full picture. Second andmore important, the only “real” culture for most Rokugani
is their own, so anything deviating from their norms is seen
as uncivilized no matter the reality. However, the Yobanjin
have built cities, developed their own complex language
and writing script, and follow their own unique philosophy
and spirituality; they are certainly different from the Empire,
but are undoubtedly a real culture in their own right.
The essential social unit in Yobanjin culture is the tribe.
Inherited from the pre-Empire Rokugani societal model,
the tribal structure is deeply enshrined in Yobanjin culture.
Each tribe has its own name and totem, its own lands, and
often its own dialect of the Yobanjin tongue. Tribal identity
is fiercely defended, and attempts at cultural assimilation
strongly opposed. Even militaristic tribes who conquertheir neighbors will often let the defeated peoples keep
their own practices, since to do otherwise would be seen
as a destruction of their very souls. There are dozens of
tribes in the Yobanjin lands, and a comprehensive list has
never been made since the exact number rises and falls
constantly. Unlike the Rokugani, the Yobanjin have no caste
system and everybody belongs equally to the tribe, from
the humblest of farmers to the greatest of warriors. To be
cast out of a tribe is thus a great punishment reserved for
the direst of offenses, since it means one is entirely cut out
from both family and land. However, tribes also accept new
members far more readily than do the Rokugani clans, and
an outcast can always join another tribe should he prove
his worth to them.
Tribal size varies widely, with the smallest tribes comprised
of only a few dozen members, while the largest number in
the thousand; most fall somewhere in between. Small tribes
often meet their end at the hands of larger neighbors, or
request asylum from another tribe after suffering througha bad winter or at the hands of their enemies. Larger tribes
run the risk of exhausting the land around them, or dividing
along different social or personal lines into smaller tribes.
There is no formal way to create or disband a tribe – any
self-sustaining group which is able to protect itself and its
lands is a tribe, if it chooses to call itself one. The most
successful large tribes often settle in one place and build a
city; more rarely, they may cooperate with other tribes to
build a mixed city. The majority of the smaller tribes, by
contrast, live a rural or nomadic existence.
Further strengthening the social fabric of the Yobanjin
tribe is the rujia philosophy. Its origins are lost to time,
but are thought to have come from Zhongshi, the oldest
city in the Yobanjin lands. As the city’s tribe emerged intonewfound prosperity, a class of thinkers emerged who
sought to develop a cohesive system of values. Their works
were initially preserved through oral tradition, but later
were copied into many tomes once the Yobanjin developed
a writing system. Their rujia system encompassed eight
central values which have since come to be accepted by
nearly all tribes as a core part of Yobanjin cultural identity.
The first of these values is called Ren, or humaneness; the
Yobanjin consider each and every one of their people as a
human being, and see how they treat others as proof of their
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own humanity. The second is Yi, meaning righteousness;
the Yobanjin believe in everyone’s responsibility to do
good. The third, Li, dictates that all actions should follow
proper rite and reason. Excess is not a Yobanjin value, and
they behave in a measured way in all matters. Zhi, meaning
knowledge, is the fourth value; the Yobanjin understand
ones needs to know the world to properly live in it. Xin,
or Integrity, rejects lies as a stain one one’s soul, and asksall Yobanjin to speak the truth. Zhong, meaning Loyalty,
exalts one’s dedication to the tribe and its rightful ruler.
Xiao, or filial piety, does not means absolute obedience of
parents, but rather respect for parental authority and proper
behavior towards them. Finally Jie, meaning continence,
requires proper self-restraint in all matters.
Together, these virtues aim at making the Yobanjin into
moral, courteous people, and are held in near-sacred regard
by the vast majority of the Unbowed People. In contrast
to Rokugan’s code of Bushido, rujia can be embraced by
anyone regardless of social status, but it is particularly
admired among tribal leaders. While tribes have different
systems of leadership ranging from simple tyranny to
hereditary inheritance to oligarchy, no tribe will tolerate
an un-virtuous leader for very long, and revolts against
immoral leaders are seen as a legitimate action. This does
not mean all Yobanjin leaders are paragons of virtue, of
course, especially since the tenets of rujia are open to
interpretation, but the code does provide a general standard
by which all are judged.
Another uniting factor in Yobanjin culture is shamanism.
Much like other Yobanjin practices, it appears barbaric to
the Rokugani, but in truth has many similarities to the
Empire’s shugenja tradition. Every tribe has at least one
shaman, with larger tribes often having several. A shaman
must be born into his gifts, which often manifest through
visions, seizures, or sudden changes in personality. The gift
frequently runs in families, and those who exhibit it are
apprenticed to an older shaman. Shamans may be either
male or female, and the Yobanjin make no distinction
between gender when it comes to serving the gods. Shamans
are equally respected and feared, for while their proximity
to the spirits makes them powerful it also leads to strange,
erratic, and incomprehensible behavior. Moreover, it is
the shamans who summon and bind the creatures called
“wyrms,” which associates their powers with the terrible
reign of the rogue wyrm Zurong. Thus, many Yobanjin
only approach a shaman in dire circ*mstances, otherwise
seeing to their own spiritual needs through simple rites and
personal prayers.
Spiritually, the Yobanjin view the world in a broadlysimilar way to the Rokugani: the gods reigning in Heaven
and the world filled with spirits. However, the Unbowed
People tend to concern themselves less with the gods
and more with the spirits, which they see as closer to
them. Thus, while the Yobanjin acknowledge hundreds
of divinities, their shamans usually pray directly to the
spirits of the wind, earth, water, and fire. Shamans are
tasked with warding their tribes against harmful spirits
and beseeching the spirit world for help in time of duress.
They use a variety of means to gain the spirits’ favor, from
incense and sacrifices of token items all the way up to a
practice considered gruesome by Rokugani standards:
animal sacrifice. This is not done out of cruelty, but as a
surrender of important resources to obtain the favor of
the spirits. Regardless, Yobanjin shamanism does not use
scrolls, and while its results are often similar to Elemental
magic, for the most part it does not exhibit the great power
and flexibility attained by Rokugani shugenja schools. (Theability to summon and control wyrms is a partial exception
to this pattern, and one which is rather disturbing to those
Rokugani who know about it.)
The Yobanjin language may have once been similar
to Rokugani, but minimal contact led the two to diverge
quickly. In fact, the tribal structure of Yobanjin society would
probably have led to even further devolvement into many
different dialects if they had not developed a written form
that served to maintain a minimal amount of uniformity
across their culture. Spoken Yobanjin has many nasal and
guttural sounds not present in Rokugani, and samurai
find it offensively animal-like in nature. However, it has a
great deal of complexity and the small scholar class of the
Unbowed People has developed many different characters
for it. Some of these share a superficial resemblance to
Rokugani kanji, but often have very different meanings.
Naming practices are much more freeform in the
Yobanjin lands than in the Empire. Most tribesfolk have
a two-syllable name chosen by their parents, but in large
tribes or cities a one-syllable surname is added in front
of it; however, none of these rules are uniform or strictly
followed. The tribes themselves usually name themselves
after some kind of natural phenomena as a way to please
the spirits. Thus, an influential Yobanin scholar from a large
city could introduce himself as Li Wongchai of the Small
River Tribe, and be referred to as Li Wongchai, or simply
Wongchai by as his friends. Due to the variety of titles and
governing systems adopted by the various tribes, and the
complexity of familial honorifics, there is an almost endless
array of ways to address each other in Yobanjin society, and
when dealing with strangers it is best to err on the side of
caution and politeness.
The Rokugani view the Yobanjin as an extremely violent,
brutal, and warlike people. This is not surprising given
that most contact with the Yobanjin has occurred during
their raids into the Empire or through hiring them as
mercenaries. And while there is much more to Yobanjin life
and culture than war, it is true that martial conflict has a
central role in the life and ways of the Unbowed Tribes. The
strong focus on independence leads many tribes to view all
their neighbors as potential enemies, tribes often wage waragainst each other for land and resources, and most young
folk are routinely trained as warriors. The lack of a caste
system means almost anyone in the Yobanjin tribes can and
will become a warrior, regardless of origin, and the history
of the Unbowed People is full of tales of poor or ill-favored
folk who rose to fame through their martial prowess.
Training is harsh and demanding, with little allowance for
failure, and it is not uncommon for inferior students to die
in their first battle.
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All this being said, it may be noted that the Yobanjin
usually do not practice all-out war. Unless a truly grave
insult was given prior to the conflict, tribal warfare is
usually limited in scope, and more likely to be comprised
of a series of quick raids and counter-raids against enemy
resources and warriors rather than to be waged through
large-scale battles. Major set-piece battles occur only
during the most bitter conflicts between the largest of tribes,
when complete conquest is the objective. Yobanjin cities are
generally considered off-limits for full-scale warfare due to
their value as centers of trade and scholarship, althoughthey usually maintain a sizable force of warriors to deter
any un-virtuous folk who might attack them.
Many other aspects of Yobanjin culture seem strange or
repellant to the Rokugani but nonetheless show a degree of
refinement which marks the Unbowed People as more than
mere savages. For example, Yobanjin cuisine is quite varied
and sophisticated, although it includes many kinds of red
meat (which most Rokugani find disgusting). It is often
intensely flavored with various spices, especially garlic,
which the Rokugani likewise find off-putting.
Perhaps the greatest surprise to those few samurai who
visit the Unbowed People is that many of them – including
their warriors – appreciate the arts. Even the most nomadic
tribes (which are also typically the most warlike) practice
music and poetry, favoring a style of guttural singing
accompanied by simple instruments such as flutes carved
from animal bones. In larger settlements, Yobanjin music
can feature a dazzling array of instruments and voices,
producing music which the tribes love but would strike a
Rokugani as pure cacophony. The cities also feature other
art-forms, especially elaborate paintings on long scrolls of
tanned animal hide.
Yobanjin clothing tends toward
the practical, especially in the no-
madic and rural tribes which rely
chiefly on furs or leathers. City
-dwellers also make use of simple
woven cloth, and the better-off ur-
banites import silk from Rokugan to
make a garment called a changshan.Warriors wear leather shirts covered
in small metallic plates, a much
cruder design than Rokugani ar-
mor but one which is also much
easier to put on and take off.
The lack of caste also makes
education less formal, and often
consists of a master-apprentice
situation, for warriors as well
as any skilled professions. In
larger towns, simple schools do
exist, where teachers instruct
their students in anything from
martial arts to calligraphy. Great
respect is accorded to the school sifu,
a title similar to sensei, as knowledge is one
of the hallmarks of the rujia philosophy. It may be noted
that shamans are nowhere near as learned as shugenja,
preferring a holistic and spiritual approach over intellectual
knowledge; thus, the small minority of genuine scholars in
Yobanjin society are a separate and respected elite group,
found almost entirely within the cities.
Relationship with Rokugan
More than any other gaijin nation or people, the
Yobanjin have a long-term and complex relationship withRokugan. Although they may have once shared a common
origin in the tribes who preceded the fall of the Kami, this
is little known to most Rokugani, and over the subsequent
centuries the differences have grown significant enough
that all Yobanjin are now regarded as gaijin and treated
as such. While this means death on sight in many regions
of the Empire, the proximity of the Yobanjin to Rokugan’s
northern border has made attitudes more nuanced in some
eras. Specific clan attitudes are described below, but some
generalizations may be made.
While samurai despise gaijin of all kinds, they do find the
Yobanjin to be capable warriors, if a bit crude. Hence their
popularity as mercenaries despite the controversy attached
to such usage. In fact, a few Rokugani commanders preferYobanjin to ronin, since they are more reliably courageous,
just as cheap, and more expendable.
Commoners, however, generally react to Yobanjin with
simple terror. Their strange manners and clothes instantly
mark them as foreigners, and heimin who are wholly
unused to seeing gaijin may even take them for monstrous
creatures. Those who live on the Empire’s northern frontiers
will probably recognize the Yobanjin as the legendary
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raiders who sometimes invade their lands, and will give
them a correspondingly wide berth. It may be noted that
almost all Yobanjin bring weapons with them to Rokugan,
so even peasants who do not recognize them as gaijin will
assume they are samurai and treat them accordingly. For
the Yobanjin, this can be quite hilarious, although their
laughter only makes them seem more sinister to the poor
peasants.
THECRABCLAN
Far from the northern border of Rokugan, the Crab lands
have had very few interactions with the Yobanjin over the
course of history. On the rare occasions when mercenaries
from the Unbowed Tribes are willing to travel that far south,
they do find good employment with the Crab Clan, since
Crab officers care little for who hires with them so long as
they fight well. Used to fending off giant hawks in their
mountains and death-worms on the plains, the Yobanjin
do not flinch easily in the face of Shadowlands monsters
– however, they have little to no knowledge of the Taint,
requiring close supervision to prevent them from becomingcorrupted.
It is rumored that during exceptionally tough periods of
their history the Crab have allowed Yobanjin warriors to
participate in the Twenty Goblin Winter or even to marry
into the clan outright, accepting the impure lineage as the
price of rebuilding their depleted numbers. However, such
stories have never been confirmed, and are firmly denied by
any Crab one might ask.
The Crab Clan’s distance from the northern frontier
has prevented them from developing any significant
trade contacts with the Yobanjin, although a handful of
enterprising Yasuki have managed to form covert contacts.
In any case, the Yobanjin offer little in the way of goods
that might interest the clan of Hida.
THECRANECLAN
One might expect the clan of Doji, the representatives
of culture and civilization in Rokugan, to have nothing
whatever to do with dirty barbarians like the Yobanjin.
However, the truth is more complicated. First, while they
rarely publicize it, the Crane have always been the foremost
employers of Yobanjin mercenaries. Having no contested
borders with the Unbowed Tribes, they feel little animosity
for them, and due to the relatively small size of their own
armies (and the large size of their coffers), the Crane are
often looking for mercenaries to protect their lands. The
Daidoji, who often take it upon themselves to deal withunsavory tasks necessary for the good of the clan, are
usually the ones who deal with the Yobanjin. In fact, a few
members of the Daidoji family are fluent in the Yobanjin
tongue and will occasionally travel undercover to the
Yobanjin lands to recruit promising warriors – of course,
this is a closely guarded secret. On occasion, the Crane
have even covertly extended protection to a specific tribe,
proving their influence extends even beyond the borders
of Rokugan.
THEDRAGONCLAN
One of three Great Clans which hold lands on the
northern border of Rokugan, the Dragon have always
had contacts with the Yobanjin, if not on a regular basis.
Unfortunately, such contact has rarely been pacific. The
lands directly beyond Dragon borders are comprised of
cold, high mountain peaks, making life difficult for the fewtribes inhabiting those territories. When the winter comes,
the temptation to strike against Rokugani villages is strong.
Usually, a few squadrons of Mirumoto bushi are enough to
push back any incursion, and the military officers of the
Dragon Clan see this as good training, a way to prepare
young recruits to face stronger enemies.
While the tattooed monks will also fiercely protect the
land of their clan, they show more curiosity towards the
Unbowed People, and occasionally travel to Yobanjin lands
as part of their never-ending quests for enlightenment. The
Agasha showed some curiosity toward Yobanjin herbalism
and shamanistic magic, but after they morphed into the
more militaristic Tamori, they took a dimmer view of their
northern neighbors, preferring to fight them alongside theirMirumoto cousins.
In the late twelfth century, the Dragon are one of three
clans to experience the full onslaught of the Dark Oracle of
Fire, and as a result many Dragon samurai families develop
a strong and enduring hatred of the Yobanjin. The more
peaceful elements of the clan lament this attitude, but it
remains to be seen whether this wound can ever truly heal.
THELIONCLAN
The Lion Clan has little use for the Yobanjin. Before the
return of the Ki-Rin, the Lion would occasionally suffer a
mild incursion into their northern lands and quickly move
to dispatch it, finding it almost enjoyable to fight an enemywithout any political entanglements (albeit also lacking the
glory of facing fellow samurai). The Lion have never been
known to make use of Yobanjin mercenaries, believing that
even the most lowly ronin is infinitely preferable to a gaijin
barbarian. The Yobanjin can be fierce, but they are little
more than dogs as far as the Lion are concerned, and to
fight alongside them would be an insult to one’s ancestors.
Moreover, as the Right Hand of the Emperor, the Lion see
any gaijin presence on Rokugani soil as criminal, and often
refuse to allow Yobanjin mercenaries through their borders
even when they are accompanied by other Rokugani
samurai. Indeed, the Lion have often tried to complain
about the practice of hiring Yobanjin in the Imperial Court,
but the Crane (and more recently, the Mantis and Unicorn)have always managed to avert any political consequences
for employing such creatures, further enraging the Lion.
Yobanjin with experience as mercenaries are aware of Lion
attitudes and know that if they are deployed against Akodo
armies they will be favored targets for destruction; they will
have to fight twice as hard if they are to have any hope of
surviving the encounter.
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THEMANTISCLAN
The Mantis have had both positive and negative
interactions with the Yobanjin, and as a pragmatic clan
prefer to deal with each situation as it comes rather than
judge the entire group as a whole. The Yoritomo frequently
visit Yobanjin ports to conduct trade, and although the
Yobanjin trade was never as lucrative for the clan as thatwith the Ivory Kingdoms, it was still a meaningful source of
wealth. While trade with gaijin was illegal for most of the
Empire’s history, such issues never stopped the Mantis, and
their control of sea trade routes meant they rarely had to
worry about such laws being enforced against them.
Some enterprising tribes of seafaring Yobanjin see
Rokugani ships as targets ripe for the taking, and gaijin
piracy has always been a risk for both the Mantis and for
other clans who take to the seas. Moreover, clever Rokugani
pirates (including some Mantis ones) sometimes masquerade
as Yobanjin when raiding ships or coastal villages, further
damaging the repute of the Unbowed Tribes.
Outside of the Yoritomo, the other Mantis families have
had little contact with the Yobanjin, although on a few
occasion the Tsuruchi have been forced to track criminals
into Yobanjin lands who had thought to escape the law by
leaving Rokugan.
THEPHOENIXCLAN
The relationship between the Phoenix Clan and the
Yobanjin is a very complex one. In most ways the Phoe-
nix are a very traditional clan that rejects gaijin influences
of any sort. Their northern border is also the closest of all
clan territories to the Yobanjin lands, and since the Phoe-
nix army is the smallest of any Great Clan they often lack
the resources to fully patrol that border, resulting in fre-
quent incursions. Thus the Phoenix regularly denounce theYobanjin as a danger to the Empire, and the Shiba have al-
ways refused to fight alongside Yobanjin mercenaries, hav-
ing lost too many of their comrades in battle against them.
On the other hand, Isawa curiosity could not leave the
Yobanjin entirely alone, and rumors of magical shamans
and strange creatures always draw their attention. One of
the biggest secrets of the Phoenix Clan is a small village
called Yobanjin Mura, situated in the far north of the
clan’s territory, which is used to covertly trade with a few
select Yobanjin tribes. While such trade was and is illegal,
Imperial law defined “trade” as a fair exchange of goods,
so by giving the Yobanjin unfair deals the Phoenix were
technically not trading with them. The village has many
inhabitants of mixed blood and is a useful resource foracquiring exotic materials required in alchemical and
magical research.
There may be another reason for the close Phoenix-
Yobanjin relationship. Supposedly, a Dragon samurai once
discovered what he believed to be evidence that the Isawa
family itself had Yobanjin origins. Although he kept his
discovery between himself and his lord, it may be that
the depth of connection between the Phoenix and their
northern neighbor is deeper than even they suspect or are
willing to admit.
THEUNICORNCLAN
The third Great Clan to hold lands in the northernmost
parts of Rokugan, the Unicorn are probably the friendliest
of those three clans to the Yobanjin, but also have the least
contact with them. Yobanjin lands mostly lie farther east
than where the Unicorn dwell, and while both peoples are
willing to travel long distances when required, exchangesbetween them are relatively rare. While all Unicorn approach
gaijin people with an open mind, the Yobanjin remember all
too well the raids of the Ujik-Hai nomads who went on to
become the Moto family. Thus the Moto are always received
in a very cold manner in Yobanjin lands.
For the other Unicorn families, the Yobanjin represent a
good opportunity to trade outside of Rokugani borders. And
while the Unicorn armies are rarely lacking in numbers,
Yobanjin mercenaries can sometimes find good work in
Unicorn lands and appreciate the fair treatment they receive
there.
The Unicorn have also found a most unusual use for
the Yobanjin: spouses. Many Unicorn families embrace a
tradition from their wandering days which dictates one
should always seek for a spouse outside of one’s ancestor’s
lineage… something which can be quite difficult in
Rokugan. The Yobanjin offer a discreet option to resolve
the problem, since most other Rokugani cannot tell the
difference between a Yobanjin and a Unicorn with strong
foreign blood. Of course, most Yobanjin are not terribly
interested in marrying a Rokugani and moving to the
Empire, so the Unicorn often have to prove their worth and
win the heart of their intended spouse if they want to be
successful in their quest. Needless to say, this is all quite
unlike a normal Rokugani wedding arrangement, and such
activities are kept very private lest they damage the Unicorn
Clan’s reputation with the rest of the Empire.
THEMINORCLANS
Perhaps because they themselves live on the fringes of
Rokugani society, often on remote scraps of land the Great
Clans did not want, several of the Minor Clans have had
extensive contact with the Yobanjin over the centuries.
The first Minor Clan to take note of the Yobanjin was the
Badger, guardians of the only major pass through the Great
Wall of the North. Although the pass was not seriously
threatened for many centuries, Yobanjin raiding groups did
sometimes try to pass through, and Ichiro steel made sure
they did not go farther.
The next Minor Clan to interact with the Yobanjin was
the Tortoise, who saw the Yobanjin ports as a strategiclocation for their operations to monitor gaijin activity.
Tortoise merchants are a frequent sight on the Yobanjin
coast, and play a dangerous game of surveillance and
counter-surveillance under the cover of trade.
Finally, when the Ox Clan formed in the twelfth century
it settled in lands which border Yobanjin territory. The Ox
frequently clashed with the Yobanjin, but also adopted
some of their mannerisms, like the use of ring swords and
even some of their cuisine.
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Lands of the Yobanjin
The Yobanjin territories form a long stretch of land
which starts north of the Phoenix and Dragon Clan. It is
bordered on the west by the Burning Sands desert and on
the east by the ocean, and extends for hundreds of miles
to the north, eventually fading into the steppes held by the
Ujik-Hai and various other nomadic peoples. The land has
shaped the culture of the local tribes, and the sailing tribes
of the east often seem to have little in common with the
mountaineers of the south; without the emergence of the
few Yobanjin cities and the accompanying culture (writing
and the rujia philosophy) they would long since have
diverged into separate peoples.
Overall, the Yobanjin lands are less fertile than in
Rokugan, and in many regions farming is simply not a
viable option. The few cities are concentrated in the area
where agriculture and fishing can produce a food surplus;
elsewhere, nomadic and semi-nomadic lifestyles are the
norm. The winters are also noticeably harsher than in
Rokugan, and survival through the cold season is never
guaranteed for even the largest of tribes.
Significant areas of Yobanjin territory land have never
really been tamed and are home to wild predators, ranging
from natural dangers like tigers and wolf-packs to nigh-
supernatural ones such as giant hawks and the so-called
death-worms. Traveling through the Yobanjin lands is thus
never without danger, and the fact that so many tribes
have not only survived but thrived in this environment is a
testimony to the indomitable spirit of the Unbowed Tribes.
THEMOUNTAINS
The Yobanjin mountains are cold, dangerous, and
unforgiving, yet are home to a wide variety of tribes.
Herding is the most common activity in the area, with
only a minimal amount of agriculture, and
even in good times these tribes live on a
bare minimum of food; hunger can easily
lead to violence, and the tribes here are
known for their aggression and brutality
even compared to other Yobanjin. The
strongest tribes sometimes build fortresses
among the peaks to protect themselves
from their rivals, and the sight of an
entire town surrounded by strong walls
and perched high on a jagged slope is
enough to give even a Rokugani pause.
Most of the tribes dwelling here have
been shaped by Rokugan (which theycall “the Southern Country”) more than
other Yobanjin. Many of them speak at
least a few words of the Rokugani tongue,
and some even have Rokugani blood.
The tribes living closest to the border
of the Empire all raid or trade with the
Rokugani on occasion, and the savage
war cries of Yobanjin warriors are
well-known to those who live in the
south. A few of these better-organized
tribes also manage to trade with the tribes of the Plateaus
region (see below) or, more rarely, with Rokugan. Typically
they exchange iron ore or rare mountain herbs for food,
luxury items, and manufactured goods, easing their bleak
existence. Rokugani silk, tea, and rice are highly sought and
fetch a high price in Yobanjin markets, allowing a select
few tribes to prosper through trade. Those are often the
tribes who know the best ways through the mountains andcan also provide valuable guides to adventurous Rokugani.
At the other extreme, some mountain tribes live in
complete isolation, satisfying themselves by eking out a
meager but safe existence in the mountains, and slowly
drifting away from their connection to broader Yobanjin
culture.
Beyond the harsh weather and poor food production, the
mountains are also an exceptionally physically dangerous
land for their inhabitants; threats include avalanches,
active volcanoes, and the legendary giant hawks who nest
in the highest peaks.
THEPLATEAUSNorth of the mountains are broad and relatively flat
expanses of land, battered by harsh winds but able to grow
enough grass to sustain large herds. Those plateaus are
separated by narrow valleys, sometimes canyons, where
a few streams and rivers flow through on the way to the
ocean. It is easy for travelers to get lost in these lands, since
the plateaus can go on for miles without any noticeable
features. Furthermore, the area is the main hunting grounds
of the legendary death-worms, which are said to attack
lone animals or travelers by springing from beneath the
ground. Some legends claim there is a relationship between
the death-worms and the flying “wyrms” which Yobanjin
shamans summon for their chieftains to ride into battle, but
this may be only a folk tale.
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The safest way to live on the plateaus is to stay together
in large numbers, and the tribes here prefer to move about in
groups of hundreds or even thousands, carefully guarding
their herds from horseback. The canyons are dangerous
as well, prone to rock slides and flash floods. During the
winter season, the plateaus are blanketed in snow and bitter
cold, while the fierce winds grow even worse, masking the
roars of the death-worms; lone travelers often disappear,sometimes never seen again, other times found later as
frozen corpses. The Yobanjin settle into their tents and
conserve their energy as much as possible, avoiding travel
and war until the spring.
THERIVERS
Between the plateaus and the coastline, the land gradually
descends and the rocky canyons give way to wide valleys
that open onto fertile plains. Many rivers run through this
region, but most of them ultimately find their way into two
main waterways: Chenzhong He, the Ponderous River, and
Bai He, the White River.
Chenzhong He is a quiet, deep river which carries a lotof sediment washed down from the uplands, making the
lands around it very fertile. However, navigation on it is
often slow and difficult due to muddy waters hiding sharp
rocks. Bai He, further to the north, is both longer and faster,
easier to navigate except during the winter when freezes
over. During the warm months it teems with fish, prized
through Yobanjin lands for their taste.
This whole region is the most densely populated part
of the Yobanjin lands, as the rivers and plains allow for
extensive cultivation of millet, wheat, and sorghum.
However, open plains also mean invasions, since there
are no geographic obstacles to raiders, and the tribes here
maintain strong armies and fierce martial traditions.
The most important aspect of this region is the presence
of several large cities which form the heart of Yobanjin
culture. The vast majority of the Yobanjin’s artistic and
scholastic groups live here, far from Rokugan here their
activities remain all but unknown to outsiders. Here may
be found the city of Zhongshi, the beating heart of all the
Yobanjin (described below), as well as a number of other
major settlements:
c Qiang Qiang, the northernmost of the cities, has
strong walls to resist Ujik-Hai raids. Its people
are tough but somewhat isolationist, and endure
despite brutal winters.
cJin Lu,a city which sits at the edge of the BurningSands, and one of the richest in all the Yobanjin
territories. The culture of the Burning Sands has
influenced the city, and spices, silk, and even gold
can be found there.
c Zhengfu, the largest city in the Yobanjin lands,
was founded by three militant tribes after they
agreed to cooperate with each other. While
generally peaceful, it is a formidable power in the
region. The city’s size and wealth attract refugees
during hard times, occasionally forcing it to close
its gates when it cannot accommodate any more.
Some Phoenix scholars have visited Zhengfu,
which they refer to as the “City of Gold.”
c Long Sheng, a city built at the confluence of manyrivers, boasts more of the notorious Wyrm Riders
than any other place in the Yobanjin territories.
Rumor claims many other strange and supernatural
creatures are found in the city, and shamans often
travel there to study or obtain exotic ingredients.
THECITYOFZHONGSHI
While Zhengfu is larger both in size and population,
Zhongshi is truly the heart of Yobanjin culture and history.
The oldest known city in the Yobanjin lands, it was founded
over a thousand years ago near a curve of the Chenzhong
He, the Ponderous River, and has grown and prospered ever
since. While it was once only the home of the Small River
Tribe, over the years it has welcomed other tribes within its
walls, and many different groups control a few homes or
neighborhoods there even when they spend the majority
of their time outside, visiting only for the winter or for
important occasions. Consequently, the city has a chaotic
style of architecture, each tribe contributing its own ideas
over centuries.
Zhongshi is the only city to be ruled by a Governor,
chosen each year by the senior representatives of the
various tribes living in the city. The rules and laws of the
city are quite complex, and can be rather daunting for
those unfamiliar with them; it is said even the Governor
does not always know how the city really functions.
However, those rules have also served to maintain balance
between the different tribes, preserving their rights and
privileges and ensuring security for all. The city levies a
small tax on anything which passes through its gates, and
this money is used to fund a city guard, famous throughout
the Yobanjin territories for its martial skill and moral
integrity. This peaceful atmosphere has allowed the city to
develop an exceptionally large scholarly class, and many
philosophers and artists can be found roaming its streets.
Other Yobanjin will travel to Zhongshi when they need
answers to difficult or mystifying problems, resolution of
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thorny legal disputes, or a safe
place to conclude a truce with an
enemy tribe.
Zhongshi has never been visited
by any Rokugani, at least so far
as the Yobanjin know; they hold
the city in almost sacred esteem,
and worry what the samurai
would do if they ever saw its
wealth and its ancient treasures.
Among the most prized of these
are the statues of the forty-nine
warriors who defeated Zurong,
each meticulously carved from
marble. Other valuables include
the oldest known scrolls with
the fundamentals of rujia
philosophy, and the so-called
Tree of the Gods, an ancient pear
tree whose fruit is said to grant
wisdom and longevity. (Control of
these sacred pears is traditionally
reserved to the Governor.)
THECOAST
Stretching for hundreds of miles, the Yobanjin coast
exhibits a variety of landscapes, peppered by the villages
and occasional cities of those who live from the bounty
of the sea. Fish is caught all year round, making those
settlements somewhat more prosperous in the winter
months. However, the northern waters are more often
storm-wracked than even the rough waters of Rokugan, so
food is plentiful it is not always easy to catch.
The Yobanjin are wary of foreign ships, particularly from
Rokugan, and only three of their ports are open to foreigners.
Farthest south, the city of Fu Gang is a prosperous port
which deals mostly with Tortoise smugglers. The Yobanjin
make a game of trying to deceive the Kasuga, and often
offer ludicrous stories about the interior of the Yobanjin
lands. Since they try to learn about Rokugan at the same
time, and the Tortoise respond with deceptions of their
own, the city is full of lies and false appearances, and its
inhabitants are considered duplicitous by the rest of the
Yobanjin tribes.
The second port, Bo Cheng, is the largest, but since it
lies farther north it receives fewer visitors from Rokugan.
This port is entirely under the rule of the powerful Divine
Wave tribe, who maintain influence over much of the
coast through a mixture of intimidation and commercial
influence.
The last open port is the small city of Chandeyang in
the far north. This place has never received any Rokugani
visitors, but on rare occasions merchant ships from the
Merenae, the Thrane, or other more distant lands will come
there to trade. The inhabitants of Chandeyang are of a wary
nature even compared to other Yobanjin and defend their
homeland fiercely, so foreigners always approach with care.
In the winter, the sea freezes, making this city completely
isolated.
THESTEPPETo the north and west, beyond the plateaus and the
riverlands, the land becomes drier and the climate harsher,
making cultivation all but impossible. Settlements grow
progressively more rare as one travels farther out, with
only a few nomadic tribes to be found here and there. These
few tribes were harassed for centuries by the ferocious
Ujik-hai (later known as the Moto), who saw the Yobanjin
as the wolf sees the sheep: an easy source of sustenance.
Consequently, the steppe has long functioned as a vaguelydefined outer border in the minds of the Yobanjin, limiting
their expansion.
Things changed in the early twelfth century when the
remaining Moto departed for Rokugan, abandoning their
ancestral lands. Suddenly the main threat to the steppe was
gone, and in subsequent years the nomadic Yobanjin tribes
expanded into the now-empty territory. They discovered
some of the secret tombs of the Ujik-Hai in the new lands,
but soon learned to give them a wide berth – despite the
presence of impressive treasures, the wrath of the Ujik-Hai
ghosts was too much to bear.
During the War of Dark Fire, when the Dark Oracle of
Fire imposed his tyranny over the Yobanjin people, many
found refuge on the steppe, bolstering the tribes livingthere. After the demise of the Oracle, most of these refugees
returned to their lands, but some stayed with their new
tribes or tried to settle farther north or west. Thus, while
the war devastated the core Yobanjin territories to the
south, the northern regions became more prosperous, a
complete reversal of fortunes. This led many Yobanjin to
further distance themselves from Rokugan and seek trade
and contact with other gaijin nations instead. Some of
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them even heard rumors of the distant Yodotai, an empire
far more aggressive and expansionary than Rokugan, and
began to build fortifications in the western territories in
preparation. Even with the Ujik-Hai gone, the steppe may
still be a place where blood is spilled.
The Major Yobanjin TribesAs previously mentioned, the number of Yobanjin tribes
is ever-changing. Listing them all would be a fruitless
effort; however, a few have shown great longevity, serving
as key players in the history and culture of the Unbowed
People. The more notable ones are described below.
DAUGHTERSOFTHEFLAME
The Daughters of the Flame are a matriarchal tribe
from the southern mountains. While a few other tribes are
matriarchal, the Daughters are both the largest and the most
famous of them by a wide margin. They hold shamans in
high respect, and many powerful shamans are found within
their ranks. Living next to an active volcano, the Daughters
revere its spirits as their most sacred God, which they call
Mother Fire. They see Mother Fire as the source of warmth
but also of death, to be both respected and feared. This
shapes the Daughters’ approach to other things in life: they
are a peaceful tribe who seek to nurture their members, yet
at the same time fight fiercely against their enemies and are
not afraid of death.
Despite living in the southern part Yobanjin territory, the
Daughters have usually left Rokugan alone – they simply
have little interest in the samurai or what they can offer.
Instead, the Daughters trade with other tribes in the area,
offering them crops from their fertile volcanic soil or beau-
tiful jewelry made from volcanic glass, taking in exchange
herd animals or exotic components for their magical rituals.
However, it is forbidden for anyone not of their tribe to everlay eyes on the inside of their sacred volcanoes, and other
tribes spread dark rumors of the horrible fates which await
those who transgress against this rule.
Unfortunately, the Daughters face a dire time during
the War of Dark Fire when they resist the Dark Oracle’s
domination to the bitter end. As a result, the tribe is all
but destroyed, leaving only a few survivors to seek shelter
among other tribes. Still, these handfuls of descendents do
their best to maintain their traditions within their families,
passing their beliefs from mother to daughter.
MOUNTAINWINDTRIBE
Another tribe from the southernmost part of the YobanjinTerritory, the Mountain Wind are one of the tribes with
the most peaceful contact with Rokugan, maintaining
diplomatic relations with both the Badger Clan and the
Crane Clan. Perhaps because of this, the Mountain Wind are
known by other Yobanjin for being very honorable, having
no taste for treachery or deceit, and delivering swift justice
against their enemies. The tribe lives a harsh life in the cold
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are somewhat alleviated by their trade with the Empire.
They sometimes act as guides for adventurous samurai, and
regularly offer their services as mercenaries – especially
for conflicts waged in inhospitable terrain. Many of the
Mountain Wind tribe speak broken Rokugani, with some
being genuinely fluent in the language. Although they see
the way of the samurai as too constricting, the Mountain
Wind tribesmen appreciate samurai honor and follow asimilar social model, with their warriors leading the tribe.
Of course, they still reject any sort of caste system, and view
personal honor and martial prowess, rather than birth, as
the true measures of someone’s worth.
The Mountain Wind Tribe barely survives the War of
Dark Fire, fighting with all its strength against the Oracle.
However, their dedication wins them allies both at home
and in Rokugan, and they receive a great deal of help
afterward to rebuild their tribe.
SONSOFTHEMOUNTAINTRIBE
Although they originated in the Mountains from which
they draw their name, the Sons of the Mountain long agoextended their reach to other areas, included the plateaus
and several villages along the coast. There is one universal
rule in this tribe: you only own what you can keep. As a
result, they launch frequent raids against other tribes, and
their internecine conflicts produce chieftains as strong as
they are devious. The Sons of the Mountains ally sometimes
with elements of the Mantis Clan and the Tortoise Clan,
and although that alliance is eventually dismantled by the
Emerald Champion in the twelfth century, prior to that time
it grants them even greater prosperity.
With their size and wealth the Sons of the Mountains
maintain a large army, and show more sophisticated tactics
and strategies than most Yobanjin. However, their reach
constantly exceeds their grasp, and they often find them-
selves pushed back by coalitions of angry neighbors. Even
when they are on the defensive, though, their warriors re-
main some of the most feared in all the Yobanjin territories.
The Dark Oracle of Fire has no difficulty convincing the
Sons of the Mountain to join him, and they lead his forces
in most engagements. As a result, the Sons suffer gruesome
casualties in the War of Dark Fire, and are reduced to
mere shadow of their former power. Their survival is only
due to the fact their neighbors were also devastated, for
otherwise it is likely the rest of the tribes would have
united to exterminate them. As it is, the remnants of the
Sons of the Mountain exist in uneasy truce with the rest
of the Yobanjin, but are hurriedly rebuilding their strength
and forging alliances. Despite their losses, they have not
abandoned their dream of ruling a united Yobanjin nation.
THETRIBEOFTHESKY
Another tribe from the mountains, the Tribe of the Sky
is famous even in Rokugan for its notorious Hawk Riders.
Although such riders can occasionally be found in other
tribes, the Tribe of the Sky has access to a large supply
of great hawk eggs, and relies on time-proven methods
of training the animals. They can often field a dozen or
more Hawk Riders at a time, allowing them the freedom to
roam across the Yobanjin territories and strike at anyone
who earns their wrath. The Tribe of the Sky places great
emphasis on personal freedom, and its members come and
go as they wish. Members of the Tribe of the Sky can thus
be met anywhere from the northernmost steppe to Rokugan
itself. Although they have no particular dislike for the
Empire, the tribe often raids unprotected Rokugani villages,seeing them as easy pickings for cattle and grain.
The bond between a hawk and its rider is a personal one,
and while the eggs are seen as a collective tribal resource,
every hawk goes where its rider goes. The tribe sees this
relationship as an intensely spiritual one, allowing them to
travel through the sky in the manner of the spirits or even
the gods, and all members of the tribe are exceptionally
pious – their shamans most of all.
During the War of Dark Fire, the tribe is forced to serve
the Dark Oracle when it takes their children and hawk eggs
as hostages. Acting as scouts and aerial attack forces for
the Army of Dark Fire, the tribe loses many of its members,
hawks and men alike. However, the hawk nests are leftunharmed by the end of the war, allowing the tribe to begin
a rebuilding process.
CHILDRENOFTHEFROZENPEAKS
Living in the coldest part of the mountains, the Children of
the Frozen Peaks are almost a different people than the rest
of the Yobanjin. Their language is radically different, almost
incomprehensible aside from sharing basic grammar, and
they have their own crude writing system which relies on
syllabic characters rather than logographic characters. They
even look different, their skin deeply tanned and lined by
the reflection of sunlight on the snow-capped mountains.
However, they still join with the rest of the Yobanjin when
matters require the attentions of all the tribes. One of their
warriors, Chodek, is known to have participated in the
fight against Zurong, and for this alone the Children of the
Frozen Peaks always have the respect of other tribes.
The Children are a pious tribe and express their faith by
weaving beautiful carpets as a tribute to the spirits of the
mountains. Their existence is simple and often difficult, yet
also joyous; it is said a Child of the Mountain can find
happiness in all things. The tribe believes the laughter of
children is pleasing to the gods, and thus strives to give
its youngest members a carefree existence. They are also
known for their domestication of mountain yaks, which
they use for milk, wool, and as beasts of burden.
Sadly, the Dark Oracle of Fire takes a personal dislike –or perhaps a perverse liking – to the Children, and ‘blesses’
many of them with his fire during the War. The Children
become the maddened shock troops of the Army of Dark
Fire, driven to swift and explosive deaths against the armies
of Rokugan. The tribe does not survive the war, but some in
the Yobanjin lands believe – or at least hope – that other,
smaller similar off-shoots might have survived hidden in
the mountains.
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THEDIVINEWAVETRIBEThe legends of the Divine Wave tribe tell how when they
sought a place to settle on the coast, they found another
tribe living there. They offered to share the space, but the
other tribe rejected their offer, casting them out in the
wild. A day later, a tsunami ravaged the coast and leveled
the settlement, making way for them to settle where theirenemy once dwelt. Since then, the tribe has revered the
spirits of the waves, who bring them the bounty of the
sea and crush their enemies. From their original city of
Bo Cheng, which grew to become the largest port in the
Yobanjin territories, the Divine Wave Tribe has spread
along much of the coast, founding several smaller villages
and taking other tribes under its wing. The tribe is rich
by Yobanjin standards and has trading agreements with
other tribes and foreign peoples. However, the Divine Wave
have not always followed the most savory of practices in
seeking their wealth, and rivals have often accused them of
racketeering or piracy. It is said the tribe is generous to its
allies, but merciless to its enemies.
The Divine Wave tribe’s economy suffered during theWar of Dark Fire, as trade was cut off and many of its
ships were used as expendable transports to ferry troops to
Rokugan. However, the towns and villages remained mostly
unharmed. In the aftermath of the war, the chieftains of
the Divine Wave quickly reasserted their authority, and
the tribe has once again become a key player in Yobanjin
politics. They have also begun expanding their piracy in
order to recoup their losses from the war.
THESMALLRIVERTRIBEThis tribe’s name seems a bit ironic, given that they
mostly reside in the city of Zhongshi near the massive
Chenzhong He river. However, the Small River Tribe stillremembers its origins as a minor nomadic tribe, and this
has allowed them to retain a certain level of humility
despite having founded what is arguably the center of
Yobanjin civilization. The tribe has always had
a guiding hand in the affairs of the city, and its members
can be found at all level of its government, but they do not
always rule Zhongshi outright, and other tribes have taken
the lead more than once.
The Small River Tribe governs itself in a manner more
akin to an extended family than anything else, with elders
carefully guiding the younger generations. Thanks to the
tribe’s influence in Zhongshi, all members can boast of an
extensive education – a most unusual thing among the
Yobanjin, and an advantage that lets them find positions
as advisers or scholars all across the lands of the Unbowed
People. Unsurprisingly, the Small River Tribe are also some
of the most vocal proponent of the rujia philosophy, and it
is undoubtedly through their efforts that rujia has spread
so widely through the Yobanjin as a whole. The Small
River Tribe also has an unending thirst for knowledge, and
has collected volumes of lore from all across the Yobanjin
lands and from many of the lands beyond. They have an
ambivalent attitude toward Rokugan, since they would
love to know more about the Empire but also fear the
xenophobic, warlike samurai.
During the War of Dark Fire, the members of the Small
River Tribe are ruthlessly hunted by the armies of the Dark
Oracle, who fear their wisdom and knowledge. Many are
hidden by other tribes, sometimes at great cost. After the
war, the survivors’ skills are instrumental in rebuilding
Yobanjin society.
CARRIERSOFTHEFIRE
Based in the city of Qiand Qiang (but also controlling
multiple fortresses in the northern steppes), the Carriers of
the Fire are a hardy people. They coax meager harvests
from poor land, and fish the waters of the icy Bai He
River to sustain themselves. The greatest strength of the
tribe, however, resides in a unique resource: coal, which is
abundant in the area. This has allowed the tribe to survive
the harsh northern winters and to develop several advanced
metallurgy techniques for creating tools and weapons.
The Carriers of the Fire are instinctively dis-
trustful of outsiders, even Yobanjin
from other tribes, and often close the
doors of their fortresses if they have
any doubts about their visitors. For
countless years the Carriers fought
off assaults from the Ujik-Hai, and
their fortifications originated as de-
fenses against those raids. Thus, they
long ago came to see all outsiders as
potential threats first and foremost.
They hold this opinion on Rokugan
as well, but given the distance which
separates them from the Emerald Em-
pire they never deal with more than a
handful of samurai. Regardless, the
Carriers of the Fire are a tribe with
an exceptionally large proportion
of warriors, although the army re-
mains subordinate to a council of
elders from Qiang Qiang.
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When the Dark Oracle of Fire starts spreading his
influence across the land, the Carriers are the most
successful in resisting him, entrenching themselves in their
cities and fortresses. They lose many lives, and several of
their settlements burn, but survive due to the Dark Oracle’s
strongest attention being focused to the south. As a result,Qiang Qiang becomes a rallying point for many refugees
from smaller tribes, and after the war the Carriers of the
Fire find their influence over the rest of Yobanjin society
has dramatically increased. They are now one of the largest
tribes among the Yobanjin, and have friendly relationships
with many others, an odd reversal of their former isolationist
existence. However, this has not ended their suspicion
toward outsiders, and they pay close attention to reports
of Senpet refugees and Yodatai scouts on the steppe. While
others might bask in the glory of victory, the Carriers know
it is only a matter of time before a new threat appears, and
they are determined to make themselves ready for it.
The Yobanjin WyrmsOne of strangest aspects of Yobanjin culture – and one
of the most alarming to the Rokugani – is their mastery
of the bizarre flying serpents known as “wyrms.” These
rare creatures are sometimes used as mounts by Yobanjin
chieftains, powerful war-leaders, and famous shamans.
Despite their rarity, they are so distinctive and memorable
that for many Rokugani they are synonymous with the
Yobanjin themselves, proof that the “northern barbarians”
are half-monstrous people who consort with dark powers.
The exact nature of the wyrms is something of a mystery.
This much is known: somehow they are summoned and
magically bound by the most powerful Yobanjin shamans,
who use the magic of the Elements to link each unique
wyrm to a unique mystical amulet. The wyrm is then
bound to serve and obey the bearer of that amulet, whoeverthat might be. (There has been at least one instance of a
Rokugani samurai using a captured amulet to take control
of a wyrm.) However, if the amulet is ever destroyed, the
wyrm ceases to exist. Barring that, a wyrm can only perish
if it is physically slain – the creatures are ageless, and some
of the more powerful tribes claim to possess wyrms which
measure their age in centuries.
However, such information raises as many questions as
it answers. Where do the Yobanjin summon these wyrms
from? Some Rokugani have speculated that the wyrms
are actually nothing less than Ryu of the Celestial realm,
somehow trapped and bound into twisted, perverted forms
by foul gaijin magic. Yet given that Yobanjin shamans are
so much weaker than Rokugani shugenja overall, how couldthey possibly manage to forcibly summon and enslave the
very servants of Heaven? Many Rokugani have preferred
to assume the wyrms have a more sinister origin, being
summoned from Sakkaku or perhaps even Jigoku itself.
Still others have speculated that the wyrms are some form
of “natural” animal, possibly related to the death-worms
of the Yobanjin plains, which are twisted and changed by
Yobanjin rituals.
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NPCs fromRokugan’s History
Many previous books in the L5R 4th Edition line have
included histories and game-statistics for notable person-
ages from the history of Rokugan. However, for space rea-sons not all of these NPCs were able to fit into the previous
books. Herewith we present a few of these missing people:
three founding figures of the Crane Clan, an infamous gei-
sha from the Clan Wars, and a hero of the Destroyer War.
LADYDOJI, THECRANEKAMI
“As the Sun and Moon gave shape to the formless, so
must we create order from chaos.”
With hair like silken ebony and eyes the color of a
summer sky, Doji was without question the most beautiful
of all the Kami. It was her wisdom that shaped the future
identity of the Emerald Empire. She was the mother of the
arts and spent her life building the language, culture, andtraditions of a great civilization.
Doji was one of the Kami, a child of Amaterasu and
Onnotangu, born in the Celestial Heavens. Unlike Hantei,
she experienced the Heavens only briefly before she was
swallowed by her jealous father, and thus did not fully
comprehend what she and her siblings lost when they fell
to Ningen-do and lost their divinity. Fascinated by the
strange world of mortals, she and the other Kami set out
to explore it, and as she wandered the land Doji saw much
potential. When the Kami re-gathered five years later,
she told Hantei the mortals were not without worth, but
lacked direction. She proposed the Kami offer them that
direction through their leadership, and her siblings agreed
to forge a harmonious kingdom on earth that matched theharmony of the Heavens. As noted in the L5R 4th Edition
supplement Imperial Histories(page 12), the Kami fought
a tournament to choose their leader. Despite not being a
warrior, Doji did surprisingly well, besting Shiba when he
could not read her stance before losing to the ferocious
and perceptive warrior Akodo.
After the tournament, Doji became an advocate for the
new Empire among the mortals. She went to the human
leaders and promised them the Kami would teach and
protect them in exchange for their humble obedience. Her
words were eloquent and her beauty and grace inspired all
that she met, and the local tribes flocked to the banners
of the Kami.
For Doji, the most important moment in the early Empire
came when her brother decided to choose a champion to
help him govern Rokugan. The first Emerald Tournament
is described in Imperial Histories (page 30), and it was
at this event that Lady Doji met the man named Kakita,
the victor in the tournament. Hantei was impressed by the
mortal who was his new champion, and Kakita for his part
was hopelessly smitten by Doji’s beauty. However, Doji
was livid at the suggestion she lower herself to marrying a
mortal. She demanded three impossible tasks of Kakita as a
condition for their union. A full description of Lady Doji’s
tasks and how Kakita cleverly overcame them may be
found in the L5R 4th Edition supplement The Great Clans
(page 45). While Kakita was away seeking the answers for
Doji’s challenges, he left his twin sister Kiyamori in Doji’s
service as a handmaid. Kiyamori told Doji endless tales of
her brother’s courage, honor, and wisdom. Doji might have
dismissed the advocacy as nothing more than a sister’s
love, but Kiyamori was a skilled poet and a prodigy with
language, and over time she won the Kami over. When
Kakita returned the following year and answered her
challenges, Doji willingly and indeed joyously married her
brother’s champion.
The next several decades were the best in Doji’s life.
She forged a love with Kakita that shone like a star in the
early years of the Empire. She birthed five children, each
destined for greatness. She traveled to some extent, but
let most of her followers come to her… which they did in
huge numbers. Her passion for beauty and creation led
her to develop arts like ikebana and poetry. Together with
Kiyamori she created the written language of Rokugan.
Doji was also Hantei’s closest advisor and formed the basis
of Imperial politics. It was her counsel that established the
traditions, protocols, and procedures underlying the gov-
ernment and courts of Rokugan. Like her siblings, Lady
Doji met Shinsei, who is said to have taught her the im-
portance of appreciating the beauty everywhere in nature.
The Day of Thunder was a tragic time for Doji. Her
eldest son Doji Yasurugi was assassinated by an oni, and
Yasurugi’s twin Konishiko took up her brother’s blade and
followed Shinsei to confront Fu Leng. Although the Seven
Thunders defeated the Dark Kami and saved the Empire,the double loss of their two eldest children hurt both Doji
and her husband Kakita deeply. Kakita withdrew from
Doji and his friends and became ever more obsessed with
his art of iaijutsu; Doji understood his pain but could not
find a way to soothe it. Her grief was somewhat eased a
few years later when her youngest son Hayaku ventured
into Shadowlands and returned bearing his sister’s sword,
a deed which led to his being named the founder of the
Daidoji family, defenders of the Crane.
The next few years were a time of continuing loss for
Lady Doji. In the year 45 she was forced to say goodbye to
her sister Shinjo, who left to explore the lands beyond the
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Empire. The next year was even worse: Kakita’s obsession
with iaijutsu lead to his lethal duel with Mirumoto
Hojatsu, and her brother Hantei died from the wounds he
had suffered fighting Fu Leng’s armies four years earlier.
Doji did her best to resist the grief and depression which
threatened to overwhelm her. She persuaded the Crane
Clan to celebrate Kakita’s death as the fulfillment of a
life dedicated to an ideal, rather than a reckless act by adoubting man. She redoubled her efforts to make Rokugan
a place of joy, learning, and civilization, although she was
never as carefree as her earlier days. She dedicated herself
to guiding her nephew, Hantei Genji, the second Emperor
of Rokugan. They became close allies and she cemented
the Crane’s position as the Emperor’s Left Hand. She was
proud to see her son, Kakita Shimizu, become the Emerald
Champion, serving the Emperor as her husband had.
In the year 49, Doji arranged for Hantei Genji to have
a chance meeting with a Crane named Doji Oborozukiyo
at a cherry blossom viewing. Genji was awestruck by the
beautiful maiden as she stood surrounded by drifting
cherry petals. Doji guided the two of them through a long
courtship, an event designed to awe and enthrall the entire
Empire. Under Doji’s guidance, their courtship and mar-
riage became a cultural archetype and set the fashion for
the Empire. More importantly, the wedding helped shake
Rokugan out of its grim post-war tone, as everyone fell in
love with the Empress as Genji did. This restored faith in a
bright future for the Empire, as Doji had intended.
Unfortunately, the joy of the wedding for Doji was
curtailed the following year when the Matsu launched a
military strike against the Kakita lands. The Matsu claimed
the right to avenge repeated insults from the Kakita family,
and their assault inflicted heavy damage on the Kakita
lands. Doji appealed to Hantei Genji and her brother Akodo
to stop the violence. However, when Bayushi and the
Scorpion sided with the Matsu, Genji allowed the conflict
to continue so long as the security of the Empire was not
compromised. Akodo likewise refused to stop his vassals,
as he felt their cause was honorable, but he did restrict the
Matsu from escalating their attack into a full war against
the Crane. Akodo’s intervention likely spared the Crane
Clan from destruction, and the Matsu halted their attacks
when the Kakita withdrew into lands beyond their reach.
Doji never forgot what she saw as reckless, bloodthirsty,
and short-sighted behavior from her brother’s followers,
and she dedicated her clan to minimizing the Lion’s power
in any way possible. She also spent many years touring the
rest of Rokugan, visiting each of the other clans in turn,
making contacts with all of the new noble houses and
seeking out those who shared her passion for art, beauty,
and joy. Many political alliances were born from this tour
of the Rokugan, which also did much to further spread the
Imperial culture she had created for Otosan Uchi.
When she learned of Togashi’s apparent death in the year
102, Doji believed she was now the last of her brothers and
sisters save for her brutish brother Hida, to whom she had
not spoken in decades. The grief of earlier years returned
and she decided there was no longer a reason for her to
remain in the mortal world. She approached Doji Ochiba,
the wife of her son Doji Nio, and shared with her several
secrets that have been passed down ever since from each
Crane Clan champion’s wife to the next. With her affairs
in order and a peaceful transition of power ensured, Doji
went to the seashore one last time. She raised her arms
to the sky and a huge wave crashed over her. When the
water retreated, she was gone. Some say she did not die
but became part of the ocean itself, still dancing among
the waves when the moon shines upon the sea.
DOJI, FOUNDEROFTHECRANECLAN
AIR: 8 EARTH: 6 FIRE: 7 WATER: 7 VOID: 7
AWARENESS: 10 WILLPOWER: 8 PERCEPTION: 8
Honor: 9.8 Status: 8.0 Glory: 10.0
School/Rank: Doji Courtier 4 (Insight Rank is so much
higher as to be meaningless)
Skills: Artisan: Ikebana 7, Artisan: Origami 6, Artisan:
Painting 6, Artisan: Poetry 7, Calligraphy (High Roku-
gani) 8, Courtier (Manipulation) 9, Defense 3, Etiquette(Conversation) (Courtesy) 8, Investigation 5, Kenjutsu 5,
Meditation 5, Perform: Biwa 5, Perform: Dance 7, Perform
Song 6, Perform: Storytelling 4, Sincerity 7, Tea Ceremony
7, Lore: Heraldry 3
Advantages: Allies (Hantei among others), Balance,
Benten’s Blessing, Blissful Betrothal, Great Potential (all
skills), Irreproachable, Paragon (Courtesy), Touch of the
Spirit Realms (Tengoku), Voice
Disadvantages: True Love (Kakita), Lost Love (after
Kakita’s death)
Alternate Speculations: Doji and the NothingAfter Shosuro returned from the Day of Thunder, she brought with her the force called the Nothing, lodged deep within her soul.
The Nothing, also known as the Lying Darkness, is fully described in the L5R 4th edition supplement Enemies of the Empire(page129). When Shosuro “died” in the arms of Bayushi in the throne room of the Emperor of Rokugan, the Nothing became aware of allthe Kami who were gathered there, recognizing them as agents of the creation it hated.
Did the Nothing have had a hand in the deaths or disappearances of so many of the Kami over the next century? Certainly its holdon Shosuro was the reason Bayushi eventually left his clan and died searching for her. Did the Lying Darkness also whisper to Akodo,heightening his fear of more monstrous invaders in Rokugan? Perhaps it was this influence that caused Akodo to sacrifice himselfto destroy a Tsuno army, using his last spark of divinity to collapse the Seikitsu Pass down upon himself and the invaders alike. DidHida resign from leadership of his clan in the year 63 because he felt a subtle and sinister influence on his thoughts? Is that why heeventually went on a suicidal march into the Shadowlands in search of his son?
In this interpretation, Doji may have suffered the most under the focus of the Nothing. Her husband Kakita fell into the sins ofregret and desire. The Lying Darkness pulled him away from her, from his friends and his family. In the end the Nothing drove himinto an unnecessary and lethal duel with the son of Mirumoto. While Kakita’s death was a triumph for the Lying Darkness, Dojistill held the Nothing at bay for more than fifty years, until at last all of her siblings were gone except for the reclusive Hida. In
her loneliness the Nothing found an opening and drove her to despair. Yet Doji would die in the same manner as she lived — in thecreation of something unique: a beautiful and perfect suicide.
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DOJINIO,CRANEFOUNDINGFATHER
Doji Nio stood next to his mother on a balcony
overlooking the cherry orchard near the Imperial Palace.
The newness of the palace was evident everywhere. Even
the wood was freshly lacquered, its scent filling the air.
The new orchard below them was in full bloom, and it
reminded Nio of the newly-founded Empire itself — young,
growing, planted in fertile soil. As long as disaster did
not strike, Rokugan and the cherry trees alike would grow
large and beautiful.
Only seven years before, heroes from each of the clans
had joined with Shinsei to stop Fu Leng on the Day of
Thunder. Every one of the Thunders had died, and the Crane
Clan had lost both of the Twin Thunders, Nio’s two older
siblings. Nio still missed them terribly. But the Thunder
had won, Rokugan was preserved, and the orchard would
continue to grow.
His mother Doji watched the scene below in the way her
brother Akodo might study his legions on the battlefield.Nio watched her, his heart warm with admiration. This
was her domain. She had created it, but she did not seek
to control it. Instead she played the court like a musician
would play a favored instrument.
Finally he asked: “Honored Mother, why are you not
below with the others?”
“All is in place,” Doji replied. “I must let the waters
flow as they will. If I enter the current, I will cause ripples
that might disrupt the flow. There is but one chance at this
perfect strike.”
“What do you mean, Mother?”
In answer, Doji gestured to a young Crane maiden who
stood among the cherry trees. She was achingly beautiful,her long ebon hair perfectly arranged and adorned with
golden pins and with several flowers at the height of their
bloom. Her kimono was the finest silk and decorated with
a subtle pattern of misty clouds drifting before a shining
moon. Her face was painted a snowy white, with a slight
hint of magenta around the corner of her eyes. Her lips
were the color of roses. Nio found himself near-breathless
at the sight.
“Who is that maiden?”
“Doji Oborozukiyo. She is the daughter of one of my first
followers. She is a prodigy and as lovely as the sunrise
over the sea.”
Nio marveled. “I’ve never seen anything like her.”
Doji smiled softly in response. “Neither has my
nephew.”
As if her words had summoned him, her nephew – the
Emperor, Hantei Genji – entered the orchard, followed by
his huge entourage. Nio realized they had come to enjoy
the beauty of the spring cherry blossoms.
Doji watched intently as Genji approached the young
Crane woman. She turned to face the Emperor, and as
she did a breeze rippled through the trees. Cherry petals
fluttered down around her. She gave the faintest of smiles
before bowing low before the Shining Prince.
Genji stared in wonder at the woman before him before
motioning for her to rise from her prostration. He spoke
to her softly, and though Doji and Nio were too far away
to hear the words, the meaning behind them was clear.
Oborozukiyo fell into step beside the Emperor. As they
walked through the falling blossoms, Genji could not pull
his eyes from her.
Doji nodded in satisfaction. “War, death, and the
Shadowlands. Such things are all we have thought about
for a decade. Now it is time for the Empire to think of
something else.”
The Kami turned to her son. Her blue eyes were asbrilliant and clear as the summer sky, brighter than Doji
had seen them since Kakita’s passing. “The Thunders won
the war, but she… she will win the peace.”
The second son of Doji and Kakita, Doji Nio became
the founder of the Doji family. Nio was a tall man who
inherited his mother’s refined elegance and his father’s
stoicism. He did not dye his long hair as many later Crane
would do, since that custom did not gain widespread
acceptance until after his death. Nio also inherited his
mother’s drive to create a better civilization for all of
Rokugan and worked tirelessly throughout his life toward
that goal.
Nio was one of Rokugan’s greatest poets and
calligraphers. His most famous work is My Mother, the
World,a book which discussed the concept of Setsugekka
– a phrase that stands for three symbolically interlinked
aspects of nature: snow, ocean, and flowers. Nio compared
these three aspects to the spirit of the ever-changing world
of the Emerald Empire. My Mother, the Worldis said to
be the most beautiful example of calligraphy in Rokugan
history, and the original version of the work is still held at
the Seppun library. Over the centuries, artisans throughout
Rokugan have aspired merely to be in the same room with
this incredible creation, and have traded many political
favors just to spend a few hours studying the fabled scroll.
Nio married Doji Ochiba, a confidante of his mother
Doji, who later became the last person to speak to Dojibefore her disappearance. Doji gave her the relic known
as the Tears of the First Emperor, as well as the words that
became the motto of the Crane Clan.
In addition to being a superb diplomat and artist, Nio
was also a master of commerce, an activity which had
not yet become as embarrassing to samurai as it would in
later eras. He worked with the Yasuki to organize Crane
caravan routes throughout the fledging Empire, leveraging
the fertile lands of the Crane to support a massive trade
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network. From this solid foundation the Crane fortunes
flourished and grew, making them the wealthiest samurai
in the Empire for many centuries to come. Nio is rumored
to have written a treatise on economics that reveals many
of his methods, but no extant copies of this treatise are
known to exist. Perhaps the text was lost, although rumors
spread by political rivals claim the Doji purposefully
suppressed the treatise out of embarrassment that theirfounder gave so much thought to such a low skill. (The
Yasuki claim the Doji hid the work after the Yasuki left to
join the Crab, lest Nio’s mastery escape the clan’s control.)
It is also possible that the treatise never existed in the
first place and is only a rumor designed to diminish the
prestige of the Crane.
As his death approached, Nio declared his large estate at
South Hub village on the outskirts of Otosan Uchi should
be used for the support of “Rokugan’s authors of beauty.”
This became Kyuden Nio, a communal home for myriad
artists from poets to painters. Sadly, the beautiful palace
was destroyed in the year 1158 as part of a desperate
bid to drive off Hakai, the Onisu of Death. The ploy was
successful, but Kyuden Nio was never rebuilt.
DOJINIO, CRANEFOUNDINGFATHER
AIR: 4 EARTH: 3 FIRE: 3 WATER: 3 VOID: 4
INTELLIGENCE: 4
Honor: 5.3 Status: 8.0 Glory: 8.0
School/Rank: Doji Courtier 4 (Insight Rank 6)
Skills: Artisan: Ikebana 5, Artisan: Poetry 8, Calligraphy
(High Rokugani) 8, Commerce 6, Courtier (Manipulation)
7, Defense 3, Etiquette (Conversation) (Courtesy) 7,
Iaijutsu 5, Investigation 4, Kenjutsu 5, Lore: Crane
Clan 3, Sincerity 6, Tea Ceremony 5, Perform:Storytelling 3
Advantages: Allies (beyond counting),
Benten’s Blessing, Clear Thinker, Paragon
(courtesy), Social Position (Doji daimyo)
Disadvantages: Dark Secret (commer-
cial dealings)
KAKITA, LEGENDARYDUELIST
“One man, one sword, one strike.”
Together with his wife Doji, Kakita
founded the Crane Clan and was
instrumental in creating many of the
customs and traditions of Rokugan.
The Crane consider him to have
been one of the most honorable
men who ever lived, and there is no
disputing that he is one of the most
creative artisans in the early Empire.
He is credited with inventing the
katana, the fighting art of iaijutsu,
and the biwa. He founded the first
swordsmanship dojo (which would
eventually become the Kakita Dueling Academy), and his
descendants and relatives founded four different major
samurai families. Probably no other mortal man has had
as much influence on Rokugan as Kakita.
Kakita is believed to have been born to a chieftain
of one of the tribes in the northern lands of Rokugan,
probably about four years after the Kami fell. Shortly
before his birth the Kami Shiba visited his tribe during his
journey through the lands, and while Shiba did not stay
for long his appearance impressed the tribesmen greatly.
Kakita grew up with tales of the mighty gods who fell
from the sky during a solar eclipse.
Growing up, Kakita was closest to his twin sister
Kiyamori, who had a deep fascination for the written
word. The two would spend hours discussing poetry and
philosophical topics, things far beyond the comprehension
of most folk in their tribe. As a son of the chieftain, Kakita
also would often help hunt down dangerous beasts or fight
enemy tribes. All of the northern tribesmen were smaller
in build than those to the south, and preferred fighting
techniques that relied on speed and precision rather thanraw strength. Kakita proved to be a master of these fighting
methods, refining them to a higher level than anyone had
seen before. When he was 19 years old, rumors reached
his tribe of the tournament announced by the Kami to
determine Hantei’s personal champion. Kakita set off for
Otosan Uchi with his sister, who wished to look upon the
Kami with her own eyes. Their journey was eventful, and
Kakita had ample opportunity to display his honor and his
skill with the blade, while Kiyamori collected samples of
the languages from the tribes they passed.
When they arrived at Otosan Uchi and Kakita an-
nounced he would fight in the tournament, most dis-
regarded the small man who spoke little and carried a
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strange sword. A full account of the First Tournament of
the Emerald Champion can be found in the L5R 4th Edition
supplement Imperial Histories(page 30). In brief, his slim
lightning-quick blade bested all contestants until he faced
Matsu, the chief follower of Akodo. Matsu had crushed
and humiliated her opponents, an attitude that did not sit
well with Kakita. When he managed to defeat her, he re-
fused to offer her the courtesy he had granted to his otherfoes, treating her with the same disrespect he claimed she
had shown to all of her opponents. Matsu demanded satis-
faction for the insult, and Kakita explained his reasoning
to the Emperor. Hantei validated Kakita’s argument and
proclaimed him the victor and Emerald Champion.
Hantei and Kakita soon became friends, leading to
Kakita’s later romance with Lady Doji. During his quest
to seek answers to Doji’s challenges, Kakita learned
much about the larger world of Rokugan. He met Yasuki,
a wealthy and wise old woman who helped him on his
quest in return for securing her children a place in the
Crane Clan. True to his word, Kakita arranged for his sister
Kiyamori to marry Yasuki’s son.
Working with Hantei and his wife Doji, Kakita helped
create the culture of the Empire and establish his art of
iaijutsu as the basis for all duels of honor in the Empire. He
wrote The Sword to summarize his thoughts on dueling,
swordsmanship, the katana, and martial philosophy. This
text is considered one of the enduring classics of Rokugani
literature and is still studied in the twelfth century. Kakita
also founded the first dojo in Rokugan, passing his
knowledge on to all who had the discipline and ability
to learn. All four of his sons excelled at dueling, and his
fourth son Shimizu became the first iaijutsu master of the
Dueling Academy.
For all his honorable repute, Kakita was a man
with strong opinions and a knack for attracting rivalsand enemies. (Indeed, it can be argued that Kakita’s
contributions to Rokugani culture include not only
art and iaijutsu, but also the blood feud.) Matsu never
forgot the insult he dealt her at the Tournament of the
Emerald Champion, and that enmity would cost Kakita’s
family – and indeed the entire Crane Clan – greatly in
the many centuries to come. Hatred between the families
festered and the Matsu family’s unstated goal became the
destruction of Kakita’s entire line. Throughout his life,
Kakita was challenged by brash Matsu samurai, and while
he never lost these duels, each death merely deepened the
Matsu family’s determination to seek vengeance.
As if this was not enough, Kakita also developed
a fierce rivalry with the Empire’s other early master ofswordsmanship, Mirumoto of the Dragon Clan. Mirumoto
endorsed a two-sword style that used both the katana and
the wakizashi together, and that focused on pragmatic
realities of combat rather than the idealized philosophical
and artistic approach which Kakita championed. Kakita
disliked the style greatly and also had issues with Mirumoto
himself, who was sometimes accused of being a thug or a
bully. Kakita viewed iaijutsu as a sort of philosophical battle
in which the duelist must seek to overcome the opponent’s
spirit in order to deliver one perfect victorious sword-
Kakita and the KenkuWithin the Crane Clan, it is popular to claim
that Kakita actually learned the ways of iaijutsufrom one of the legendary Kenku rather thansimply refining and advancing the fighting style of
his people. The tale is told in many forms, but thefollowing is one of the more popular versions:
When he was 15 years old, Kakita hunted downand slew a troll who had wandered into his tribe’slands. During the fight, Kakita noticed an oldman watching him. When the troll was dead, theold man approached and told him the world waschanging. The Kami had fallen from the sky, andsoon they would call on mortals to join them andbuild something legendary. The old man offeredto teach Kakita how to become a great warrior ifhe agreed to answer the call of the Kami when itcame. Kakita’s already knew the tales of the visitby Shiba, and he readily agreed. However, whenKakita asked for the old man’s name, he would
only call himself Grandfather.Grandfather trained Kakita, refining the young
man’s earlier techniques. It took him years to masterthese advanced techniques, which would becomethe basis of the iaijutsu art. When Grandfatherdeemed him ready, he sent Kakita on a quest intothe mountains to the north. There Kakita foundan old woman working a forge who introducedherself as Grandmother. She was expecting Kakitaand immediately set him to work forging a bladeworthy of the art of iaijutsu. She required him todo most of the labor, showing him how to fold themetal again and again and again. After dozensof failures, Kakita finally crafted a blade. It wascrude compared to that used by Grandfather, but
Grandmother deemed it sufficient. Kakita namedhis new weapon the katana.
With his sword complete, Kakita turned toGrandmother and demanded to know who shereally was, declaring it was obvious she andGrandfather were the same person. He wishedto know the true identity of his sensei. The oldwoman replied, “Show me your stance” and drewher own blade. When their swords clashed, Kakitawas the victor, placing his blade at Grandmother’sthroat. The old woman smiled and said only, “Youhave learned well.” Then she transformed into thebirdlike form of a Kenku, taking flight and crying“Remember your promise.” Kakita never saw heragain.
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strike. He wrote scathingly that Mirumoto’s style
was “the coward’s way.” Although Mirumoto
perished on the Day of Thunder and thus never
met Kakita in a duel, Mirumoto’s adopted son
Hojatsu pursued the rivalry, expanding his
father’s writings (calledNiten) and traveling the
Empire fighting duels against all comers. On the
Emperor’s 40th birthday, Hantei asked Kakitaand Mirumoto’s son to fight a duel to prove
which man’s style was the greatest. A whole day
passed as the two men remained perfectly still
upon the field, neither able to risk an attack,
knowing that to strike would mean their own
certain death. As the sun set, they parted with
honored bows, and Kakita thereafter mitigated
his attacks on theNitenphilosophy.
Kakita served as Emerald Champion for
twenty years, but the death of his eldest twin
children during the First War with Fu Leng affected
him deeply. Being a twin himself he understood the
tight bond between such siblings, and he had rejoiced
in watching his eldest children grow into adults. Their
deaths on the Day of Thunder, compounded with the later
lingering death of Emperor Hantei, were tragedies which
the Emerald Champion could not prevent. These events
drove Kakita into deep introspection. Had he failed to
teach his children his theory of the One Perfect Strike?
Could they not have used that to strike down Fu Leng?
Had he spent his entire life pursuing a flawed philosophy?
With doubt eating at him, Kakita had to know if the
One Perfect Strike was truly the superior method of
swordfighting. This led to his death on his 39th birthday,
when he again encountered Mirumoto Hojatsu, this
time during an inter-clan skirmish he was observing as
Emerald Champion. The two faced off once more, and
this time they clashed. Kakita killed Hojatsu, but Hojatsu
mortally wounded Kakita. Spurning treatment, Kakita had
his son Shimizu give him Mirumoto’s blade. “Finish your
duty to your master,” Kakita said, fell upon the sword, and
died. Kakita’s death left a terrible hole in the young Crane
Clan, and arguably the Lady Doji never truly recovered
from the loss of her husband. Even the Matsu family was
distraught, for Kakita had died before they could properly
avenge their founder.
KAKITA, LEGENDARYDUELIST
AIR: 5 EARTH: 3 FIRE: 3 WATER: 3 VOID: 4
AGILITY: 5
Honor: 9.5 Status: 7.0 Glory: 10.0
School/Rank: Kakita Bushi 3 (Insight Rank 6)
Skills: Artisan: Poetry 3, Athletics 6, Battle 7, Calligra-
phy 5, Courtier 3, Defense 8, Etiquette 5, Games: Shogi
4, Iaijutsu (assessment, focus) 9, Investigation 4, Jiujutsu
5, Kenjutsu (katana) 8, Kyujutsu 3, Tea Ceremony 3, Per-
form: Biwa 6, Sincerity 4
Advantages: Great Potential (Iaijutsu), Prodigy, Quick
Disadvantages: Idealistic, Small, Sworn Enemies (Matsu,
Hojatsu), True Love (Lady Doji)
HATSUKO, INFLUENTIALGEISHA
“Every samurai has a weakness. Toturi’s is a charming
geisha. Unfortunately for him, she is one of us.” – Bayushi
Kachiko
Hatsuko was a geisha and a model of her art. Her beauty,
gentleness, and empathy made her immensely desirable to
many high-ranking samurai. Akodo Toturi, Champion of
the Lion, fell under her spell and favored her greatly. As a
result, Hatsuko played a pivotal role in the Scorpion Coup,
first agreeing to poison Toturi at the behest of Bayushi
Kachiko, but then protecting her beloved from death by
refusing to give him the full dose of poison. However, her
greatest impact to the Empire would not be made until
after her apparent death.
Hatsuko was the daughter of a ji-samurai in the serviceof the Nanbu, a small vassal family of the Soshi. Later
documents suggested Hatsuko may actually have been
a scion of a long-forgotten branch of the Yasuki family,
but this would eventually be proven false. Regardless,
Hatsuko’s family sold her to the Shosuro, who trained her
as a geisha in the school known as Uchi no Chiisaite (the
House of Little Hands). She excelled in her training and
became one of the school’s greatest pupils, for she had an
amazing gift for making her clients feel like the focus of
the world. She could draw out the most reluctant samurai
and convince him to relax and confide in her. Of course,
as with all Shosuro-trained geisha, she was also taught
to watch, remember, and obey. When her training was
complete, the Scorpion arranged for her to be purchasedby the Bright Wind geisha house in Otosan Uchi, where
she became part of the vast Scorpion intelligence network
in the Imperial capital.
Hatsuko was little more than a useful informant for
the Scorpion until she was drawn into the events of the
Scorpion Coup. She had won the heart of Akodo Toturi,
who found her innocent and charming, cherishing her
greatly. Unfortunately for the Scorpion, she in turn had
also become smitten by the handsome Lion’s courage,
strength, and honor. When Bayushi Kachiko called on
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Hatsuko to poison Toturi in preparation for the Coup,
Hatsuko could not bring herself to murder her beloved.
Toturi was drugged but survived, and Hatsuko hid him in
the Kosuga District of the Imperial City. There he would
eventually recover and emerge to lead the clan armies
against the Scorpion.
Accounts differ as to Hatsuko’s fate after that. Some
stories claim she committed suicide in grief and remorse,
hurling herself over the cataract known as Sorrow’s Falls.
Other tales claim she was brought before Bayushi Kachiko
to account for her failure to murder Toturi. Hatsuko
begged for mercy for her and Toturi, appealing to Kachiko
as a woman, but the Mother of Scorpions had no tolerance
for failure and ordered her guards to dispose of the geisha.
Scorpion bushi dragged Hatsuko through the city and
hurled her over Sorrow’s Falls. Whichever story is true,
her body was never found.
In reality, Hatsuko was rescued from death by the
Dragon of Water, which carried her away from Ningen-do
and outside of time itself. Though she did not know it,
Hatsuko was pregnant with Toturi’s child, a boy destinedto be Kaneka and exert a great influence on Rokugan.
The Water Dragon protected her and her unborn child
until the time was right for the child to enter the world.
It also warned her that Toturi must be kept ignorant of
his son’s existence lest his enemies use the child against
him. Hatsuko tearfully accepted the Dragon’s judgment
and allowed it to remove all her memories of Toturi and
the love they shared.
The Dragon of Water kept Hatsuko outside of time for
almost a decade before he returned her to Ningen-do with
her newly born son. She named the child Kaneka and
raised him in a small hut in the depths of the Shinomen
Mori. There she instilled in him an understanding of
honor and the Code of Bushido and taught him many ofthe skills she thought a samurai would need… although
martial skills were beyond her knowledge. When Kaneka
came of age, he heard the call of destiny and departed,
leaving his mother behind to enter the civilized lands of
the Empire. With her destiny fulfilled, Hatsuko died and
is believed to have ascended to the Realm of Yomi; the
Dragon of Water would later reveal Kaneka’s true lineage
to him.
HATSUKO, FAVOREDGEISHA
AIR: 4 EARTH: 2 FIRE: 2 WATER: 2 VOID: 2
INTELLIGENCE: 3 PERCEPTION: 3
Honor: 4.5 Status: -1.0 Glory: 3.0
School/Rank: Insight Rank 2
Skills: Courtier 4, Etiquette (Conversation) 6, Games:
Go 3, Games: Shoji 3, Investigation 3, Perform: Biwa 5,
Perform: Dance 3, Perform: Song 4, Sincerity 7, Slight of
Hand 3, Tea Ceremony 5, Temptation 4
Advantages: Great Destiny (to birth Akodo Kaneka), In-
ner Gift (Empathy), Precise MemoryDisadvantages: Dark Secret (Scorpion agent), True Love/
Lost Love (Akodo Toturi)
HIDAHIROTO,IDEALISTICCOLLABORATOR
“One great wall requires one great clan. Two great walls
requires two great clans.” – Hida Hiroto
Born in the year 1155 to a Hida father and an Ide
mother, Hiroto was a curious blend of the strength and
directness of the Crab with the adaptability of the Unicorn.
He fought for the Crab in the Destroyer War, where he lost
an arm to the minions of Kali-Ma. However, after this
crippling Hiroto made his greatest contributions to his
clan in the courts of the Empire.
Hiroto was born the eldest of four siblings. With
his father away on the Kaiu Wall most of the time,
Hiroto helped his mother care for his sisters and
brother. Hiroto idolized his father, holding him up
as the idealized version of what a samurai should
be, and was a sociable child with a knack for
making friends. He trained as a Hida bushi
like his father, and was only a year past his
gempukku when the Destroyer War began.
Hiroto found himself on the Kaiu Wall, fighting
the hordes of desperate Shadowlands creatures
pushed forward by the advancing Destroyerlegions. Hiroto’s luck saved him several times,
whether it was a weapon breaking at the right
moment or a slain Shadowlands beast falling on
his attacker. The other Crab came to see him as a
good luck token, even rubbing his bristle-topped
head to get some of the luck before battle. Hiroto
thought he had seen the all the fearsomeness
the Shadowlands could offer, but the Destroyers
themselves proved to be far worse. The ironclads
came in an unstoppable wave, and while he
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and many other Crab fought valiantly, their numbers
and power were too much. When the Kaiu Wall collapsed
under the onslaught, Hiroto was again lucky, surviving
the disaster and retreating to join the siege of Shiro Kuni.
Again his good fortune served him when he was chosen
to accompany the many secret scrolls of the Kuni family
when they were evacuated to the Crane lands.
Later, Hiroto joined with the remnants of the Crab army
to continue the fight against the Destroyers, who were
now marching across southern Rokugan. The armies of the
Empire met the invaders outside of Ryoko Owari, where
the Destroyers were joined by the entity called the God-
Beast of Kali-Ma. Hiroto stood with the other Crab to fight
the spawn brought forth by the God-Beast, and it was in
this battle that Hiroto lost his arm – once again barely
dodging a blow which should have killed him. By the time
he recovered, the God-Beast was dead and Kali-Ma herself
had been slain, ending the Destroyer War.
Without his arm Hiroto could no longer help guard
the Empire. Instead he entered the courts and attempted
to serve his clan by gaining supplies and supportfrom the other clans. His missing arm proved to be a
political benefit, since it reminded everyone of the Crab
Clan’s immense sacrifice and the constant danger the
Shadowlands still presented. The experience of fighting in
the Destroyer War had granted him a belief that everyone
could work together to the benefit of all. This baffled
many of the other courtiers, but Hiroto constantly sought
to overcome their skepticism and create deals where both
sides benefited fully from the exchange.
Hiroto took a wife from the Scorpion Clan to improve
relations between the two clans, an important step in the
their mutual effort to contain the new Festering Pit in
Scorpion lands. He spent considerable time acting as a
liaison between the Scorpion and the Crab at the newly-built Scorpion Wall. Hiroto’s wife became an invaluable
political resource, giving him advice and steering him free
of diplomatic traps. Together they ensured full resources
for the construction of the Scorpion Wall and the supplies
for the armies stationed there.
Hiroto’s efforts made him a universally-recognized
figure in the courts. Although he was not large for a Crab,
he was muscular and broad-shouldered, and normally
pinned the sleeve of his kimono to the shoulder of his
missing arm, giving him an off-balance look. He had
numerous scars from his many near-death experiences,
and when he was not conducting politics he enjoyed
telling others the stories of how he got each scar (and
the incredible circ*mstances that kept each one fromkilling him). Now middle-aged with half-a-dozen sons
and daughters, he spent almost as much time searching
for good marriages for the children as he did procuring
supplies for the Crab and the Scorpion. Although much of
the Empire began to reassert clan rivalries as the Destroyer
War faded into history, Hiroto still held to the idealized
views of his youth, believing in a Rokugan in which all the
clans worked together for the greater good.
HIDAHIROTO, IDEALISTICCOLLABORATOR
AIR: 3 EARTH: 4 FIRE: 3 WATER: 2 VOID: 3
AWARENESS: 4
Honor: 5.8 Status: 2.0 Glory: 5.0
School/Rank: Hida Bushi 2/Severed Hand Path (Insight
Rank 4)
Skills: Athletics 4, Battle 3, Courtier 4, Defense 3, Eti-
quette 5, Heavy Weapons 6, Intimidation 4, Investigation
3, Kenjutsu 4, Lore: Heraldry 2, Lore: Shadowlands 3,
Sincerity 4
Advantages: Benten’s Blessing, Luck (x2)
Disadvantages: Idealistic, Missing Limb (left arm)
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The Oni Lords
Herewith are five of the most powerful oni known to
the mortal world. Only the most epic of player characters
should be confronted with such challenges.
AKUMANOONI
Generally believed to be the oldest true Oni Lord(although some would consider the ancient First Oni,
summoned by Fu Leng himself, to be an Oni Lord as well),
Akuma no Oni was summoned by a misguided Phoenix
shugenja named Isawa Akuma. The demon hates all
mankind with a burning, eternal hatred that can only be
slaked by the complete destruction of Rokugan. It is able
to rally huge armies of lesser oni and Shadowlands beasts
and has launched repeated assaults on the Crab lands in
the centuries since its creation. Fortunately, its impatience
to destroy the Empire is so great that it usually attacks
too early.
Physically, Akuma no Oni is nearly thirty feet high,
a bipedal monster with strange joints, massive three-
fingered claws, a trio of glowing yellow eyes, and threeburning tongues that slaver constantly from its gigantic
toothy maw. It enjoys both feasting on human flesh and
torturing those mortals who fall into its merciless clutches.
AKUMANOONI
AIR: 6
REFLEXES: 7
EARTH: 8 FIRE: 6
INTELLIGENCE: 8
WATER: 6
STRENGTH: 7
SHADOWLANDSTAINT: 8.0
INITIATIVE: 10K7+10
ARMORTN: 50
ATTACK: CLAWS10K7 (SIMPLE)
BURNINGTONGUES10K7 (FREE)
DAMAGE: CLAWS10K5
BURNINGTONGUES4K4
REDUCTION: 15 W OUNDS: 75: +5; 175: +10;250: +15; 325: DEAD.
Skills: Battle (Mass Battle) 8, Intimidation 6, Temptation
5
Special Abilities:
Burning Saliva: When Akuma no Oni’s tongues
touch flesh, they leave burning saliva in the
wound. During the Reactions Stage of every Round
after the tongues hit, that foe will take 3k3 firedamage. This last for 10 rounds or until the saliva
is washed away. Simple water will not wash it
away – it requires vinegar or alcohol.
Fear 7
Huge
Magic Resistance: Akuma has three Ranks of this
Advantage.
Multiple Tongues: Akuma no Oni can attack with
all three of his tongues in the same Round, once
with each tongue. This is a special exception to the
rule that each type of Free Action can only be taken
once per Round.
Shadowlands Power: Akuma no Oni has the
akutenshi power Awe of the Dark One (see thechapter on “The Lost” in Enemies of the Empire
for details).
Spell Casting: Akuma no Oni can cast any Fire or
Earth spell (except spells with the Jade or Wards
keywords) as though it is a Rank 4 shugenja with
an Affinity for Fire. It does not need scrolls to
cast these spells and the casting time for its spells
is always one Simple Action, regardless of their
Mastery Level.
Superior Invulnerability: So powerful is Akuma no
Oni that even jade will only inflict half damage
(rounded down). Likewise, spells of Mastery Level
3 or less inflict only half damage.
KYOSONOONI
Kyoso no Oni is unique among
the Oni Lords for being an actual
amalgam of oni and human, the
power of a terrible demon merged
with the body, mind, and soul of
Agasha Kyoso. The original Kyoso
was a powerful young Dragon
Clan shugenja who fell in love
with the Asahina family dai-
myo. Their planned marriage
was derailed by a rival, and
the heartbroken Kyoso listenedto the whispers of kansen, sum-
moning an oni and then physi-
cally merging with it so she could
achieve her vengeance personally.
After ravaging the Crane lands,
the new Kyoso no Oni headed to
the Shadowlands, where she has
remained since.
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Kyoso appears to be a twenty-foot-high
nude woman with bright red skin, four breasts,
four clawed arms, and several antler-like horns
protruding from her head. Her lower body is a
massive scaled serpent. Like her many spawn,
she can hurl bolts of terrible black fire from her
claws, searing the very soul of her foes. Kyoso is
an independent Oni Lord, forming alliances withdifferent factions within the Shadowlands as she
sees fit, and using her human memories and
knowledge to visit woe upon Rokugan.
Late in the twelfth century, a large group of
samurai succeeded in trapping Kyoso no Oni’s
demonic spirit within a powerful artifact known
as a Black Scroll. Many of the samurai died
winning this victory, which also unexpectedly
resulted in the liberation of Agasha Kyoso from her
possession by the demon. Whether Kyoso no Oni will
remain eternally imprisoned within the Black Scroll
remains to be seen, however.
KYOSONOONI
AIR: 7
REFLEXES: 8
EARTH: 7 FIRE: 7
INTELLIGENCE: 8
WATER: 6
STRENGTH: 8
SHADOWLANDSTAINT: 8.0
INITIATIVE: 10K9+2
ARMORTN: 50
ATTACK: CLAWS10K9 (SIMPLE)
BLACKFIRE10K9 (FREE)
DAMAGE: CLAWS8K4
BLACKFIRE5K4
REDUCTION: 15 W OUNDS: 748: +5; 96: +10;
150: +15; 216: DEAD..
Special Abilities:
Black Fire: Kyoso no Oni may hurl bolts of black
fire at any foe within 100 feet. These blasts of
soul-searing power ignore the effects of armor on
the target’s Armor TN. They also ignore Reduction.
Each time a foe is hit by black fire, he must make
a Void roll at TN 25 or lose one Void Point. If the
bolt takes away his last Void Point, or he has none
to begin with, he falls unconscious for two hours.
No normal or magical effect can wake him, but any
effect that causes him to regain at least one Void
Point will immediately awaken him.
Fear 5
Feed Upon the Soul: If Kyoso no Oni kills a foe
she instantly devours the victim’s soul. This
reinvigorates the Oni Lord, causing her to instantlyheal Wounds equal to 10 x the Insight rank of the
enemy she killed.
Magic Resistance: Kyoso no Oni has three levels of
the Magic Resistance Advantage.
Magical Talent: Kyoso no Oni can cast Fire and
Earth spells as though she is a Rank 5 shugenja
with no Affinity or Deficiency. She seems to know
these spells instinctively and does not need scrolls,simply casting whichever spell is most useful
to her. She cannot cast any spell with the Jade
keyword.
Multiple Arms: Kyoso no Oni may hurl her black
fire up to four times in the same Round (once for
each claw). This is an exception to the normal
restriction that each Free Action may only be used
once per Round. She can still make Claw attacks
normally in the same Round.
Superior Invulnerability: Kyoso no Oni takes half
damage (rounded down) from jade weapons.
THEMAW
One of the most powerful Oni Lords ever to walk
the surface of Ningen-do, the Maw led an army out of
the Shadowlands which nearly broke the Crab – only
the construction of the Kaiu Wall in less than a month
allowed his defeat at the Battle of the Cresting Wave. After
he was killed, his skull was purified and mounted over
the gates of Kyuden Hida as a demonstration of the Crab
Clan’s might. Unfortunately, during the twelfth century
the sorcerer Shokansuru succeeded in stealing the Maw’s
skull and using it to reincarnate the demon lord
once more.
The Maw’s true name is unknown,
although some dubious stories have
blamed its appearance on the Crab scholarKuni Nikoma, and others have blamed
the shugenja Kuni Osaku, who sacrificed
herself at the Battle of the Cresting Wave.
Whatever the truth, there
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is no denying the sheer power of this terrible demon
lord. The Maw is a massive creature, fifteen feet tall and
with a grotesquely muscular body and thick scaled skin.
Its massive head is vaguely reptilian, with huge fanged
jaws and a heavy bone ridge that protects its small but
disturbingly intelligent eyes. Vicious spikes sprout from
its spine and limbs, and its body ends in a powerful tail
covered in more spikes. However, more terrifying than theMaw’s physical powers (formidable though they be) is its
ability to rally and lead huge armies of lesser Shadowlands
creatures. The Maw is a consummate general, a tactical
and strategic thinker able to match wits with the finest
generals in the Empire. Once before he almost destroyed
Rokugan, and he may yet do so again.
THEMAW
AIR: 4
REFLEXES: 6
EARTH: 10 FIRE: 6
INTELLIGENCE: 7
WATER: 10
SHADOWLANDSTAINT: 9
INITIATIVE: 10K7
ARMORTN: 40
ATTACK: CLAWS10K8 (SIMPLE)
BITE10K9 (COMPLEX)
DAMAGE: CLAWS10K6
BITE10K8
REDUCTION: 20 W OUNDS: 200: +10; 400: +20;
600: DEAD.
Skills: Battle (Mass Battle) 8, Investigation 5
Special Abilities:
Fear 6
Huge
Maho-Tsukai: The Maw can cast any maho spell
as though it has Insight Rank 5. It does not need to
spill blood to cast maho spells.
Regeneration: The Maw heals 10 Wounds duringthe Reactions Stage of each Round.
Shadowlands Power: The Maw has the akutenshi
power Awe of the Dark One (see the chapter on
“The Lost” in Enemies of the Empire for details).
Superior Invulnerability: The Maw cannot be
harmed by any elemental spell of Mastery Level
1 or 2. Higher Mastery Level spells can affect
it normally, but it has three Ranks of Magic
Resistance against them.
SHIKIBUNOONI
Although its tale is not well known outside the Crab
provinces, the demon lord Shikibu no Oni is listed with the
names of other oni lords by scholars. Despite this, Shikibu
no Oni is not a physical threat, at least not compared to
its comrades. Instead, Shikibu is a spiritual threat, one
that consumes and discards those in its path as casuallyas a samurai might discard a half-eaten rice ball. After
its initial defeat, Shikibu was cast into the Shadowlands
by the Crab, where as far as any human knows, it has
remained ever since.
Shikibu no Oni was created by the collaborative efforts
of a mournful Hiruma and a curious Kuni. Hiruma Shikibu
had lost his young and beautiful wife, the absolute love
of his life, and solicited the help of the Kuni to summon
a demon that could restore her to life. Shikibu no Oni
wore the wife’s form for a few weeks, just long enough
to consume the Hiruma’s soul, then moved on to create
mischief and sow discord in the Crab courts. The demon
continued to move from body to body, leaving death in its
wake, until the Kuni who assisted in its creation managedto expose it. The beast was battered and broken by the
unrelenting numbers of the Crab, and it was driven into
the Shadowlands, a realm it deplores. It remains there,
occasionally sending its spawn into the Crab lands for
information and sabotage.
Shikibu no Oni, and to a lesser extent its spawn, pos-
sesses the ability to project its spirit into the bodies of oth-
ers, eradicating the soul of the body being possessed in the
process. Particularly strong-willed individuals can resist
this process, but it is exceedingly rare for such a thing to
occur. Shikibu no Oni can depart its body, returning to it
after going through one or more host bodies. If its original
body is destroyed, the oni lord is severely weakened, but
will eventually transform the body of a host into a dupli-
cate of its original form. In time, its supernatural abilities
will return as well, but this takes longer.
SHIKIBUNOONI
AIR: 6
AWARENESS: 8
EARTH: 8 FIRE: 6
INTELLIGENCE: 8
WATER: 5
STRENGTH: 8
SHADOWLANDSTAINT: 8.0
INITIATIVE: 9K6
ARMORTN: 35
ATTACK: CLAWS: 8K6 (COMPLEX) DAMAGE: CLAWS6K5
REDUCTION: 15 W OUNDS: 60: +5; 120: +10;
180: +15; 240: +20; 300:
DEAD..
Skills: Courtier (Manipulation) 6, Etiquette 4, Intimida-
tion (Control) 7, Sincerity (Deceit)
Special Abilities:
Fear 5
Invulnerability
Maho Tsukai: In its true body, Shikibu no Oni can
cast any maho spell of up to Mastery Level 5 as
a Complex Action without the need to spill blood.
In a host body, this is reduced to Mastery Level 3
or lower.
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Possession: Shikibu no Oni can project its
consciousness into the body of any intelligent,
living being within ten miles of its true body. This
requires a successful Contested Willpower Roll to
enact. If Shikibu is successful, the target is killed
instantly and its body is taken over by the Oni Lord.
The body’s physical abilities, including Traits and
Skills, remain the same, but the mental Traits andSkills are those of Shikibu no Oni. Host bodies are
consumed at a rate of one week per Insight Rank,
becoming prematurely aged and desiccated and
finally disintegrating. From a host body, Shikibu
can transfer its spirit to any other living, intelligent
being in sight. If the Oni Lord’s original body is
killed, its host body can be converted to a duplicate
of its original form. This takes a number of weeks
equal to the host’s original Willpower. Special
Abilities are regained at a rate of one per week
after the host has completed its transformation.
TSUBURUNOONI
The so-called “Lord of Gluttony” laired for centuries in
the desolate volcanic plains on the eastern edge of the
Shadowlands, sending forth its spawn to harvest human
souls to feed its endless hunger. It generally chose to re-
main there rather than approach the Empire, but its spawn
caused more than enough trouble to make up for it. Those
few mortals who came to visit it received cryptic advice
and mad prophecies before the Oni Lord devoured them.
Tsuburu looks like a larger, eighteen-foot-high version
of its spawn: a bloated purple-pink humanoid with greasy
black hair (often worn, mockingly, in a samurai topknot),
hugely muscular clawed arms, and a massive jaw which
can unhinge to devour mortals entire. Its body is covered
in boils and sores, each one marking a human soul whichit has consumed.
Supposedly, Tsuburu no Oni was finally killed in the
mid-twelfth century by a large group of Hida warriors.
However, it may yet return, for its skull was never purified
as the Maw’s was
TSUBURUNOONI
AIR: 2 EARTH: 9 FIRE: 4
AGILITY: 5
WATER: 3
STRENGTH: 10
SHADOWLANDSTAINT: 7.0
INITIATIVE: 7K2
ARMORTN: 20
ATTACK: GRAB10K5 (SIMPLE) DAMAGE: GRAB10K4
REDUCTION: 20 W OUNDS: 80: +5; 160: +10;
240: +15; 320: DEAD.
Special Abilities:
Fear 6
Huge
Invulnerability
Swallow Whole: If Tsuburu no Oni successfully hitssomeone with his Grab attack, he can choose to
hold onto it. The victim has one Round to break
free with a Contested Strength Roll before the Oni
Lord devours him as a Free Action. Those inside the
Oni Lord’s stomach suffer 4k4 Wounds and gain 2
point of Shadowlands Taint during the Reactions
stage of each Round, and can do nothing but
scream. The soul of a creature slain within Tsuburu
no Oni’s stomach becomes one of the many moving
lesions dotting its back and belly.
Teleport: Tsuburu no Oni can, as a Simple Action,
teleport to any location within a mile. This counts
as having moved his maximum movement for the
Round.
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New Mechanics
SHOURIDOANDTHESUSUMUAt the end of the twelfth century, the Susumu have
existed as a family for only a single generation, and
have barely begun to differentiate themselves from the
earlier methods of the Daigotsu family. This is represented
mechanically by giving them a Path rather than their own
full School.
From a strictly “historical” sense, the value of the
Susumu Path is limited, since it can only be used in games
set in or after the Age of Exploration. However, as with
other such specialized mechanics in L5R, GMs can freely
modify the Susumu Path to fit other eras or storylines. For
example, if Shourido emerged earlier in Rokugan’s history,
any number of different groups might have developed a
Technique based on embracing and exploiting the Way
of Victory.
NEWALTERNATEPATH: SUSUMUCOURTIER
c Technique Rank:1
c Replaces: Daigotsu Courtier 1
c Benefit: +1 Willpower
c Starting Honor: 1.5
c Skills: Courtier (Manipulation), Etiquette, Sincer-
ity (Deceit), Temptation, Lore: Shourido, Investiga-tion, any one Low or High skill
c Outfit: Same as Daigotsu Courtier
TECHNIQUE: THEWAYOFVICTORY
Susumu courtiers learn how to use the Code of Shourido
to strengthen their own efforts in court and to ferret out
and intensify the selfish impulses of other samurai. You
gain the Student of Shourido Advantage for free (if for
some reason you already possess this Advantage, the
Experience Point cost is refunded). After a few minutes’
conversation with another samurai, you may make a
Contested Social roll of your Temptation/Willpower
against your opponent’s Etiquette/Willpower; with
a success, you detect whether the character has any
personal flaws which would make him amenable to the
appeal of Shourido. (You do not learn the specific nature
of the flaws, merely whether they exist. From the GM’s
viewpoint, in addition to role-played flaws, this
could also detect the presence of Disadvantages
such as Brash, Compulsion, Consumed, Contrary,
Disbeliever, Driven, Failure of Bushido, Cast
Out, Dark Paragon, Forbidden Knowledge, and
Perceived Honor.)
NEWADVANTAGE: STUDENTOFSHOURIDO[MENTAL]
(9 POINTS, 6 FORSPIDERCHARACTERS)
Truly dedicated followers of the Way of
Victory are able to prevail despite their rejection
of Bushido. When rolling to resist Temptation,
Intimidation, or Fear, you may choose to add +5
to your roll instead of adding your Honor Rank
to the roll. If the optional Honor Roll rule (page
92 of the L5R 4th Edition Core rulebook) is being
used, you may roll 5 dice instead of rolling dice
equal to your Honor Rank.
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THESCORPIONMASKMAKERS
Although every clan has artisans who specialize in the
creation of courtly masks, the Scorpion Clan takes such
artistry to a much higher level. This is hardly surprising
given the importance of masks to Scorpion culture.
NEWALTERNATEPATH:SCORPIONMASKMAKER[COURTIER/ARTISAN]
c Technique Rank:2
c Replaces: Bayushi Courtier 2, Soshi Shugenja 2,
Yogo Shugenja 2
c Requires: Craft: Maskmaking 5, Sincerity (Deceit)
3
TECHNIQUE: CONCEALTHEEYES
The artisans who craft masks for Scorpion samurai know
how to direct attention away from the wearer’s face (and
any social cues it might reveal) to the distracting mask
itself. Once every three months, you may craft a mask
which is especially effective at concealing thoughts andemotions; this mask matches the abilities of the Inheritance
Advantage with the Sincerity Skill (L5R 4th Edition Core
rulebook, page 150-151), and creating it requires two Raises
on your Craft: Maskmaking roll. Also, your experience at
using masks to conceal emotions teaches you how to read
others’ intentions without relying on facial expressions.
You gain a +2k0 bonus on any Social Skill roll to detect
falsehood or concealed intentions in others.
Well-Connected
The Ally Advantage in the L5R Core rulebook represents
specific individuals who will go out of their way to
assist you, while the Spy Network Advantage represents
an illicit network of informants. The Well-Connected
Advantage is much more generalized, but operates on a
more limited scale. Characters who possess this Advantage
are integrated into the fabric of a particular court so well
that they can call on a large number of people for small
acts of assistance.
NEWADVANTAGE:WELL-CONNECTED[SOCIAL, 3POINTSPERRANK]
Choose one court when you purchase this Advantage.
One time each session per level of the Advantage, you mayroll Courtier / Awareness at TN 20. If successful, you gain
the benefit of one minor favor from someone else at court.
This favor should not be something that inconveniences the
benefactor, and it will only be a small piece of information
(e.g. “the daimyo intends to go hunting tomorrow”) or a
simple bit of assistance (“I assigned you to a later guard
shift”). The favor, however, will always be useful to some
task you are currently pursuing.
Courtiers may purchase this Advantage for one point less.
DebtSamurai try to avoid dealing with financial matters, but
this very reticence puts them at a disadvantage when they
find themselves in situations where they do need money.
This weakness is sometimes exploited by rich samurai (and
sometimes even rich commoners) to gain leverage over
others.
NEWDISADVANTAGE: DEBT[MATERIAL, SOCIAL, 2/4/8 POINTS]Whether through bad luck or simple imprudence, at some
point you found yourself short of money and “solved”
this problem by taking out a loan, either from a wealthy
commoner or a fellow samurai. You are expected to repay
this loan, and until you do, the shame of your indebted
state hangs over you. For 2 points, your debt is equivalent
to one quarter of your yearly stipend – a small amount,
but you will have to save carefully to repay it. For 4 points,
you owe your entire yearly stipend, and for 8 points, you
owe substantially more than that. If others learn about
your debt, you will at a minimum lose Glory (probably at
least a Rank, more if your debt is large) and your fellow
samurai may come to look down on you; your lord may
also disapprove of your irresponsibility. In the long term,
a persistently indebted samurai may be publicly shamed,
losing Status or worse. Moreover, even if you keep the debt
secret, your creditor may decide to use it to pressure you
into doing things on his behalf (this should be handled by
the GM through role-play).
This Disadvantage is worth one additional point for
courtiers.
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Yobanjin Weapons and Skills
For the most part, the Yobanjin will use Skills that are
identical to those of the Rokugani. However, they have
little contact with Rokugan’s culture, and the GM may
wish to prohibit Yobanjin from learning the more civilized
and artistic Skills (especially the High Skills). Warlike
Skills will generally be the same as in Rokugan, although
the GM may add Emphases that better fit the Yobanjin
(e.g. Horsemanship could acquire the Emphases of Eagle
and Wyrm). Also, the Yobanjin rules use more “generic”
terms such as Swordsmanship or Archery for warrior
Skills, eschewing Rokugani names like Kenjutsu. (This was
also done with the Ivinda schools published in the Second
City box set, and for the same reason – to emphasize the
foreign nature of these Schools.) Obviously, no Yobanjin
will learn Iaijutsu.
For the most part, Mastery Abilities for the Yobanjin
will be same as for the Rokugani, but there are exceptions.
The most notable example is swordsmanship, since the
Yobanjin use of the “ring-sword” causes them to pursue a
different style of sword-fighting. This can be represented
mechanically by giving them different Mastery Abilities
than the “standard” Rokugani ones.
YOBANJINRING-SWORD
Many of the Yobanjin fight with the so-called “ring
sword,” a sword with large looped rings in the hilt which
are used to try to snare enemy blades. Mechanically, a
ring-sword functions in the same way as a Rokugani
sword, including the requirement to use a Simple Action…
NEWWEAPON: YOBANJINRING-SWORD
c Keywords: Medium, Gaijin
c DR: 2k2
c Price: 10 koku
NEWYOBANJINSKILL:
SWORDSMANSHIP(RING-SWORD)
c Mastery 3: When using a ring-sword, you may
perform a Disarm Maneuver against an opponent
wielding a Small or Medium weapon for one less
Raise.
c Mastery 5:You may ready a sword as a Free Ac-
tion instead of a Simple Action.c Mastery 7:When using a ring-sword, you gain
+1k0 damage, and you may perform a Disarm
Maneuver against an opponent wielding a Large
weapon for one less Raise.
OYUMI(CROSSBOW)Within the Empire, the crossbow – known to the
Rokugani as the oyumi – is a weapon used only
occasionally by bandits or other criminals. The oyumi’s
physical concept was originally devised by the Kaiu family
of the Crab as a massive siege weapon, used to hurl giant
spears at oni and other Shadowlands beasts. Smaller-scale
versions were eventually developed, but the Rokuganifound them to be crude and lacking in the artistry and
beauty of the bow, and largely rejected their usage.
The Yobanjin, however, feel no special scruples over
distinguishing between “honorable” and “peasant”
weapons, and use the crossbow freely. Indeed, some tribes
employ it preferentially over the bow, especially those who
rely heavily on flying mounts such as eagles or wyrms. (A
loaded crossbow can be fired one-handed, unlike a bow.)
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NEWWEAPON: CROSSBOW
c Keywords: Medium, Peasant
c DR: 4k2
c Range: 150’
c Special Rule:Reloading a crossbow requires two
Complex Actions.
c Price: 5 koku
c Note: A crossbow relies on its own mechanical
force to deliver damage, and thus does not add the
wielder’s Strength to its DR.
NEWSKILL: CROSSBOW(AGILITY)
The Crossbow Skill is considered Bugei by the Yobanjin
and other gaijin cultures, but is treated as a Low Skill inRokugan.
c Mastery 5: You may now reload a crossbow with
only one Complex Action.
Yobanjin Paths/Schools
The culture and society of the Unbowed People is too
diverse and too fungible to support the development and
retention of warrior Schools in the manner of Rokugani
martial traditions. However, basic fighting methods have
propagated throughout the Yobanjin lands, and these may
be represented by a Rank One Path, as shown below. GMs
who wish to add more depth to the Yobanjin may opt to
create tribe-specific Rank Two or Rank Three Techniques
for the older and more powerful Yobanjin tribes – for
example, the Tribe of the Sky might have a Technique
based on riding its giant hawks into battle.
The shamans are another matter, for the traditions of
the Yobanjin religion have been preserved across all of the
tribes for a thousand years and more. Thus, the shamans
can legitimately be represented in game mechanics by the
equivalent of a School.
The “Integrity Rank” of the Yobanjin Path and School
depicted below represents their adherence to their culture’s
Rujia philosophy (see page 74) rather than Rokugan’s code
of Bushido. Mechanically, it may be used in the same
manner as Honor (including “Integrity Rolls” if the GM isallowing the optional Honor Roll rule).
NEWPATH: YOBANJINWARRIORc Technique Rank: 1
c Replaces: N/A
c Benefit: +1 Agility
c Starting “Integrity”: 4.5
c Skills: Athletics, Crossbow, Lore: Theology
(Yobanjin), Swordsmanship (Ring-Sword), any two
appropriate skills
c Outfit: Yobanjin clothing, light armor, ring-sword,
crossbow, leather satchel
TECHNIQUE: STRENGTHOFTHEUNBOWED
The Yobanjin focus their training on the preferred
weapons of their people and on the strength found intheir Rujia philosophy. You gain a +1k0 bonus to your
Swordsmanship and Crossbow Skill rolls. Once per
skirmish, you may add your “Integrity” Rank to the total
of either a Skill roll or a Damage roll with a ring-sword
or a crossbow.
NEWBASICSCHOOL:YOBANJINSHAMAN(SHUGENJA)
c Benefit: +1 Willpower
c Starting “Integrity”: 4.5
c Skills: Athletics, Defense, Hunting, Knives, Lore:
Theology (Yobanjin), any one appropriate Skill
c Starting Spells: Sense, Commune, and any threeRank 1 spells.
c Outfit: Yobanjin clothing, knife, leather satchel
TECHNIQUE: SPIRITSOFTHEMOUNTAIN
Yobanjin shamans are able to cast Elemental spells
without scrolls, but can only cast spells of Mastery Rank
1, 2, or 3. (At the GM’s option, spells which are specific
to Rokugani culture may be excluded.) Once per year, a
shaman may summon a wyrm and bind it to an amulet.
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Optional Rules:Shugenja and Religion
The basic L5R rules for spellcasting are designed to be
fairly simple and intuitive, allowing the game to move
quickly without bogging down on remembering obscure
rules or making detailed calculations. However, the
downside of this approach is that it makes spellcasting
very “utilitarian,” which goes against the setting’s theme
of magic being intimately tied into religion and the spirit
world. Accordingly, GMs and players who wish to add
more depth to the depiction of shugenja in Rokugan canopt to add some or all of the following optional rules to
their game.
PURITYANDSPELLCASTING
All Rokugani believe that they can become spiritually
impure through a variety of ways – most commonly by
touching “dirty” substances such as blood and dead flesh.
A shugenja who has become impure in this way could
well find it difficult to gain the attention of the kami, who
will shy away from his aura of spiritual pollution. Casting
a spell on an impure person will also be more difficult,
for the same reason. On the other hand, a shugenja who
rigorously pursues purity at all costs will likely find hisspellcasting a little easier, as his spiritual aura is more
pleasing to the kami.
In game terms, the effects of impurity can be represented
by a -2k0 penalty to the shugenja’s spell-casting rolls. If
the contamination is particularly egregious, or if it lasts
a long time without the shugenja undergoing a ritual
of purification, the penalty can be increased to -2k1 or
even -2k2. If the character simply refuses to get purified
no matter how severe the contamination, the GM could
even begin removing spell-slots
at the rate of one per week until
the character finally seeks proper
cleansing.
An impure shugenja may also
be visited by kansen who offer to
fulfill the spells he needs. Of course,
casting a spell with the help of
kansen will result in gaining a few
pips of Shadowlands Taint.
If a shugenja attempts to cast a
beneficial spell (such as a healing or
defensive spell) on an impure person,
the GM can likewise apply a penalty
– starting at -2k0 and increasing
depending on the severity of the
impurity – to the spells. Offensive
spells should not be penalized, since
the spirits will be more than willing
to visit harm on someone who
violates spiritual purity.A shugenja who goes to inordinate
effort to avoid contamination (and especially
one who gives up in-game advantages or otherwise
deliberately makes things harder for himself in order to
avoid unclean things) can be rewarded with a +1k0 or
even a +2k0 bonus. A similar reward could be offered
to a shugenja who makes a point of never eating animal
products (flesh or eggs).
WORLDLINESSANDSPELLCASTING
Since shugenja are supposed to be primarily stewards of
the Empire’s religious needs, it is often seen as somewhat
inappropriate for them to involve themselves in things
like commerce, politics, or courtly romance. Although
shugenja as a whole do not isolate themselves from the
world to the same degree as monks, nonetheless some
shugenja families (such as the Asahina) do cut themselves
off from such “worldly” activities, viewing them as
spiritually compromising or, at best, as distractions from
their true duties. Conversely, some clans (most notably the
Scorpion and the Mantis) actively embrace the mixing of
magic with worldly activities.
GMs who wish to emphasize the impact of a “worldly”
life on a shugenja’s spiritual abilities may choose to
impose penalties on spell-casting based on the character’s
participation in such activities. A shugenja who is role-
played as obsessing over money or politics, as avidlypursuing romance or becoming besotted with a geisha,
can potentially suffer a die-penalty as the GM sees fit.
Another option might be to apply a penalty based on
the character’s Ranks in the “worldly” skills of Commerce
and Temptation (perhaps even Courtier, although this will
limit the character’s options in a court-driven campaign).
The character’s total for his Spellcasting Rolls is reduced
by the total of his Ranks in these Skills, reflecting his
distraction from spiritual matters by the affairs of the
world.
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Conversely, a GM who wishes to reward a PC who rejects
worldly distractions can award spellcasting bonuses to
characters who actively refrain from such inappropriate
activities. A GM could also make it easier for such
characters to resist worldly appeals (such as opponents
using Temptation or Courtier to influence him), perhaps by
awarding a bonus to defensive social rolls based on their
Ranks in Meditation or Lore: Theology; this would reflecthow a life of piety can render a priest all but untouchable
by such social “attacks.”
SPELLCASTINGANDRELIGIOUSDEVOTION
Shugenja are expected to spend a significant amount
of time each day in prayer, spiritual contemplation, and
meditation. Even the most “practical” shugenja such as
the Kuni, Soshi, and Yoritomo spend a great deal of time
with such activities. In an L5R game, it is usually just
“assumed” that characters are doing this during the times
when they are not engaged with the current adventure, but
this can lead to the players more-or-less forgetting thattheir characters are supposed to be devout priests. Also,
a character who is played as being intensely devout and
spiritual will still cast spells exactly the same as everyone
else, no matter how dedicated he might be. The following
suggestions offer ways to off-set these tendencies.
A character who fails to be properly dedicated to his
spiritual devotions – skipping over religious duties, failing
to spend some time each day in prayer or meditation – can
suffer die-penalties in a similar manner to a character who
is spiritually impure. In this case it is recommended that
the penalties start at a mild -1k0 and then slowly escalate
over time if the character fails to mend his ways.
A character who puts extra effort into religious
observance and meditation – and especially a character
who forgoes other activities in order to make sure he keeps
up with his prayers – can receive a corresponding mild
bonus, typically +1k0. The GM can increase this award for
characters who are truly dedicated, but it should probably
not escalate to adding kept dice.
GMs and players may or may not wish to require this
sort of religious observance to be actively depicted in role-
play. After all, it can be rather boring for the player of
the shugenja to be stuck praying while other characters
are off investigating or fighting bandits. Ultimately, it is a
judgment call for the entire gaming group as to whether a
shugenja’s efforts to be more pious should require a “price”
in game-play, and if so, how steep that price should be.
RITUALSANDGAMEEFFECTSThe following section offers options for GMs to add
mechanical effects to the various religious rituals which
shugenja perform. Although these rituals are not “spells”
in the normal game sense, they can still have meaningful
effects in a world where the supernatural is real. GMs can
use these effects to emphasize the importance of shugenjain all aspects of Rokugani life.
To reflect the power of a ritual of cleansing (used after
a samurai has encountered something “untouchable” such
as dead flesh, blood, etc) the GM can inflict a -1k0 penalty
on the samurai’s rolls until a shugenja is consulted and
the ritual enacted. If the samurai takes too long (more
than a week, say), the penalty can gradually increase,
to -2k0, then -2k1, etc. Of course, a samurai who rejects
the Celestial Order (such as a Spider) would probably be
immune to such penalties. However, for an honorable
Rokugani the weight of impurity can eventually intensify
to the point where almost any action is rendered nigh-
impossible.
A shugenja who performs a ritual of blessing at a birth,
wedding, or funeral might be required to make a Lore:
Theology/Void roll at a suitable TN (20 would be typical)
to ensure that no evil spirits profane the event. A failed
roll might result in a temporary die-penalty to the people
involved (reflecting minor misfortune from hostile spirits),
or could become a “story hook” by introducing a more
serious curse or long-term spiritual imbalance in the lives
of the people involved.
Samurai who have drawn the hostility of spiritual
beings (kami, denizens of the Spirit Realms, etc) can labor
under a variety of mechanical penalizing effects such as
TN penalties, die penalties, or even Conditional Effects
like Fatigue. A shugenja can resolve these problems
through rituals of appeasem*nt to the spirits, rolling Lore:
Theology/Void at a higher TN (at least 25 for a minor curse
from a local kami, higher for more difficult situations) to
successfully end the affliction.
At the outset of a major undertaking such as a battle or
a major court debate, a samurai could undergo a blessing
from a shugenja to enhance his connection to one of the
Elements. With a suitable Lore: Theology roll using the
appropriate Element, the shugenja could bestow a single
+1k0 bonus for the samurai to use with a roll involving
that Element during the ensuing event. For example, a
courtier who was blessed with Fire might use the bonus on
a roll involving Intelligence.
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Ofcial 4th Edition
Errata and Clarications
CLARIFICATIONOFTHE4THEDITIONDUELINGRULES
The 4th Edition of the Legend of the Five Rings RPG
extensively re-worked the rules for Iaijutsu Dueling, and
based on the number of questions asked in the nearly
five years since publication, the new dueling rules can
be somewhat confusing to both old and new players.
Accordingly, this section offers clarifications of the more
frequent questions about dueling.
A Duel is Three Rounds: The rulebook mistakenly refers
to an iaijutsu duel taking place over two Rounds. This is
an editing artifact from an earlier draft of the rules that
somehow made it into the final version. The correct rule
is that an iaijutsu duel takes place over three Rounds(Assessment, Focus, and Strike).
A Duel is not a Skirmish:For simplicity of game terms
and rules, the timing and structure of a duel is organized
into Rounds rather than invent some other unique term for
the three phases of the duel (Assessment, Focus, Strike).
Also, by structuring a duel in Rounds, it can take place
during a larger skirmish scene – for example, a duelist
PC and a bandit leader might engage in an iaijutsu duel
while the rest of the PCs and the remaining bandits fight
a normal skirmish. However, it cannot be emphasized
enough that the duel itself is NOT a skirmish; players
should not assume that the normal skirmish rules and
mechanics, such as Initiative, apply to duels.
Center Stance and Duels: In a normal skirmish, a
character cannot stay in Center Stance for more than one
Round. However, in an iaijutsu duel, the two duelists are
assumed to enter the Center Stance at the beginning of
Round One (Assessment) and remain in it until the end of
Round Three (Strike), regardless of their normal Initiative.
Thus, the Center Stance bonus will be available on both
Round Two (for the Focus roll) and on Round Three
(for either the Strike roll or a damage roll, as the player
chooses). Rank 5 Kakita Bushi will also get the bonus on
Round One (for the Assessment roll).
An additional note in this regard: If both duelists are still
alive and fighting after the Strike phase, the duel becomes
a normal skirmish. On the first Round of that skirmish,
both duelists will emerge from the Center Stance and
assume whatever other Stance they choose (again, if they
are Kakita Rank 5 they can choose to remain in Center
Stance). They will get the Center Stance bonus on one roll
of their choice on Round One of the skirmish.
The Strike: The iaijutsu strike is a “normal” attack roll
(albeit with extra Raises if the duelist won the Focus roll
by a lot). The use of Maneuvers on the Strike roll is at the
discretion of the GM, since some of them will be easier
to justify in this context than others. The Called Shot
Maneuver is probably perfectly legitimate in an iaijutsustrike, but a Disarm or Feint Maneuver is harder to justify.
Defense and Armor TN: During the Strike phase of an
iaijutsu duel, characters are assumed to have their normal
Armor TN. The reference on Core rulebook page 139 to the
Defense Skill applying to duels (“make you more difficult
to hit in a skirmish or duel”) is an error and should be
ignored.
Initiative and Duels:The references to Initiative in the
dueling rules are included purely as a convenience for
GMs who are running duels as part of a larger skirmish
scene. They are intended to provide “timing cues” for
when the GM should have the duelists perform their
Assessment and Focus rolls in the Round. Initiative has no
actual effect on the duel itself, and Techniques which relyon Initiative cannot be applied to iaijutsu duels.
Duels and Actions: Again, a duel is not a skirmish, so
the rules on what Actions can be taken during a Round do
not have any real applicability to a duel. Characters do not
need to worry about whether they have an Action
to draw their weapons, for example. Similarly, a
character who can attack as a Simple Action
will still only get one attack during the Strike
phase.
The Physical Nature of a Duel: The ideal
form of a duel consists of two duelists facing
off, a few paces apart, with their blades
sheathed until the moment of the Strike – at
which point they leap forward, drawing their
blades near-simultaneously. However, a duel
does not have to exactly conform to this ideal
– for example, many Dragon samurai will
start a duel with their swords already drawn,
and battlefield duels routinely take place with
the characters already having their swords
drawn. The one universal principle is that a
duel is fought only with swords, and usually
the katana. A contest fought with other
weapons is not an iaijutsu duel – it is merely a
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one-on-one skirmish. Mechanically, these physical details
make no difference to how an iaijutsu duel is resolved –
the same Assessment/Focus/Strike format is followed.
Mirumoto Rank 2: The bonus from this Technique
applies to all three rolls in an Iaijutsu duel (Assessment,
Focus, and Strike).
ERRATA, 4THEDITIONCOREBOOK:General clarification of rounding-off: Situations may
arise where a number is halved. What happens when
this is applied to an odd number? In most cases, the GM
chooses, but there is one specific case where the numbers
are always rounded down: When determining the XP cost
of Kiho for non-Brotherhood monks.
Page 80 and page 140, Unarmed Attacks and
Improvised Weapons:An unarmed attack normally has
a base DR of 0k1. A character who uses the “Improvised
Weapons” emphasis of Jiujutsu to attack with a physical
object will have a DR of either 0k1 or 0k2, as chosen by
the GM (the GM should base this judgment on the size and
effectiveness of the object in question).
Page 91, Table 2.3:The “enduring an insult to yourself”
Honor boost for characters of Honor Rank 9-10 should be
0, not +2.
Page 94, Table 2.5:The Imperial Treasurer should have
a baseline Glory Rank of 4. Geisha should have a baseline
Glory Rank of 3.
Page 102, Character Creation:The seven “free” School
Skill Ranks awarded by a Character’s School are assumed
to be used before the player begins spending Experience
Points to purchase additional Skill Ranks. GMs may opt
to change this, but be aware that this will dramatically
increase the value of School Skills.
Page 103, Example of Character Creation: The School
Skills listed for the Phoenix character are incorrect. The
Skill list under the actual School (page 123) is correct.
General Clarification of Bushi School Techniques:Some
School Techniques refer to “melee attacks” – this category
does not include Unarmed attacks unless it specifically
mentions them.
General Clarification of Shugenja School Techniques:
The Asahina Shugenja technique, Kitsu Shugenja technique,
and Komori Shugenja technique require Complex Actions
to activate. The Tonbo Shugenja technique is a Free Action
to activate.
Pages 110 and 128, Clarification of Doji Courtier
Rank 3 and Bayushi Courtier Rank 3 Techniques: TheseRank 3 Techniques refer to “2-point Allies” and “2-point
Blackmail” which seemingly contradicts the descriptions
of the Allies and Blackmail Advantages on page 146.
These Techniques bypass the normal point-restriction
of the Allies and Blackmail Advantages. The “2-point”
benefits are mechanical representations of the fact that the
character now has a bit of influence with this NPC – dirt
for the Scorpion, friendship for the Crane.
Page 114, Togashi Tattooed Order School: The School
should have the Artisan: Tattooing skill (instead of Craft:
Tattooing).
Page 118, Kitsu Shugenja School: The Kitsu technique
does not allow them to detect the Shadowlands Taint
Disadvantage.
Page 120/219, Kitsune Family: Two different familyTrait bonuses are listed for the Kitsune family. This is
not actually an error; the +1 Willpower bonus applies
to the Kitsune as a Minor Clan, while the +1 Awareness
bonus applies to the Kitsune as a family of the Mantis
Clan. However, GMs who find this to be unrealistic may
opt to restrict the Kitsune to one or the other Trait bonus
throughout their history.
Page 128, Bayushi Courtier Rank 5 Technique: This
Technique refers to a nonexistent “Bad Reputation”
Disadvantage (a legacy term from previous editions of L5R).
In 4th Edition, this should be the “Social Disadvantage”
Disadvantage (found on page 162).
Page 131, Iuchi Shugenja School: The absence of a
Scroll Satchel from this School’s Outfit is an oversight.They should have a Scroll Satchel like the other shugenja
schools.
Page 145, Intimidation Skill: The “default” Trait for
Intimidation should be Willpower, not Awareness.
Page 152-152, Sacred Weapon: The Spider Clan Sacred
Weapon (the Black Steel Blade) was written for the period
in Rokugani history before the “New Taint,” and as such
is an item specifically oriented toward the Spider Clan’s
original identity as corrupt infiltrators. For games set in
the Age of Exploration, the Black Steel Blade’s Taint-
bestowing abilities no longer work. GMs are of course free
to homebrew a replacement Sacred Weapon Advantage for
the “modern” Spider Clan.
The Rise spells (pages 173, 180, 192, and in the Book
of Fire supplement): The four Rise spells have caused
some confusion with players who try to interpret the
summoned kami as a Creature, leading to questions about
mechanical effects like Initiative, how it takes Actions, and
so forth. However, the summoned kami is not a Creature
– it is an ongoing spell effect. Thus, it does not have to
take “Move Actions” in the conventional sense, it simply
moves the distance desired by the caster (up to the allowed
maximum). It can be assumed the kami will act on the
caster’s Initiative, since the caster is controlling it. It is the
GM’s judgment whether the kami will act on the Round
that the caster summons it – given that these are Rank 6
spells, however, they probably should be able to do so. Itis presumed these spirits are immune to the effects they
impose on others’ movement. They can also generally
ignore effects which would target Mental Traits or Rings,
although it is possible an odd situation might arise where
such an effect could have an impact on them – the GM
should use common sense and good judgment in such
situations.
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Page 213, Chuda Shugenja School:The Chuda chooses
one Element to be his Deficient Element. Any Maho
spells which use that Element are cast unmodified (e.g.
the Affinity for Maho and the Deficiency in that Elementcancel each other out).
Page 253, Deathseeker Path: The Honor requirement for
the Path should read “Honor Rank 5+.”
Page 255, Iuchi Traveler Path:The flavor text of the Path
says that multiple spell slots can be expended to travel
greater distances. This is incorrect (the Technique does not
actually grant such an ability) and should be ignored.
Page 231, “Playing a Monk” Sidebar: The sidebar states
that Brotherhood monks start with Glory 1 and Status 0.
This is incorrect. The entry on page 95 is correct: monks
start with Glory 0 and Status 1.
Page 261, Kiho rules: Internal Kiho with no listed
duration are assumed to last until the monk either (a)switches to another Internal Kiho, or (b) no longer
concentrates on controlling the Elements within him (i.e.
when he falls asleep, goes unconscious, dies, etc).
Page 261, Utilizing Kiho: The example refers to the
Kiho called The Great Silence as Martial, but the actual
description of the Kiho on page 262 labels it as Mystical.
The description is correct – it is a Mystical Kiho.
Page 266, “Non-Brotherhood Kiho” sidebar: The sidebar
refers to non-Brotherhood characters who may be eligible
to purchase Kiho as using only their Ring to determine if
they meet the Mastery Level to purchase a specific Kiho.
However, the sidebar on page 266 refers to “Ninja who
are being depicted in a mystical or supernatural fashion”
as using their School Rank to determine if they meet the
Kiho Mastery Level. This is incorrect – Ninja would use
their Ring just like any other non-Brotherhood characters.
Page 266, “Non-Brotherhood Kiho” sidebar:The side-
bar text reading “Characters affiliated with other Monk
Schools may purchase Kiho at one half times the normal
cost, using the same rules for Mastery Level” should sim-
ply read “Characters affiliated with other Monk Schools
may purchase Kiho at one half times the normal cost.”
Page 321-322, creatures: Horses and falcons have
the same Skill listing (Hunting and Intimidation) as the
Unicorn War Dogs. This is an error. Falcons and horses do
not have any Skill Ranks.
Page 329, Ugulu no Oni:The oni should have the Special
Ability of Huge.
Page 398, Index, entry for Off-hand Weapons &Multiple Attacks: The correct page is 141.
Map error: On the map in the front and back inside
covers, there is a “SC11” marked, indicating a Scorpion
holding. However, the description of Scorpion holdings
on page 354 makes no mention of a “SC11” location. The
inclusion of “SC11” on the map was a layout error.
ERRATA, ENEMIESOFTHEEMPIRE
Page 13, Crocodile: The Special Ability ‘Fleet 2 (while
swimming)’ should be ‘Swift 2 (while swimming)’.
Page 180, Kenku Swordsman School: The absence of a
“Starting Honor” for the Kenku School is not an oversight.
Although the Kenku race is given an “Honor” stat torepresent their overall sense of moral purity, they do not
follow Bushido, and human characters who train in the
Kenku School will already have an Honor Rank from their
previous normal lives.
Page 187, Tsuno Ravager School and Tsuno Soultwister
School: Both of these Schools incorrectly list “Kenjutsu
(Tsuno Blade)” under their School Skills. This should
actually be “Heavy Weapons (Tsuno Blade)” as shown in
the Core rulebook (page 330) and the Tsuno Blades sidebar
(page 189 of Enemies of the Empire).
Page 219, sidebar on Effects of the Shadowlands:
There is a reference to spell slots being regained through
meditation. This is an artifact from earlier editions of the
L5R rules. In L5R 4th Edition, characters cannot regain
spell slots from meditation.
Pages 163 and 253, Pekkle no Oni and Pekkle spirit:
The Pekkle spirit should have the same Skill list as the
Pekkle no Oni.
ERRATA, EMERALDEMPIRE
Page 79, Imperial Scion Rank 2:This Technique refers
to an “Opposed Courtier / Etiquette Roll”. It should be
Courtier / Awareness.
ERRATA, GREATCLANS
Page 102, Mirumoto Master Sensei: This AdvancedSchool lists a prohibition against the “Proud” Advantage.
This was a “legacy error” referring to an Advantage that
was published in previous editions of L5R but which
does not exist in 4th Edition. Substitute “Overconfident”
instead.
Page 138, Matsu Beastmaster: Their Rank 4 technique
allows their warcats to make claw attacks as a Simple
Action. This seemingly contradicts the 4th Edition Core
rulebook which already lists lions as being able to make
claw attacks as Simple Actions. The reason for the
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discrepancy is play-balance – allowing the Beastmasters’
warcats to start play with Simple Action attacks makes
them overly powerful compared to other characters.
Thus, for the purpose of game balance, Matsu warcats
(as opposed to wild lions) are assumed to only be able to
make claw attacks with a Complex Action until they are
sufficiently trained.
Page 166, Mantis Brawler: The Rank 1 Techniques says
“You still gain the Prone Armor TN bonus against ranged
attacks.” This refers to an aspect of the Prone Condition
that was in an early draft but got dropped in the final
version. Although GMs are free to apply such a bonus if it
seems appropriate, if you are playing strictly by the rules
text, this line of Brawler Rank 1 should be ignored.
Page 202, Dance of the Winds Kata: This Kata is listed
as being available to Shiba Bushi and “Daidoji Bushi.” This
should be Daidoji Iron Warrior.
ERRATA, STRONGHOLDSOFTHEEMPIRE
General note: It is important to remember that
Strongholds of the Empire was originally intended to
be a “transitional” product that would release before the
4th Edition Core rulebook. As a result, the mechanics
included in the book were finalized before the last round
of tweaks and revisions to 4th Edition, and some small
inconsistencies crept in.
Ide Caravan Master: The Technique is listed as replacing
the rank 1 technique of “Ide Courtier” – this should read
“Ide Emissary” instead.
Doji Warrior-Poet:The Path refers to the skill of Perform:
Poetry; as both a requirement and part of its technique.
However, in the Core rulebook, Poetry is an Artisan Skill.
Although Poetry could be seen as both a Perform skill andan Artisan skill, depending on how it is being used, for
the sake of simplicity it is best to assume it is always an
Artisan skill and adjust the Path’s wording accordingly.
Shadow Blade: This alternate Path requires the Skill of
Ninjutsu 3, but the Technique refers to “weapons with the
Ninja keyword.” However, there are no such weapons –
the concept of a [Ninja] Weapon tag was dropped late in
the development of 4th Edition. To correct the Technique,
allow it instead to apply to all weapons using the Ninjutsu
Skill, and to the Ninja-to sword.
ERRATA, SECONDCITYBOXSET
“The People” Book, Page 104, Kshatriya WarriorSchool:
The Skills of Archery, Hand-to-Hand and Swordsmanship
are considered to be mechanically identical to Kyujutsu,
Jiujutsu, and Kenjutsu – they have the same Mastery
Abilities and use the same Traits. The Ivory Kingdoms
considers them to be the equivalent of Bugei Skills,
although the Rokugani for the most part would regard
them as Low Skills. (The Mantis or the Tortoise might
consider them Bugei Skills.) They will have different
Emphases, obviously, based on the weapons of the gaijin
lands.
Ivinda bows and swords have somewhat different
outward physical designs than Rokugani weapons, but are
considered mechanically identical. A Rokugani character
can wield an Ivory Kingdoms sword with the Kenjutsu
Skill, and vice versa.
The Kshatriya School lists a “shield” in their starting
equipment. However, there no official rules for using
shields – the item was included for completeness and
to ensure that there were no inconsistencies if we ever
published shield rules in the future. A Kshatriya does not
suffer any penalties for fighting with a shield in one hand
and a melee weapon in the other hand.
ERRATA, IMPERIALHISTORIES2Page 197, Kaiu Shipmasters Alternate Path:This Path is
listed as replacing “Kaiu Engineer 3 or Kaiu Siege Master
1”. However, Kaiu Siege Master is itself a Path, not a
School or Advanced School. The Shipmasters only replace
Kaiu Engineer 3.
Page 271, Yuki No Onna: This creature is missing an Air
Rank. It should be 4.
ERRATA, SECRETSOFTHEEMPIREPage 236, the Generic Ronin Bushi School:The Rank
One Technique allows an Earth Roll to cancel Wound
Penalties. The Rank Five Technique upgrades this with
the ability to “spend a Void Point to activate your R1
Technique without requiring a Willpower Trait Roll”. The
reference to a “Willpower Roll” is an error – it should refer
to “Earth Roll.”
Page 238, the Fuzake Shugenja School: The school is
missing its Trait Benefit. It should be +1 Willpower.
ERRATA, BOOKOFWATER
Page 179, the Seppun Astrologer Path: The Skills listed
in the Requirements section are incorrect. Replace them
with Divination (Astrology) 4, Lore: Omens 5
Page 178, the Battle Healing Advantage: This was
mistakenly given the [Mystical] tag (due to confusion with
the Kiho rules). It should be [Spiritual] instead.
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Missing Creatures,Book of Air
The L5R 4th Edition supplementBook of Aircontained
incorrect game mechanics for several creatures discussed
in that book. The corrected versions are presented here; in
addition, the descriptions and game statistics of the Wyrms
have been updated to reflect this book’s more thorough
and Yobanjin-focused discussion of those creatures.
GREATERELEMENTALTERROROFAIR: KAZENOONI
Kaze no Oni are created by the Dark Oracles at the
start of the twelfth century; there are no records of their
appearance prior to that time, although GMs may always
choose to rule that the Oracles took action earlier in the
Empire’s history. They resemble the giant swollen corpses
of infant birds, standing high atop long legs that trail
away into insubstantiality. Their affinity to the Air kansen
gives them an unnatural ability to absorb spells and hurl
them back at their enemies, making them a particular
threat to shugenja.
KAZENOONI
AIR: 6 EARTH: 3 FIRE: 3
AGILITY: 4
WATER: 2
PERCEPTION: 4
SHADOWLANDSTAINT: 6
INITIATIVE: 8K6
ARMORTN: 35
ATTACK: BITE6K2 (SIMPLE) DAMAGE: BITE4K2
REDUCTION: 5 (BYPASSEDBYJADE,
CRYSTAL, OROBSIDIAN)
WOUNDS: 30: +5; 60: +10; 90:
DEAD
Skills: Spellcraft 5
Special Abilities:Fear 3
Huge
Invulnerable
Magic Resistance: The Kaze no Oni has two Ranks
of Magic Resistance against non-Air spells, and
three Ranks against Air spells.
Spell-Filching: Any time an Elemental (not maho)
spell is successfully cast within 50’ of a Kaze no
Oni, the oni may attempt to steal it. The oni makes
a Contested Roll of its Air against the shugenja’s
Ring in whatever Element the spell belonged to; the
oni gets a Free Raise to this roll if the spell is Air,
while the shugenja gets a Free Raise if the spell isEarth. If the oni wins the roll, it steals the spell and
can store it, releasing it later – effectively casting
it in game terms – as a Simple Action. The oni can
store a maximum number of spells at the same time
equal to its Air, and cannot attempt to steal spells
unless it has room to store them.
LESSERELEMENTALTERROROFAIR:YOSUCHINOONI
“Take soul, breath, and leave only dust behind....”
The Yosuchi no Oni are shadowy, insubstantial demons
who float through the air, resembling nothing so much as
a tangle of tattered semi-incorporeal silk with a vaguely-
defined head. Like their larger cousins, the Kaze no Oni,
they are creations of the Dark Oracle of Air and are first
seen around the start of the twelfth century.
The Yosuchi no Oni is almost as insubstantial as the
Element from which it was created, and is thus both
difficult to fight and dangerous to those it attacks. It drains
the life-essence of its prey directly, drawing it out through
its vaporous appendages. Only magic and weapons of
sacred substances like jade can affect it. Fortunately, it is
quite vulnerable to attacks from those sources.
YOSUCHINOONI
AIR: 4
REFLEXES: 6
EARTH: 1
WILLPOWER: 3
FIRE: 3 WATER: 1
PERCEPTION: 3
SHADOWLANDSTAINT: 6INITIATIVE: 7K6
ARMORTN: 35
ATTACK: APPENDAGE7K3 (SIMPLE) DAMAGE: 1K1, PLUSLIFEDRAIN
(SEESPECIALABILITIES)
REDUCTION: NONE WOUNDS: 25: +5; 50: DEAD: DEAD
Skills: Stealth 5
Special Abilities:
Fear 3
Insubstantial: The Yosuchi no Oni can pass
through solid walls and objects up to a foot thick.
Its Appendage attacks ignore any benefit from
armor to the target’s Armor TN.Life Drain: The Yosuchi no Oni’s attack drains
the victim’s very life. Those who are struck by the
Yosuchi’s Appendage must make a Contested Roll
of their Earth against the Yosuchi’s Air; if they
lose the roll, their Earth Ring is reduced by 1 Rank
(with a corresponding reduction in Wounds). If a
character dies from this effect, his body crumbles
instantly into dust.
Magic Resistance: The Yosuchi no Oni is considered
to have two Ranks of Magic Resistance against Air
magic (only).
Superior Invulnerability: The Yosuchi no Oni takes
no damage from any attacks save for those made
with magic spells or with weapons made from jade,crystal, or obsidian.
Swift 4
NUE
Nue are large bird-spirits from Chikushudo; they resemble
a predatory bird roughly the size of a dog, but with an
oddly human head and face. They possess a human-like
cunning but the mentality of aggressive animals, and
will attack any prey they think they can kill. They are
known for carrying out flying ambushes, such as by flying
between their prey and the sun, or flying behind clouds.
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NUE
AIR: 2
REFLEXES: 5
EARTH: 2 FIRE: 2
AGILITY: 4
WATER: 2
PERCEPTION: 3
INITIATIVE: 6K5 ARMORTN: 30
ATTACK: CLAW/BEAK6K4 (SIMPLE) DAMAGE: 4K2
REDUCTION: 3 WOUNDS: 15: +5; 30: DEAD.
Skills: Hunting 3, Investigation 3, Stealth 3
Special Abilities:
Diving Attack: If the Nue makes an attack in the
Full Attack posture and dives at least 20’ during
the attack, it gains a +1k1 damage bonus.
Spirit
Swift 3 (when flying)
TSURU
Tsuru are shapeshifting spirits similar to kitsune,
koumouri, and tanuki. In their natural form they appear
to be very large and elegant cranes, but they can
shapeshift into a beautiful human body with somewhat
elongated facial features, or into a human-crane hybrid
that somewhat resembles a Kenku. On some occasions
they have been mistaken for Kenku, especially since in
their bipedal forms they are fond of carrying swords and
engaging in duels. They are proud creatures and easily
insulted, insults which they prefer to answer with duels.
TSURU
AIR: 4 EARTH: 2 FIRE: 2
AGILITY: 3
WATER: 1
PERCEPTION: 4
INITIATIVE: 5K4 ARMORTN: 25
ATTACK: SWORD7K3 (COMPLEX) ORBEAK3K3 (COMPLEX)
DAMAGE: 4K2 (SWORD) OR1K1 (BEAK)
REDUCTION: 3 WOUNDS: 15: +5; 30: +10; 45:
+15; 60: DEAD.
Skills: Defense 3, Etiquette 3, Iaijutsu 5, Kenjutsu 4
Special Abilities:
Duelist: The Tsuru can assume the Center Stance
and perform Iaijutsu duels. When dueling, the
Tsuru uses its Air instead of Void for Focus rolls.
Shapeshifting
Spirit
Swift 4 (when flying)
WYRMS
“These deadly Yobanjin warriors bring their fearsome
steeds into the middle of combat, where man and beast
fight as one. Gruesome, and effective.” – Mirumoto Kei,
twelfth century
Wyrms are huge warm-blooded reptilian serpents, often
as much as thirty or forty feet in length, with colorful
bodies and heads covered in baroque shapes and whiskers
that superficially resemble the heads of the legendary
Elemental Dragons. They are encountered in the lands
of the Yobanjin beyond the Great Wall of the North
Mountains, where they are used as war-mounts by the
Yobanjin warrior elite. Some of them have wings and
some do not, but all of them are able to fly, winding
through the air in a manner resembling a normal snake
swimming through water.
For many centuries, Rokugani scholars believed the
wyrms were natural creatures which the Yobanjin
somehow managed to tame. In fact, some scholars insisted
the wyrms did not actually fly, but merely created theillusion of flight as they raced across the ground. Others
took the view that they were supernatural or perhaps even
demonic, and after the War of Dark Fire this became the
generally accepted viewpoint.
Wyrms are controlled by magical amulets created by
the Yobanjin shamans, and whoever holds an amulet
can absolutely command the wyrm associated with that
amulet. The wyrms do not seem to serve willingly, and will
not fight unless commanded to by the one who holds their
amulet; some shugenja have reported sensing a profound
spiritual anguish in the presence of wyrms, leading to
speculations that they may actually be creatures from the
Spirit Realms who have been enslaved by the shamans.
WYRM
AIR: 2
REFLEXES: 5
EARTH: 4 FIRE: 1
AGILITY: 7
WATER: 3
STRENGTH: 6
INITIATIVE: 6K5 ARMORTN: 35
ATTACK: ITE7K7 (COMPLEX) OR
CONSTRICT8K6 (COMPLEX)
DAMAGE: 8K2 (BITE) OR5K5
(CONSTRICT)
REDUCTION: 6 WOUNDS: 32: +5; 64: +10; 96:
+15; 128: DEAD
Skills: Jiujutsu 2
Special Abilities:
Amulet – Any person who possesses the wyrm’s
amulet can infallibly command the wyrm, but it
will take no action if not commanded. If the amulet
is destroyed the wyrm instantly vanishes from the
mortal world.
Aura of Anguish – Any shugenja who casts spells
in the vicinity of a wyrm will sense the anguished
spiritual nature of the creature and must roll Insight
Rank/Willpower at TN 30 or be overwhelmed and
Stunned (as per the rulebook Condition).
Constriction Attack: A Wyrm’s Constrict attack
is considered a Grapple attack, but inflicts 5k5
damage instead of normal unarmed damage.
Fear 3Huge
Spirit
Swift 2 (Swift 4 when flying)
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Index
A
Akodo Kaneka . . . . . . . . . . . . . . . . 14
B
Bakufu . . . . . . . . . . . . . . . . . . . . . . 20Brotherhood of Shinsei . . . . . . . . . 42
C
Courtiers . . . . . . . . . . . . . . . . . . . . . 22Building a. . . . . . . . . . . . . . . . . . 24
The Life Of . . . . . . . . . . . . . . . . . 22
D
Debt . . . . . . . . . . . . . . . . . . . . . . . . . 97Doji Nio . . . . . . . . . . . . . . . . . . . . . 86
E
H
Hantei Dynasty . . . . . . . . . . . . . . . 37
Hantei Naseru . . . . . . . . . . . . . . . . 14H a t s u k o . . . . . . . . . . . . . . . . . . . . . 89Hida Hiroto . . . . . . . . . . . . . . . . . . 90
I
Imperial Bureaucracy . . . . . . . . . . 39Iweko Dynasty. . . . . . . . . . . . . . . . 39
J
Jade Champion . . . . . . . . . . . . . . . . 44
K
Kakita . . . . . . . . . . . . . . . . . . . . . . . 87Kaneka . . . . . . . . . . . . . . . . . . . . . . 14Kaze no Oni . . . . . . . . . . . . . . . . . 106Kenku . . . . . . . . . . . . . . . . . . . . . . . 88
L
Lady Doji . . . . . . . . . . . . . . . . . . . . 84
M
Magic . . . . . . . . . . . . . . . . . . . . . . . 48Master Percussionist . . . . . . . . . . . 21Minor Clans . . . . . . . . . . . . . . . . . . 54
The Bee Clan . . . . . . . . . . . . . . . 54
The Firefly Clan . . . . . . . . . . . . 63The Raven Clan . . . . . . . . . . . . . 56
The Salamander Clan . . . . . . . . 61
The Shark Clan . . . . . . . . . . . . . 58The Tanuki Clan . . . . . . . . . . . . 66
Mirumoto . . . . . . . . . . . . . . . . . . . . 89Mirumoto Hojatsu . . . . . . . . . . . . 89
O
Oni Lords . . . . . . . . . . . . . . . . . . . . 92Akuma no Oni . . . . . . . . . . . . . . 92Kyoso no Oni . . . . . . . . . . . . . . . 92
Shikibu no Oni . . . . . . . . . . . . . . 94The Maw . . . . . . . . . . . . . . . . . . 93
Tsuburu no Oni . . . . . . . . . . . . . 95Oyumi. . . . . . . . . . . . . . . . . . . . . . . 98
P
Political Life . . . . . . . . . . . . . . . . . . 28
R
Ring-Sword . . . . . . . . . . . . . . . . . . 98
S
Scorpion Maskmakers . . . . . . . . . . 97Second General . . . . . . . . . . . . . . . 21
Shiba Danjuro . . . . . . . . . . . . . . . . 15Shogun . . . . . . . . . . . . . . . . . . . . . . 12
Bakufu . . . . . . . . . . . . . . . . . . . . 20
Becoming Shogun . . . . . . . . . . . 16
Duties . . . . . . . . . . . . . . . . . . . . . 17Origins . . . . . . . . . . . . . . . . . . . . 13
Shourido . . . . . . . . . . . . . . . . . 6, 9, 96Shugenja . . . . . . . . . . . . . . . . 46, 100Social Rolls . . . . . . . . . . . . . . . . . . 26Spirit Realms. . . . . . . . . . . . . . . . . 49suffixes. . . . . . . . . . . . . . . . . . . . . . 34Sun Tao . . . . . . . . . . . . . . . . . . . . . . 13Susumu . . . . . . . . . . . . . . . . . . . 10, 96
Susumu Courtier . . . . . . . . . . 11, 96
T
The Emperor . . . . . . . . . . . . . . . . . 35Toturi Dynasty . . . . . . . . . . . . . . . . 38Tsuru . . . . . . . . . . . . . . . . . . . . . . 107
W
108
TheImperialArchives
INDEX